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Seventh-century Gaelic law-tracts delineate professional poets (filid) who earned high social status through formal training. These poets cooperated with the Church to create an innovative bilingual intellectual culture in Old Gaelic and Latin. Bede described Anglo-Saxon students who availed themselves of free education in Ireland at this culturally dynamic time. Gaelic scholars called sapientes (“wise ones”) produced texts in Old Gaelic and Latin that demonstrate how Anglo-Saxon students were influenced by contact with Gaelic ecclesiastical and secular scholarship. Seventh-century Northumbria was ruled for over 50 years by Gaelic-speaking kings who could access Gaelic traditions. Gaelic literary traditions provide the closest analogues for Bede’s description of Cædmon’s production of Old English poetry. This ground-breaking study displays the transformations created by the growth of vernacular literatures and bilingual intellectual cultures. Gaelic missionaries and educational opportunities helped shape the Northumbrian “Golden Age”, its manuscripts, hagiography, and writings of Aldhelm and Bede.
Making a Game Demo: From Concept to Demo Gold provides a detailed and comprehensive guide to getting started in the computer game industry. Written by professional game designers and developers, this book combines the fields of design, art, scripting, and programming in one book to help you take your first steps toward creating a game demo. Discover how the use of documentation can help you organize the game design process; understand how to model and animate a variety of objects, including human characters; explore the basics of scripting with Lua; learn about texturing, vertex lighting, light mapping, motion capture, and collision checking. The companion CD contains all the code and other files needed for the tutorials, the Ka3D game engine, the Zax demo, all the images in the book, demo software, and more!
"Discusses information literacy and its social justice aspects, through a selection of chapters addressing the values of intellectual freedom, social responsibility, and democracy in relation to the sociopolitical context of library work"--Provided by publisher.
Between the 1760s and 1914, thousands of young Americans crossed the Atlantic to enroll in German-speaking universities, but what was it like to be an American in, for instance, Halle, Heidelberg, Göttingen, or Leipzig? In this book, the author combines a statistical approach with a biographical approach in order to reconstruct the history of these educational pilgrimages and to illustrate the interconnectedness of student migration with educational reforms on both sides of the Atlantic. This detailed account of academic networking in European educational centers highlights the importance of travel for academic and cultural transformations in nineteenth-century America.
How do individuals in our country converse about thorny political matters? We know that these kinds of discussions can be fraught, but there are ways that the conversations can be thoughtful and civil. In this book, ways to ensure civil conversations are explored deeply. A major thrust of the book is that the library (writ large) can be the locus for informed conversations, typified by evidence and truth. We begin with a description of the library—what it is, what purposes it can serve, what contributions it can make to civil discourse. As we will see, the theme of liberty runs throughout the commentary. Another chapter explores what discourse is, how discourse theory can inform civil conv...
This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game development can benefit from the bigger picture presented in these pages.
This handbook brings together recent international scholarship and developments in the interdisciplinary fields of digital and public humanities. Exploring key concepts, theories, practices and debates within both the digital and public humanities, the handbook also assesses how these two areas are increasingly intertwined. Key questions of access, ownership, authorship and representation link the individual sections and contributions. The handbook includes perspectives from the Global South and presents scholarship and practice that engage with a multiplicity of underrepresented ‘publics’, including LGBTQ+ communities, ethnic and linguistic minorities, the incarcerated and those affected by personal or collective trauma. Chapter “The Role of Digital and Public Humanities in Confronting the Past: Survivors’ of Ireland’s Magdalene Laundries Truth Telling’” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
There seems to be little resistance to the idea that children and teens learn in public library spaces. However, many public librarians do not see themselves as teachers. This implies that much of the learning that happens in public libraries is incidentalÑtangential to the ÒrealÓ purpose and design of these spaces and programs. In this book, we make the case that public librarians should embrace an explicit instructional role as a core part of their professional practice. Inside, youÕll find both a comprehensive review of what is known so far about instruction for youth in public libraries and a primer on core educational concepts and frameworks for current and future public librarians. Each chapter includes real-world examples of libraries and librarians who are already practicing powerful teaching.
In a rapidly changing world with myriad conflicting voices, the library's role as a place of safety and inclusion and as a repository of knowledge cannot be overstated. Librarians must serve as community leaders with a mission to educate and inform, ready to model the principles they support. The question for many is: how? Experienced librarians offer ideas and guidance in seeking new creative paths, working to support change in library organizations and reexamining principles that may be taken for granted. Theoretical foundations are discussed, along with practical ideas such as the creation a book groups for the intellectually disabled and partnership with social workers or advocates for employees with disabilities.