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Immersive Learning Research Network
  • Language: en
  • Pages: 272

Immersive Learning Research Network

  • Type: Book
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  • Published: 2017-06-06
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  • Publisher: Springer

This book constitutes the refereed proceedings of the Third International Conference of the Immersive Learning Network, iLRN 2017, held in Coimbra, Portugal in June 2017. The proceedings contain 17 full papers together with 4 short papers, carefully reviewed and selected from 80 submissions. This year’s special focus is “Honoring Tradition, Immersed in the Future".

Immersive Learning Research Network
  • Language: en
  • Pages: 247

Immersive Learning Research Network

  • Type: Book
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  • Published: 2019-06-15
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  • Publisher: Springer

This volume constitutes the refereed proceedings of the 5th International Conference of the Immersive Learning Network, iLRN 2019, held in London, UK, in June 2019. The 18 revised full papers and presented in this volume were carefully reviewed and selected from 60 submissions. The papers are organized in topical sections on science, technology, engineering, and mathematics (STEM); disciplinary applications: special education; disciplinary applications: history; pedagogical strategies; immersion and presence.

Surface Computing and Collaborative Analysis Work
  • Language: en
  • Pages: 142

Surface Computing and Collaborative Analysis Work

Large surface computing devices (wall-mounted or tabletop) with touch interfaces and their application to collaborative data analysis, an increasingly important and prevalent activity, is the primary topic of this book. Our goals are to outline the fundamentals of surface computing (a still maturing technology), review relevant work on collaborative data analysis, describe frameworks for understanding collaborative processes, and provide a better understanding of the opportunities for research and development. We describe surfaces as display technologies with which people can interact directly, and emphasize how interaction design changes when designing for large surfaces. We review efforts ...

From Indra’s Net to Internet
  • Language: en
  • Pages: 289

From Indra’s Net to Internet

In this sweeping and ambitious intellectual history, Daniel Veidlinger traces the affinity between Buddhist ideas and communications media back to the efflorescence of Buddhism in the Axial Age of the mid-first millennium BCE. He uses both communications theory and the idea of convergent evolution to show how Buddhism arose in the largely urban milieu of Axial Age northeastern India and spread rapidly along the transportation and trading nodes of the Silk Road, where it appealed to merchants and traders from a variety of backgrounds. Throughout, he compares early phases of Buddhism with contemporary developments in which rapid changes in patterns of social interaction were also experienced a...

Handbook of Research on Serious Games as Educational, Business and Research Tools
  • Language: en
  • Pages: 1434

Handbook of Research on Serious Games as Educational, Business and Research Tools

  • Type: Book
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  • Published: 2012-02-29
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  • Publisher: IGI Global

"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.

Immersive Education
  • Language: en
  • Pages: 146

Immersive Education

  • Type: Book
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  • Published: 2015-07-31
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 4th European Immersive Education Summit, EiED 2014, held in Vienna, Austria, in November 2014. The 11 revised full papers presented were carefully reviewed and selected from 30 submissions. The papers are organized in topical sections on innovation and technological advancements in e-learning; immersive and emerging technologies for cultural and digital heritage.

Multimodal Narratives in Research and Teaching Practices
  • Language: en
  • Pages: 418

Multimodal Narratives in Research and Teaching Practices

  • Type: Book
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  • Published: 2019-02-01
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  • Publisher: IGI Global

While already validated by the scientific community, multimodal narratives have the potential for a broader application, especially for improved teaching practices from a professional or a theoretical point of view. Applying multimodal narratives within professional development courses creates a focus on the teaching practices rather than the content itself. Multimodal Narratives in Research and Teaching Practices provides educator and researcher perspectives on the use of multimodal narratives as a tool to reflect and improve teaching practices. Covering such topics as professional development, online learning, and teacher education, this publication is designed for educators, academicians, administrators, and researchers.

Innovative Technologies and Learning
  • Language: en
  • Pages: 634

Innovative Technologies and Learning

This book constitutes the refereed proceedings of the Second International Conference on Innovative Technologies and Learning, ICITL 2020, held in Porto, Portugal, in November 2020. The 65 full papers presented together with 2 short papers were carefully reviewed and selected from 127 submissions. The papers are organized in the following topical sections: Augmented and Virtual Reality in Education; Educational Data Mining and Learning Analytics; Emerging Issues and Trends in Education; Innovative Learning in Education; Online Course and Web-Based Environment; Technology-Enhanced Learning; Application and Design of Innovative Learning Software; and Science, Technology, Engineering, Arts and Design, and Mathematics. Due to the Corona pandemic this event was held virtually.

Technology Enhanced Learning: Best Practices
  • Language: en
  • Pages: 404

Technology Enhanced Learning: Best Practices

  • Type: Book
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  • Published: 2008-04-30
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  • Publisher: IGI Global

"This book goes beyond traditional discussion on technology enhanced learning provides research and insights on increasing the efficiency of learning for individuals and groups, facilitating the transfer and sharing of knowledge in organizations, and understanding of the learning process by exploring links among human learning, cognition, and technologies. "--Provided by publisher.

E-Learning and Games
  • Language: en
  • Pages: 315

E-Learning and Games

  • Type: Book
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  • Published: 2017-10-11
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 11th International Conference on E-Learning and Games, Edutainment 2017, held in Bournemouth, United Kingdom, in June 2017. The 19 fulland 17 short papers presented were carefully reviewed and selected from 47 submissions. They are organized in the following topical sections: Virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; E-learning and game.