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Cybertypes
  • Language: en
  • Pages: 190

Cybertypes

  • Type: Book
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  • Published: 2013-09-13
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  • Publisher: Routledge

First published in 2002. In Cybertypes, Lisa Nakamura turn sour assumption that the Net is color-blind on its head. Examining all facets of everyday web-life, she shows that racial and ethnic stereotypes, or 'cybertypes' are hardwired into our online interactions: Identity tourists masquerade in chat rooms as Asian_Geisha or Alatiniolover. Web directories sharply delimit racial categories. Anonymous computer users are assumed to be white. Lively, provocative, Cybertypes takes up computer relationship between race, ethnicity and technology and offers a candid and nuanced understanding of identity in the information age.

Digitizing Race
  • Language: en
  • Pages: 248

Digitizing Race

Lisa Nakamura refers to case studies of popular yet rarely evaluated uses of the Internet, such as pregnancy websites, instant messaging, and online petitions and quizzes, to look at the emergence of race-, ethnic-, and gender-identified visual cultures.

Race After the Internet
  • Language: en
  • Pages: 353

Race After the Internet

  • Type: Book
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  • Published: 2013-07-03
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  • Publisher: Routledge

In Race After the Internet, Lisa Nakamura and Peter Chow-White bring together a collection of interdisciplinary, forward-looking essays exploring the complex role that digital media technologies play in shaping our ideas about race. Contributors interrogate changing ideas of race within the context of an increasingly digitally mediatized cultural and informational landscape. Using social scientific, rhetorical, textual, and ethnographic approaches, these essays show how new and old styles of race as code, interaction, and image are played out within digital networks of power and privilege. Race After the Internet includes essays on the shifting terrain of racial identity and its connections ...

Race in Cyberspace
  • Language: en
  • Pages: 263

Race in Cyberspace

  • Categories: Art
  • Type: Book
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  • Published: 2013-08-21
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  • Publisher: Routledge

Groundbreaking and timely, Race in Cyberspace brings to light the important yet vastly overlooked intersection of race and cyberspace.

Technoprecarious
  • Language: en
  • Pages: 123

Technoprecarious

  • Type: Book
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  • Published: 2020-11-24
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  • Publisher: MIT Press

An analysis that traces the role of digital technology in multiplying precarity. Technoprecarious advances a new analytic for tracing how precarity unfolds across disparate geographical sites and cultural practices in the digital age. Digital technologies--whether apps like Uber built on flexible labor or platforms like Airbnb that shift accountability to users--have assisted in consolidating the wealth and influence of a small number of players. These platforms have also furthered increasingly insecure conditions of work and life for racial, ethnic, and sexual minorities, women, indigenous people, migrants, and peoples in the global south. At the same time, precarity has become increasingly generalized, expanding to include even the creative class and digital producers themselves.

How Like a Leaf
  • Language: en
  • Pages: 208

How Like a Leaf

  • Categories: Art
  • Type: Book
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  • Published: 2013-10-11
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  • Publisher: Routledge

The author of four seminal works on science and culture, Donna Haraway here speaks for the first time in a direct and non-academic voice. How Like a Leaf will be a welcome inside view of the author's thought.

Keywords for American Cultural Studies, Second Edition
  • Language: en
  • Pages: 304

Keywords for American Cultural Studies, Second Edition

  • Type: Book
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  • Published: 2014-12-19
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  • Publisher: NYU Press

The latest vocabulary of key terms in American Studies Since its initial publication, scholars and students alike have turned to Keywords for American Cultural Studies as an invaluable resource for understanding key terms and debates in the fields of American studies and cultural studies. As scholarship has continued to evolve, this revised and expanded second edition offers indispensable meditations on new and developing concepts used in American studies, cultural studies, and beyond. It is equally useful for college students who are trying to understand what their teachers are talking about, for general readers who want to know what’s new in scholarly research, and for professors who jus...

Sensoria
  • Language: en
  • Pages: 305

Sensoria

  • Type: Book
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  • Published: 2020-08-18
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  • Publisher: Verso Books

Design, Politics, the Environment: a survey of the key thinkers and ideas that are rebuilding the world in the shadow of the anthropocene As we face the compounded crises of late capitalism, environmental catastrophe and technological transformation, who are the thinkers and the ideas who will allow us to understand the world we live in? McKenzie Wark surveys three areas at the cutting edge of current critical thinking: design, environment, technology and introduces us to the thinking of nineteen major writers. Each chapter is a concise account of an individual thinker, providing useful context and connections to the work of the others. The authors include: Sianne Ngai, Kodwo Eshun, Lisa Nak...

Digital Labor
  • Language: en
  • Pages: 274

Digital Labor

  • Type: Book
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  • Published: 2013
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  • Publisher: Routledge

'Digital Labor' asks whether life on the Internet is mostly work, or play. We tweet, we tag photos, we link, we review books, we comment on blogs, we remix media and we upload video to create much of the content that makes up the web.

Gaming Representation
  • Language: en
  • Pages: 260

Gaming Representation

  • Type: Book
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  • Published: 2017
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  • Publisher: Unknown

Gaming Representation' offers a timely and interdisciplinary call for greater inclusivity in video games. The issue of equality transcends the current focus in the field of Game Studies on code, materiality, and platforms. Journalists and bloggers have begun to hold the digital game industry and culture accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged behind. Contributors to this volume examine portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, 'Gaming Representation' pushes gaming scholarship to new levels of inquiry, theorizing, and imagination.