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This volume presents the proceedings of the International Symposium on Object-Oriented Methodologies and Systems (ISOOMS '94), held in Palermo, Italy in September 1994 in conjunction with the AICA 1994 Italian Computer Conference. The 25 full papers included cover not only technical areas of object-orientation, such as databases, programming languages, and methodological aspects, but also application areas. The book is organized in chapters on object-oriented databases, object-oriented analysis, behavior modeling, object-oriented programming languages, object-oriented information systems, and object-oriented systems development.
IT Innovation for Adaptability and Competitiveness addresses the topic of IT innovations that can further an organization's ability to adapt and be competitive. Thus we address the problem at an earlier starting point, that is, the emergence of something innovative in an organization, applied to that organization, and its process of being diffused and accepted internally. Topics covered in the book include: -The role of IT in organizational innovation, -Innovating systems development & process, -Assessing innovation drivers, -Innovation adoption, -New environments, new innovation practices. This volume contains the edited proceedings of the Seventh Working Conference on IT Innovation for Adaptability and Competitiveness, which was sponsored by the International Federation for Information Processing (IFIP) Working Group 8.6 and held at Intel Corporation, Leixlip, Ireland in May-June 2004.
"This book presents quality articles focused on key issues concerning the management and utilization of information technology"--Provided by publisher.
"The book provides analyses and explains some of the contradictions and apparent paradoxes of many information systems quality perspectives"--Provided by publisher.
Recent Western European Mesolithic research has greatly augmented our understanding of the time and space parameters of material derived from settlements. Perusals of those regularities have led to a renewed scrutiny of the ethnographic literature in an attempt to perceive the resulting temporal and spatial units as anthropologically relevant regional groups. The proposition that the breeding population was identical to the ethnic identity of the participants is untenable. After a review of the physical anthropological composition of that population and its forms of social and spatial organization, the emic relevance of decorative ornamentation and costume is established in terms of society-specific styles. Proceeding from a series of tenets of processual ethnographic analogy, the ornaments extant in the post- glacial hunter-fisher-gatherer cultures of Western Europe are examined for their formal properties and time and space parameters. By means of an explicit set of postulates they are tested for the identification, definition and territorial placement of mesolithic social, ethnic and linguistic groups.
This Seventh Edition of Donald Reifer's popular, bestselling tutorial summarizes what software project managers need to know to be successful on the job. The text provides pointers and approaches to deal with the issues, challenges, and experiences that shape their thoughts and performance. To accomplish its goals, the volume explores recent advances in dissimilar fields such as management theory, acquisition management, globalization, knowledge management, licensing, motivation theory, process improvement, organization dynamics, subcontract management, and technology transfer. Software Management provides software managers at all levels of the organization with the information they need to ...
Recent years have seen amateur personal stories, focusing on «me», flourish on social networking sites and in digital storytelling workshops. The resulting digital stories could be called «mediatized stories». This book deals with these self-representational stories, aiming to understand the transformations in the age-old practice of storytelling that have become possible with the new, digital media. Its approach is interdisciplinary, exploring how the mediation or mediatization processes of digital storytelling can be grasped and offering a sociological perspective of media studies and a socio-cultural take of the educational sciences. Aesthetic and literary perspectives on narration as well as questioning from an informatics perspective are also included.
Object-oriented programming (OOP) has been the leading paradigm for developing software applications for at least 20 years. Many different methodologies, approaches, and techniques have been created for OOP, such as UML, Unified Process, design patterns, and eXtreme Programming. Yet, the actual process of building good software, particularly large, interactive, and long-lived software, is still emerging. Software engineers familiar with the current crop of methodologies are left wondering, how does all of this fit together for designing and building software in real projects? This handbook from one of the world's leading software architects and his team of software engineers presents guideli...
Semiotics is the science of signs: graphical, such as pictures; verbal (writing or sounds); or others such as body gestures and clothes. Computer semiotics studies the special nature of computer-based signs and how they function in use. This 1991 book is based on ten years of empirical research on computer usage in work situations and contains material from a course taught by the author. It introduces basic traditional semiotic concepts and adapts them so that they become useful for analysing and designing computer systems in their symbolic context of work. It presents a novel approach to the subject, rich in examples, in that it is both theoretically systematic and practical. The author refers to and reinterprets techniques already used so that readers can deepen their understanding. In addition, it offers new techniques and a consistent perspective on computer systems that is particularly appropriate for new hardware and software (e.g. hypermedia) whose main functions are presentation and communication. This is a highly important work whose influence will be wide and longlasting.
Among the most important problems confronting computer science is that of developing a paradigm appropriate to the discipline. Proponents of formal methods - such as John McCarthy, C.A.R. Hoare, and Edgar Dijkstra - have advanced the position that computing is a mathematical activity and that computer science should model itself after mathematics. Opponents of formal methods - by contrast, suggest that programming is the activity which is fundamental to computer science and that there are important differences that distinguish it from mathematics, which therefore cannot provide a suitable paradigm. Disagreement over the place of formal methods in computer science has recently arisen in the f...