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The NURBS Book
  • Language: en
  • Pages: 650

The NURBS Book

Until recently B-spline curves and surfaces (NURBS) were principally of interest to the computer aided design community, where they have become the standard for curve and surface description. Today we are seeing expanded use of NURBS in modeling objects for the visual arts, including the film and entertainment industries, art, and sculpture. NURBS are now also being used for modeling scenes for virtual reality applications. These applications are expected to increase. Consequently, it is quite appropriate for The.N'URBS Book to be part of the Monographs in Visual Communication Series. B-spline curves and surfaces have been an enduring element throughout my pro fessional life. The first editi...

Geometry Processing for Design and Manufacturing
  • Language: en
  • Pages: 208

Geometry Processing for Design and Manufacturing

  • Type: Book
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  • Published: 1992-01-01
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  • Publisher: SIAM

This text includes papers covering topics in geometry processing applications, such as surface-surface intersections and offset surfaces. Present methods fundamental to geometric modelling are highlighted.

Machine Learning Methods for Reverse Engineering of Defective Structured Surfaces
  • Language: en
  • Pages: 170

Machine Learning Methods for Reverse Engineering of Defective Structured Surfaces

Pascal Laube presents machine learning approaches for three key problems of reverse engineering of defective structured surfaces: parametrization of curves and surfaces, geometric primitive classification and inpainting of high-resolution textures. The proposed methods aim to improve the reconstruction quality while further automating the process. The contributions demonstrate that machine learning can be a viable part of the CAD reverse engineering pipeline.

Introduction to Implicit Surfaces
  • Language: en
  • Pages: 360

Introduction to Implicit Surfaces

Implicit surfaces offer special effects animators, graphic designers, CAD engineers, graphics students, and hobbyists a new range of capabilities for the modeling of complex geometric objects. In contrast to traditional parametric surfaces, implicit surfaces can easily describe smooth, intricate, and articulatable shapes. These powerful yet easily understood surfaces are finding use in a growing number of graphics applications. This comprehensive introduction develops the fundamental concepts and techniques of implicit surface modeling, rendering, and animating in terms accessible to anyone with a basic background in computer graphics. + provides a thorough overview of implicit surfaces with a focus on their applications in graphics + explains the best methods for designing, representing, and visualizing implicit surfaces + surveys the latest research With contributions from seven graphics authorities, this innovative guide establishes implicit surfaces as a powerful and practical tool for animation and rendering.

Architecture in the Digital Age
  • Language: en
  • Pages: 329

Architecture in the Digital Age

Architecture in the Digital Age addresses contemporary architectural practice in which digital technologies are radically changing how buildings are conceived, designed and produced. It discusses the digitally-driven changes, their origins, and their effects by grounding them in actual practices already taking place, while simultaneously speculating about their wider implications for the future. The book offers a diverse set of ideas as to what is relevant today and what will be relevant tomorrow for emerging architectural practices of the digital age.

Geometric Modeling: Techniques, Applications, Systems and Tools
  • Language: en
  • Pages: 449

Geometric Modeling: Techniques, Applications, Systems and Tools

Computer Aided techniques, Applications, Systems and tools for Geometric Modeling are extremely useful in a number of academic and industrial settings. Specifically, Computer Aided Geometric Modeling (CAGM) plays a significant role in the construction of - signing and manufacturing of various objects. In addition to its cri- cal importance in the traditional fields of automobile and aircraft manufacturing, shipbuilding, and general product design, more - cently, the CAGM methods have also proven to be indispensable in a variety of modern industries, including computer vision, robotics, medical imaging, visualization, and even media. This book aims to provide a valuable source, which focuses ...

Medical Imaging and Augmented Reality
  • Language: en
  • Pages: 411

Medical Imaging and Augmented Reality

Here are the refereed proceedings of the Third International Workshop on Medical Imaging and Augmented Reality, MIAR 2006, held in Shanghai, China, August 2006. The book presents 45 revised full papers together with 4 invited papers. The papers are organized in topical sections on shape modeling and morphometry, patient specific modeling and quantification, surgical simulation and skills assessment, surgical guidance and navigation, image registration, PET image reconstruction, and image segmentation.

State of the Art in Computer Graphics
  • Language: en
  • Pages: 386

State of the Art in Computer Graphics

Today one of the hardest parts of computer aided design or analysis is first modeling the design, then recording and verifying it. For example, a typical vehicle such as a tank, automobile, ship or aircraft might be composed of tens of thousands of individual parts. Many of these parts are composed of cylinders, flats, and simple conic curves and surfaces such as are amenable to modeling using a constructive solid geometry (CSG) approach. However, especially with the increasing use of composite materials, many parts are designed using sculp tured surfaces. A marriage of these two techniques in now critical to continued development of computer aided design and analysis. Further, the graphical...

Mobile 3D Graphics
  • Language: en
  • Pages: 462

Mobile 3D Graphics

  • Type: Book
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  • Published: 2007-11-19
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  • Publisher: Elsevier

Graphics and game developers must learn to program for mobility. This book will teach you how. "This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come." - Lincoln Wallen, CTO, Electronic Arts, Mobile"This book is an escalator, which takes the field to new levels. This is especially true because the text ensures that the topic is easily accessible to everyone with some background in co...

Curves and Surfaces in Geometric Modeling
  • Language: en
  • Pages: 512

Curves and Surfaces in Geometric Modeling

"Curves and Surfaces in Geometric Modeling: Theory and Algorithms offers a theoretically unifying understanding of polynomial curves and surfaces as well as an effective approach to implementation that you can apply to your own work as a graduate student, scientist, or practitioner." "The focus here is on blossoming - the process of converting a polynomial to its polar form - as a natural, purely geometric explanation of the behavior of curves and surfaces. This insight is important for more than just its theoretical elegance - the author demonstrates the value of blossoming as a practical algorithmic tool for generating and manipulating curves and surfaces that meet many different criteria....