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The Computer's Voice
  • Language: en
  • Pages: 246

The Computer's Voice

A deconstruction of gender through the voices of Siri, HAL 9000, and other computers that talk Although computer-based personal assistants like Siri are increasingly ubiquitous, few users stop to ask what it means that some assistants are gendered female, others male. Why is Star Trek’s computer coded as female, while HAL 9000 in 2001: A Space Odyssey is heard as male? By examining how gender is built into these devices, author Liz W. Faber explores contentious questions around gender: its fundamental constructedness, the rigidity of the gender binary, and culturally situated attitudes on male and female embodiment. Faber begins by considering talking spaceships like those in Star Trek, th...

Animation Unlimited
  • Language: en
  • Pages: 212

Animation Unlimited

  • Categories: Art

Disc characteristics : DVD Region 4.

The Present Professor
  • Language: en
  • Pages: 262

The Present Professor

It’s hard to learn when you’re under stress, and a lot harder when your teacher is struggling with stress, too. In a world where stress is unavoidable—where political turmoil, pandemic fallout, and personal challenges touch everyone—this timely book offers much-needed guidance for cutting through the emotional static that can hold teachers back. A specialist in pedagogical strategies with extensive classroom experience, Elizabeth A. Norell explains how an educator’s presence, or authenticity, can be critical to creating transformational spaces for students. And presence, she argues, means uncovering and understanding one’s own internal struggles and buried insecurities—stresses...

Robot Suicide
  • Language: en
  • Pages: 113

Robot Suicide

In Robot Suicide: Death, Identity, and AI in Science Fiction, Liz W Faber blends cultural studies, philosophy, sociology, and medical sciences to show how fictional robots hold up a mirror to our cultural perceptions about suicide and can help us rethink real-world policies regarding mental health. For decades, we’ve been asking whether we could make a robot live; but a new question is whether a living robot could make itself die. And if it could, how might we humans react? Suicide is a longstanding taboo in Western culture, particularly in relationship to mental health, marginalized identities, and individual choice. But science fiction offers us space to tackle the taboo by exploring whether and under what circumstances robots—as metaphorical stand-ins for humans—might choose to die. Faber looks at a broad range of science fiction, from classics like The Terminator franchise to recent hits like C. Robert Cargill’s novel Sea of Rust.

New Country House
  • Language: en
  • Pages: 220

New Country House

Until recently, radical architecture has had no place in a rural context. But now people are beginning to buck this trend, taking powerful design statements into the countryside. This title uses 30 case studies to show how modern approaches are now being used to challenge the notion of the traditional 'country house'.

The Fundamentals of Animation
  • Language: en
  • Pages: 199

The Fundamentals of Animation

  • Categories: Art

The Fundamentals of Animation by Paul Wells offers an illustrated and visually stimulating introduction to the key elements of animation. It discusses the key principles and processes involved in animation, exploring the entirety of the creative process from finding and researching a concept, through the preparation and techniques used, to the execution of the work. Each stage is presented in an engaging visual style, accompanied by examples and analysis of contemporary student and commercial animation. The book also discusses the links between animation and the styles and narratives of other areas of popular culture, aligning theory and ideas to practical advice. It includes a section for aspiring animators examining career paths, portfolios and the structure of the creative industries.

New Landscape Design
  • Language: en
  • Pages: 204

New Landscape Design

In addition, the book provides the reader with insight into many of the other concerns facing landscape architects, such as the image and the function of urban spaces, ecological survival, sustainability, native people and their settlements, environmental education and the role and nature of human settlement. * Detailed technical information presented in accessible format with full color illustrations * Careful examination of past designs provides unique resource for landscape architects to learn and improve their own work * Clear focus on modern examples helps architects meet uniquely modern challenges such as urban sprawl and environmental concerns

Understanding Video Games
  • Language: en
  • Pages: 338

Understanding Video Games

  • Type: Book
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  • Published: 2013-04-26
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  • Publisher: Routledge

This expanded and revised second edition of Understanding Video Games provides a comprehensive introduction to the growing field of game studies. Understanding Video Games, 2nd Edition is an essential read for newcomers to video game studies and experienced game scholars alike. This follow-up to the pioneering first edition takes video game studies into the next decade of the twenty-first century, highlighting changes in the game business, advances in video game scholarship, and recent trends in game design and development—including mobile, social, and casual gaming. In Understanding Video Games, 2nd Edition students will: Assess the major theories used to analyze games, such as ludology a...

Conversions
  • Language: en
  • Pages: 221

Conversions

Addresses the growing trend in converting existing structures into a series of ingenious living spaces as it looks at varied projects from around the world in rural, urban, and civic buildings, as well as lofts, industrial spaces, and other unique buildings, examining such topics as what elements of the structure are left intact, what are demolished, how each building was converted into a dwelling, budgets, materials, and impact on the surrounding environment.

Nordic Animation
  • Language: en
  • Pages: 192

Nordic Animation

  • Type: Book
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  • Published: 2023-04-07
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  • Publisher: CRC Press

This book examines the state of the animation industry within the Nordic countries. It looks at the success of popular brands such as Moomins and The Angry Birds, studios such as Anima Vitae and Qvisten, and individuals from the Nordics who have made their mark on the global animation industry. This book begins with some historical findings, before moving to recount stories of some of the most well-known Nordic animation brands. A section on Nordic animation studios examines the international success of these companies and its impact on the global animation industry. This book is forward-thinking in scope and places these stories within the context of what the future holds for the Nordic animation industry. This book will be of great interest to those in the fields of animation and film studies, as well as those with a general interest in Nordic animation.