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A deconstruction of gender through the voices of Siri, HAL 9000, and other computers that talk Although computer-based personal assistants like Siri are increasingly ubiquitous, few users stop to ask what it means that some assistants are gendered female, others male. Why is Star Trek’s computer coded as female, while HAL 9000 in 2001: A Space Odyssey is heard as male? By examining how gender is built into these devices, author Liz W. Faber explores contentious questions around gender: its fundamental constructedness, the rigidity of the gender binary, and culturally situated attitudes on male and female embodiment. Faber begins by considering talking spaceships like those in Star Trek, th...
Disc characteristics : DVD Region 4.
In Robot Suicide: Death, Identity, and AI in Science Fiction, Liz W Faber blends cultural studies, philosophy, sociology, and medical sciences to show how fictional robots hold up a mirror to our cultural perceptions about suicide and can help us rethink real-world policies regarding mental health. For decades, we’ve been asking whether we could make a robot live; but a new question is whether a living robot could make itself die. And if it could, how might we humans react? Suicide is a longstanding taboo in Western culture, particularly in relationship to mental health, marginalized identities, and individual choice. But science fiction offers us space to tackle the taboo by exploring whether and under what circumstances robots—as metaphorical stand-ins for humans—might choose to die. Faber looks at a broad range of science fiction, from classics like The Terminator franchise to recent hits like C. Robert Cargill’s novel Sea of Rust.
It’s hard to learn when you’re under stress, and a lot harder when your teacher is struggling with stress, too. In a world where stress is unavoidable—where political turmoil, pandemic fallout, and personal challenges touch everyone—this timely book offers much-needed guidance for cutting through the emotional static that can hold teachers back. A specialist in pedagogical strategies with extensive classroom experience, Elizabeth A. Norell explains how an educator’s presence, or authenticity, can be critical to creating transformational spaces for students. And presence, she argues, means uncovering and understanding one’s own internal struggles and buried insecurities—stresses...
From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence. Throughout the book, the authors ask readers to consider larger questions about the medium: what defines a video game? who plays games? why do we play games? how do games affect the player? Extensively illustrated, Understanding Video Games is an indispensable and comprehensive resource for those interested in the ways video games are reshaping entertainment and society. A Companion Website (www.routledge.com/textbooks/9780415977210) features student resources including discussion questions for each chapter, a glossary of key terms, a video game timeline, and links to other video game studies resources for further study.
In addition, the book provides the reader with insight into many of the other concerns facing landscape architects, such as the image and the function of urban spaces, ecological survival, sustainability, native people and their settlements, environmental education and the role and nature of human settlement. * Detailed technical information presented in accessible format with full color illustrations * Careful examination of past designs provides unique resource for landscape architects to learn and improve their own work * Clear focus on modern examples helps architects meet uniquely modern challenges such as urban sprawl and environmental concerns
Until recently, radical architecture has had no place in a rural context. But now people are beginning to buck this trend, taking powerful design statements into the countryside. This title uses 30 case studies to show how modern approaches are now being used to challenge the notion of the traditional 'country house'.
A concise introduction to cyborg theory that examines the way in which technology is situated, political, and embodied. This introduction to cyborg theory provides a critical vantage point for analyzing the claims around emerging technologies like automation, robots, and AI. Cyborg analyzes and reframes popular and scholarly conversations about cyborgs from the perspective of feminist cyborg theory. Drawing on their combined decades of training, teaching, and research in the social sciences, design, and engineering education, Laura Forlano and Danya Glabau introduce an approach called critical cyborg literacy. Critical cyborg literacy foregrounds power dynamics and pays attention to the ways...
A revised addition to the Living In series shows and describes the gardens, boulevards, museums, monuments, and parks of Paris, and includes interiors of homes decorated in various styles.
This book examines the state of the animation industry within the Nordic countries. It looks at the success of popular brands such as Moomins and The Angry Birds, studios such as Anima Vitae and Qvisten, and individuals from the Nordics who have made their mark on the global animation industry. This book begins with some historical findings, before moving to recount stories of some of the most well-known Nordic animation brands. A section on Nordic animation studios examines the international success of these companies and its impact on the global animation industry. This book is forward-thinking in scope and places these stories within the context of what the future holds for the Nordic animation industry. This book will be of great interest to those in the fields of animation and film studies, as well as those with a general interest in Nordic animation.