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Cultural, Social, and Political Perspectives in Science Education
  • Language: en
  • Pages: 211

Cultural, Social, and Political Perspectives in Science Education

  • Type: Book
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  • Published: 2017-10-20
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  • Publisher: Springer

This book presents a collection of critical thinking that concern cultural, social and political issues for science education in the Nordic countries. The chapter authors describe specific scenarios to challenge persisting views, interrogate frameworks and trouble contemporary approaches to researching teaching and learning in science. Taking a point of departure in empirical examples from the Nordic countries the collection of work is taking a critical sideways glance at the Nordic education principles. Critical examinations target specifically those who are researching in the fields of science education research to question whether conventional research approaches, foci and theoretical app...

Usability and User Experience
  • Language: en
  • Pages: 631

Usability and User Experience

Proceedings of the 14th International Conference on Applied Human Factors and Ergonomics (AHFE 2023), July 20–24, 2023, San Francisco, USA

Next Generation Internet of Things – Distributed Intelligence at the Edge and Human-Machine Interactions
  • Language: en
  • Pages: 220

Next Generation Internet of Things – Distributed Intelligence at the Edge and Human-Machine Interactions

  • Type: Book
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  • Published: 2022-09-01
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  • Publisher: CRC Press

This book provides an overview of the next generation Internet of Things (IoT), ranging from research, innovation, development priorities, to enabling technologies in a global context. It is intended as a standalone in a series covering the activities of the Internet of Things European Research Cluster (IERC), including research, technological innovation, validation, and deployment.The following chapters build on the ideas put forward by the European Research Cluster, the IoT European Platform Initiative (IoT–EPI), the IoT European Large-Scale Pilots Programme and the IoT European Security and Privacy Projects, presenting global views and state-of-the-art results regarding the next generat...

Software Engineering Perspectives in Computer Game Development
  • Language: en
  • Pages: 313

Software Engineering Perspectives in Computer Game Development

  • Type: Book
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  • Published: 2021-07-04
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  • Publisher: CRC Press

Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture toda...

Data through Movement
  • Language: en
  • Pages: 127

Data through Movement

When you picture human-data interactions (HDI), what comes to mind? The datafication of modern life, along with open data initiatives advocating for transparency and access to current and historical datasets, has fundamentally transformed when, where, and how people encounter data. People now rely on data to make decisions, understand current events, and interpret the world. We frequently employ graphs, maps, and other spatialized forms to aid data interpretation, yet the familiarity of these displays causes us to forget that even basic representations are complex, challenging inscriptions and are not neutral; they are based on representational choices that impact how and what they communica...

Disability Interactions
  • Language: en
  • Pages: 218

Disability Interactions

Disability interactions (DIX) is a new approach to combining cross-disciplinary methods and theories from Human Computer Interaction (HCI), disability studies, assistive technology, and social development to co-create new technologies, experiences, and ways of working with disabled people. DIX focuses on the interactions people have with their technologies and the interactions which result because of technology use. A central theme of the approach is to tackle complex issues where disability problems are part of a system that does not have a simple solution. Therefore, DIX pushes researchers and practitioners to take a challenge-based approach, which enables both applied and basic research t...

L'viv
  • Language: it
  • Pages: 152

L'viv

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Diario di una mamma in pappa
  • Language: it
  • Pages: 92

Diario di una mamma in pappa

Diario di una mamma in pappa è un viaggio tra emozioni, dubbi, qualche vittoria di una madre inesperta alle prese con l'appetito della sua piccola Mangiacarote. Ma è anche un nutriente diversivo per la ragazza, la donna, la femmina che c'è dentro ogni mamma. E di cui è salutare non dimenticarsi mai. Forse siete diventate madri dopo il primo sguardo al test di gravidanza; avete subito capito cosa fare e come riorganizzare la vostra esistenza meglio di wonder woman. Beate voi. Se invece vi siete accorte di essere diventate mamme solo dopo mesi dalla nascita del fagottino; se le pappe per voi sono una formula alchemica e vi è pure venuto il gomito dell'imboccatrice; se ormai il suono della...

Educational Game Design Fundamentals
  • Language: en
  • Pages: 479

Educational Game Design Fundamentals

  • Type: Book
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  • Published: 2018-07-11
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  • Publisher: CRC Press

Can we learn through play? Can we really play while learning? Of course! But how?! We all learn and educate others in our own unique ways. Successful educational games adapt to the particular learning needs of their players and facilitate the learning objectives of their designers. Educational Game Design Fundamentals embarks on a journey to explore the necessary aspects to create games that are both fun and help players learn. This book examines the art of educational game design through various perspectives and presents real examples that will help readers make more informed decisions when creating their own games. In this way, readers can have a better idea of how to prepare for and organize the design of their educational games, as well as evaluate their ideas through several prisms, such as feasibility or learning and intrinsic values. Everybody can become education game designers, no matter what their technical, artistic or pedagogic backgrounds. This book refers to educators and designers of all sorts: from kindergarten to lifelong learning, from corporate training to museum curators and from tabletop or video game designers to theme park creators!

Weaving Fire into Form
  • Language: en
  • Pages: 556

Weaving Fire into Form

This book investigates multiple facets of the emerging discipline of Tangible, Embodied, and Embedded Interaction (TEI). This is a story of atoms and bits. We explore the interweaving of the physical and digital, toward understanding some of their wildly varying hybrid forms and behaviors. Spanning conceptual, philosophical, cognitive, design, and technical aspects of interaction, this book charts both history and aspirations for the future of TEI. We examine and celebrate diverse trailblazing works, and provide wide-ranging conceptual and pragmatic tools toward weaving the animating fires of computation and technology into evocative tangible forms. We also chart a path forward for TEI engagement with broader societal and sustainability challenges that will profoundly (re)shape our children’s and grandchildren’s futures. We invite you all to join this quest.