You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
Return to the mystical world of Krynn, where the heroic Companions continue their fantastical adventures—and face their greatest challenge yet With the return of the dragon minions of Takhisis, the Queen of Dragons, the land of Krynn has become more dangerous than ever. But as the nations of Krynn prepare to fight for their homes, their lives, and their freedom, longstanding hatreds and prejudices interfere. When fighting breaks out among the races, it seems the battle is lost before it even begins. Meanwhile, the heroic Companions have been torn apart by war. A full season will pass before they meet again—if they meet again. Raistlin has made an ominous prediction, one that implies not ...
For 30 years, Dragon magazine has published genre-defining fantasy masterpieces. This beautiful treasury features classic pieces by undisputed masters such as Larry Elmore, Keith Parkinson, Jeff Easley, Wayne Reynolds, Brom, Todd Lockwood, Tony DiTerlizzi, Tim Hildebrandt, Daniel Horne, Denis Beauvais, Clyde Caldwell and more!
Dungeons & Dragons. It’s the fantasy role-playing game first conceived over fifty years ago by the now-legendary company TSR ,which has enthralled millions of devoted gamers around the world for generations. It’s a test of skill, intelligence, audacity, and survival. But no D&D game ever played could compare to the stunning behind-the-scenes melee for power and dominance that was the true story of TSR. Slaying the Dragon chronicles the rise and fall of TSR (Tactical Studies Rules), how the brilliant and wild minds of the legendary Gary Gygax and his co-creator Dave Arneson gave birth to a game that would capture the imagination of outsiders and underdogs throughout the world. From its hu...
As the Companions struggle to protect a beautiful barbarian princess and her mystical staff, dragons from the distant past, summoned by the Dark Queen, gather to ravage the world of Krynn, and the War of the Lance begins.
“Speedy, exhilarating, and smooth. Nobody does it better.” —Washington Post “The man knows how to grab you—and Pronto is one of the best grabbers in years.” —Entertainment Weekly Fans of U.S. Marshal Raylan Givens of the hit TV series Justified are in for a major treat. The unstoppable manhunter with the very itchy trigger finger stars in Pronto, a crime fiction gem from the one and only Elmore Leonard, “the greatest crime writer of our time, perhaps ever” (New York Times Book Review). The Grand Master justifies the overwhelming acclaim he has received over the course of his remarkable career with an electrifying thriller that sends the indomitable Raylan racing to Italy on the trail of a fugitive bookie who’s hiding from the vengeful Miami mob. The legendary Leonard, whom the Seattle Times lauds as the “King Daddy of crime writers,” proves that all comparisons to American noir icons John D. MacDonald, Dashiell Hammett, and James M. Cain are well deserved with this tale of very dirty doings and extremely dangerous men coming together in the birthplace of Puccini, Garibaldi, and La Cosa Nostra.
This ground-breaking collector's edition features over 300 pieces of art from the world's best fantasy, Sscience fiction, and horror artists in a range of various mediums. Each page of this book will feature the name of the artist, the title of the art, the medium in which it was created, and the artist's website. From fantastic scenes of science fiction to the worlds of fantasy and horror, this book has it all, and will appeal to anyone who appreciates the fantastic arts. Artwork included in IBA Volume Two ranges from traditionally drawn and painted art, to artwork done digitally, as well as sculpture. Each piece of art was hand picked by a select group of judges, including Chris Achilleos (Heavy Metal, Willow), Rowena Morrill (The Fantastic Art of Rowena, Tomorrow and Beyond), Larry Elmore (Runes of Autumn, Sovereign Stone), and Enric Torres-Prat ("Vampirella," "Tarzan"). With over 70 years of combined experience, each of these artists are uniquely qualified to decide the best of the best in all of the submissions to IBA for Volume Two.
Second in line for succession to the throne, Prince Dagnarus will have his crown...and his queen -- though his heart's prize is a married elfin beauty. Let his hated half-brother Prince Helmos and the Dominion Lords dare to oppose him. For Dagnarus's most loyal servant has ventured into the terrible darkness, where lies the most potent talisman in the realm. And once it is in the dark prince's hand, no power will deter his Destiny.
A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play.