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Social housing has been a forefront research topic especially from its economic and socio-cultural factors. The nature of social housing in the Arabian Gulf Countries has been distinctive in its approach with usually generous areas and urban sprawl designs. Recently, most of these Arabian Gulf Countries have gone through profound transformation in their social and housing paradigms influenced by their sustainability adopted agendas. Still, scholarly documentation and analysis of the processes and products of these transformed paradigms are largely missing, or at least fragmented. So, there is a desperate need to boost research work in this field as related to each city/country in this region, with largely expected mutual effects that these experiences might have on each other and on the global debate about sustainable and resilient social housing as a whole.
This proceedings LNCS 13516 constitutes the refereed proceedings of the 24th International Conference on Human-Computer Interaction, HCII 2022, which was held virtually as part of the 24th International Conference, HCII 2022, during June 26 to July 1, 2022. HCII 2022 received a total of 5583 submissions from academia, research institutes, industry, and governmental agencies from 88 countries submitted contributions, and 1276 papers and 275 posters were included in the proceedings that were published just before the start of the conference. Additionally, 296 papers and 181 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work” (papers and posters). The contributions thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.
This open access book presents the proceedings of the first post COVID-19 conference on Education at the University of Sharjah, United Arab Emirates, on March 14-16, 2022. The book offers state-of-the-art approaches and methodologies in education post-COVID-19. It showcases emerging technology utilization in improving the quality of education, teaching and learning. It discusses the transformation of the curriculum, such as course design and delivery, assessment, and instructional methodologies that focus on employment readiness for the ever-evolving job market. Contributions include a wide range of topics such as online education, curriculum development, artificial intelligence, academic accreditation for hybrid & online learning. Given its scope, the book is essential reading for scholars, students, policy-makers, and education practitioners interested in a better understanding of technological innovations.
This 5-volume HCII-DUXU 2023 book set constitutes the refereed proceedings of the 12th International Conference on Design, User Experience, and Usability, DUXU 2023, held as part of the 24th International Conference, HCI International 2023, which took place in Copenhagen, Denmark, in July 2023. A total of 1578 papers and 396 posters have been accepted for publication in the HCII 2023 proceedings from a total of 7472 submissions. The papers included in this volume set were organized in topical sections as follows: Part I: Design methods, tools and practices; emotional and persuasive design; Part II: Design case studies; and creativity and design education; Part III: Evaluation methods and techniques; and usability, user experience and technology acceptance studies; Part IV: Designing learning experiences; and chatbots, conversational agents and robots: design and user experience; Part V: DUXU for cultural heritage; and DUXU for health and wellbeing.
Containing papers presented at the 13th International Conference on Urban Regeneration and Sustainability, this volume includes latest research providing solutions that lead towards sustainability. The series maintains its strong reputation and contributions have been made from a diverse range of delegates, resulting in a variety of topics and experiences.
Planners, environmentalists, architects, engineers, policymakers and economists have to work together to ensure that planning and development can meet our present needs without compromising the ability of future generations. This collaboration was the aim of the 12th International Conference on Sustainable Development and Planning, from which the papers in this volume originate. Problems related to development and planning, which affect rural and urban areas, are present in all regions of the world. Accelerated urbanisation has resulted in the deterioration of the environment and loss of quality of life. Urban development can also aggravate problems faced by rural areas such as forests, moun...
This book is a compilation of selected papers from the 5th International Conference on Building Energy and Environment (COBEE2022), held in Montreal, Canada, in July 2022. The work focuses on the most recent technologies and knowledge of building energy and the environment, including health, energy, urban microclimate, smart cities, safety, etc. The contents make valuable contributions to academic researchers, engineers in the industry, and regulators of buildings. As well, readers encounter new ideas for achieving healthy, comfortable, energy-efficient, resilient, and safe buildings.
The book covers the current status of renewable energy technology, such as solar, wind, hydro and geothermal power engineering and biomass conversion. It focusses on technical challenges and potential future developments in electricity generation. electrical vehicles, heating and cooling, industrial processes and rural electrification. Keywords: Solar Energy, Wind Energy, Wind Farms. Hydropower, Hydroelectric Dams, Geothermal Energy, Biomass Energy, Agricultural Residues, Organic Waste, Electricity Transportation, Global Energy Systems.
Virtual Reality (VR) is the paradigm wherein people use a computer to interact with something which is not real but provides a real-life experience. It is one of the most advanced interfaces between users and computers, where people can interact with a virtual model in real-time allowing them to visualize and manipulate representations of the real world. Together with Augmented Reality (AR), which adds layers of information to the real environment, VR is a powerful tool for designers and architects in the development of new responsive products, systems and built environments, that meets user's needs. VR and AR are tools that enhance design and architecture students' comprehension about compl...