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Join the pirate crew in their final spectacular adventure! Jolly, Griffin, and their pirate friends are back, battling to save the world from the evil Maelstrom. Griffin leaves his magic room in the belly of a giant whale to take on the lord of the kobalins. Princess Soledad fights to protect the sea star city and encounters an awe-inspiring serpent god. Together, Jolly and Munk make their way underwater to reach the center of the Maelstrom. There they meet the beautiful Aina, who is a polliwog like themselves but from an ancient time. Is she a girl or a ghost? A friend or an enemy? While the battle for the sea star city is raging, Jolly learns the shocking truth about Aina. As Jolly begins to understand the past, she realizes what she must do to save the whole Caribbean. But is she already too late? This rip-roaring fantasy filled with nonstop action is a perfect ending to magical mastermind Kai Meyer's swashbuckling Wave Walkers trilogy.
An epic, highly acclaimed fantasy that has just been optioned as a feature film by Fox 2000!The Icemark is a kingdom in grave danger. Its king has been killed in battle, its enemy lies in wait, and its fate rests on the shoulders of one girl. Thirrin Freer Strong-in-the-Arm Lindenshield, a beautiful princess and an intrepid warrior, must find a way to protect her land from a terrible invasion. She will forge an extraordinary alliance of noble Snow Leopards, ancient Vampires, and ferocious Wolf-folk. She will find unexpected strength in her friendship with a young warlock. And she will lead her allies to victory with her fierce battle cry: "Blood! Blast! And Fire!"
Pam ama la musica metal e il suo look estremo non la fa mai passare inosservata. Eppure lei si sente invisibile. Perché nessuno la vede davvero, oltre gli occhi bistrati di nero e i vestiti dark. Nessuno tranne Sam, che vive in un palazzone alla periferia di Roma e, come lei, è un escluso. I due ragazzi non si conoscono, ma i loro destini collidono la notte di Halloween, quando un antico rito si compie: durante una seduta spiritica, Pam apre un misterioso scrigno proveniente dall'antico Egitto da cui si sprigionano gli Angeli della Morte, sei demoni che si impossessano di corpi umani seminando terrore nel mondo. Nulla sarà più come prima: Sam acquisirà il terribile potere di uccidere con il tocco delle mani, mentre Pam diventerà davvero invisibile. Solo con l'aiuto del nuovo amico potrà ritrovare gli Angeli della Morte che ha liberato: perché il suo nome è Pandora, l'Apriporta.
Four old friends confront their darkest secrets in this fantasy steeped in nostalgia, folklore, religion, and the seductive landscape of Southern Italy—by the Italian Neil Gaiman. “A tale of adventure, mystery, friendship and heart-wrenching beauty that will make you re-examine what is holy, what is true, and what is beyond the realm of possibility.” —BookPage Four old school friends have a pact: to meet up every year in the small town in Puglia they grew up in. Art, the charismatic leader of the group and creator of the pact, insists that the agreement must remain unshakable and enduring. But this year, he never shows up. A visit to his house increases the friends’ worry: Art is f...
Filled with gorgeous illustrations and concept art from the hit Netflix series, The Art and Making of Arcane is an immersive journey behind the scenes of the Emmy Award-winning Animated Series! The Art and Making of Arcane takes readers through the visual journey of Riot Games’ and Fortiche's revolutionary animated series. Featuring early art styles, evolving character designs, and jaw-dropping worldbuilding artwork, this volume is the definitive compendium of Arcane’s creative process and vision. Arcane and League of Legends fans alike will be amazed by the visual development of fan-favorite champions, the breathtaking cityscapes of Piltover and Zaun, and the riveting inventions of hext...
This handbook is the first-of-its-kind comprehensive overview of fantasy outside the Anglo-American hegemony. While most academic studies of fantasy follow the well-trodden path of focusing on Tolkien, Rowling, and others, our collection spotlights rich and unique fantasy literatures in India, Australia, Italy, Greece, Poland, Russia, China, and many other areas of Europe, Asia, and the global South. The first part focuses on the theoretical aspects of fantasy, broadening and modifying existing definitions to accommodate the global reach of the genre. The second part contains essays illuminating specific cultures, countries, and religious or ethnic traditions. From Aboriginal myths to (self)-representation of Tibet, from the appropriation of the Polish Witcher by the American pop culture to modern Greek fantasy that does not rely on stories of Olympian deities, and from Israeli vampires to Talmudic sages, this collection is an indispensable reading for anyone interested in fantasy fiction and global literature.
The Quantum Bomb of 2015 changed everything. The fabric that kept the universe's different dimensions apart was torn and now, six years later, the people of earth exist in uneasy company with the inhabitants of, amongst others, the elven, elemental and demonic realms. Magic is real and can be even more dangerous than technology. Elves are exotic, erotic, dangerous and really bored with the constant Lord of the Rings references. Elementals are a law unto themselves and demons are best left well to themselves. Special agent Lila Black used to be pretty but now she's not so sure. Her body is now more than half restless carbon and metal alloy machinery. A machine she's barely in control of. It goes into combat mode, enough weapons for a small army springing from within itself, at the merest provocation. As for her heart . . . well ever since being drawn into a Game by the elven rockstar she's been assigned to protect, she's not even sure she can trust that anymore either.
Struggling to survive in a postapocalyptic world after his village is destroyed, Yorsh, the earth's last elf, must embark on a perilous quest to decipher a powerful prophecy and find the last dragon, who holds the key to saving the world from the Dark Age that has begun. An ALA Notable Children's Book. Reprint.
When Henry gets called back to the Faerie Realm to help his friends, Holly and Pyrgus, he has to be braver and more resourceful than he could ever have thought possible. When Pyrgus and Holly are confronted with their greatest fear, they too have to prove themselves to be courageous beyond their own expectations. With the help of Mr Fogarty and the marvellous Madame Cardui, the futures of these brilliant young protagonists are worked out in a masterful plot that will hold the reader gripped from start to finish.
It is Henry's third visit to the Faerie Realm, but this time in a rather different guise and to a rather different kind of place. Holly Blue is Queen and Lord Hairstreak appears to be proposing a truce between the Faeries of the Night and the Faeries of the Light. Meanwhile Prince Pyrgus has stumbled across some mysterious crystal flowers with an apparently formidable secret weapon, and there are rumours of a demon invasion led by Beleth, the Prince of Darkness. Queen Blue, wary of her uncle's uncharacteristic generosity, pays a visit to the Spicemaster's labyrinth in an attempt to divine the possible future of the Realm. She is warned to beware of someone close, little realising just how careful she will need to be - and when she is kidnapped by the most unlikely candidate, the Realm rapidly descends into chaos. In a dramatic adventure, Blue, Pyrgus and Henry will find themselves in the midst of a furious battle to protect the future of the Realm and secure the throne for the rightful ruler.