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Alien detectives stumble across a mystery that could tear apart their patchwork planet, the Crucible, in this riotous science fantasy novel from the smash hit game, KeyForge Wibble & Pplimz, the Crucible’s most unusual private investigators, must set off from their office in Hub City to clear the name of a former client. Along the way, their investigation broadens from a simple accusation of theft to include a missing person, a potential murder, and a highly unusual gem. Four interlinking incidents take them across the Crucible, as they attempt to solve the case. But there’s something more sinister lurking underneath: evidence of a secret society that aims to discover the power of the Architects, and forever change the nature of the Crucible itself.
The future is boring. Technology has solved most of the world's most pressing problems, leaving people with tedious work and mundane play. Jack is a Security Officer Class 5, which sounds important, but isn't. However, her banal life as a cubicle worker by day and tinkerer by night is interrupted when she discovers that her employer's computer system has been invaded.
Can home be a place you’ve never been, a place no one has ever been? The White Cloud is the most audacious experiment the human species has ever undertaken—to search for a new Earth. The ship and its crew exist for a solitary purpose—to reach a distant planet and establish a colony. However, the vast majority of people undertaking this journey will not live to see its result, nor were they part of the decision-making process to leave. A novel-in-stories, following the many generations who make the journey, The Voyage of the White Cloud asks how you can find meaning as a slave to destiny, a mere stepping-stone in history. These are the stories of the most ordinary people on a most extraordinary journey. p.p1 {margin: 0.0px 0.0px 28.0px 0.0px; line-height: 22.0px; font: 18.0px Times; color: #000000; -webkit-text-stroke: #000000; background-color: #ffffff} span.s1 {font-kerning: none}
Storefronts busted, businesses destroyed, accounts frozen. No one knows who’s behind the rash of vandalism in the virtual world, Marionette City, or how to protect themselves from becoming the next victim. Andersson Dexter has a new lease on life. Things are looking up for the newly independent investigator, when he picks up what seems like an ordinary case of vandalism. Soon Dex discovers that what appears to be a run of the mill case may be linked to a series of more sinister events which could jeopardize the very existence of the virtual world, Marionette City. Join Dex and the rest of The Cubicle Men team on his most complex case yet.
Andersson Dexter is a new man, still living his old life. Part vigilante, part private eye, part cop, Dex is muddling his way through his day job as a faceless customer service rep for a giant firm, while solving routine cases in his off hours. But when a gruesomely mutilated corpse is found, things heat up for Dex and the underground organization he calls the Cubicle Men. Soon, Dex finds himself racing against the clock to find a killer who seems to be determined to strike him close to home. In a grim future where people live and work in crowded, utilitarian cities, but escape to an online virtual world, Act of Will explores the capacity we have to choose the directions our lives will take, and the consequences of those choices. “…as brilliantly as Ms. Wehm weaves her thriller, it is the characters and the society of her virtually integrated world that make this novel truly shine. Her characters breathe and feel, are flawed, and have sticky, messy problems in a world where lines of gender, law and reality have blurred and often disappeared.” - A.F. Stewart, author of Killers and Demons
Mars is good place to reinvent yourself, isn’t it? Jules Morales’s life has always been a state of contact change. When the opportunity comes up, why not take a trip to Mars to work on the platinum mining operation—and make a load of money? But what if there is more to Mars than just a payday and an adventure? The woman now calling herself Lisa Marie has spent her whole life trapped by the struggle to make ends meet, and sometimes held hostage by her own memories. On Mars she might finally find financial security, but will she also find something to care about today, and maybe even for the future? Mars is a world in transition, caught in the balance between capitalist exploitation and human exploration. The first people of Mars need to find a way to build a functioning economic zone and liveable habitat on the Red Planet. But could they do more—create a community, a true new home for humanity?
Take a whirlwind tour to the incredible planet of a million fantasy races, the Crucible, in this wild science fantasy anthology from the hit new game, KeyForge. Welcome to the Crucible – an artificial planet larger than our sun – an ever-growing patchwork of countless other worlds, filled with creatures, sentient beings and societies stolen from across the universe by the mythical Architects. Across this dizzying juxtaposition of alien biospheres, the enigmatic and godlike Archons seek to unlock the secrets at the heart of the Crucible. Everyone else is just trying to survive... Explore ten tales of adventure in a realm where science and magic team up, of discovery and culture clash, featuring mad Martian scientists, cybernetic surgeons, battle reenactors, elven thieves, private investigators, goblins, saurian monsters, and the newly arrived human Star Alliance.
The reckless pursuit of honor exposes an empire to demonic invasion, in this epic fantasy novel of duty and warfare, set in the extraordinary world of Legend of the Five Rings. Striking Dawn Castle defends the mountains between the Rokugan empire and the demon-haunted Shadowlands. When a mythical city is discovered in the forbidding peaks, Hida Haru, heir and sore disappointment to his family, seizes the opportunity to prove himself. His rash expedition ends in disaster – just one samurai returns alive, and Haru is lost. Before a power struggle can break out, Striking Dawn’s battle-hardened commander, Ochiba, is dispatched to rescue Haru. She succeeds against supernatural horrors, but Haru is… changed. Now, mysterious deaths and ill fortune plague his family. Something evil is loose and must be stopped, at any cost.
Mars is the new frontier for humanity, as we launch an epic saga of inspiring planetary exploration set in the award-winning Terraforming Mars boardgame Mars, 2316. The recently created Terraforming Committee arbitrates the dramatic development of Mars by powerful rival corporations. When a rogue asteroid crashes into a research center and kills its lone technician, the fragile balance between corporations is shattered. The World Government’s investigation into the accident reveals a multitude of motives, while a corporation insider stumbles on a dark conspiracy. Two Martians with very different agendas must navigate a trail of destruction and treachery to uncover the truth and expose those responsible, before Mars falls to Earth’s corruption. As lines blur between progress and humanity, Mars itself remains the biggest adversary of all.
2021 Lambda Literary Award Finalist Take a ride with us as we explore a future where trans and nonbinary people are the heroes. In worlds where bicycle rides bring luck, a minotaur needs a bicycle, and werewolves stalk the post-apocalyptic landscape, nobody has time to question gender. Whatever your identity you'll enjoy these stories that are both thought-provoking and fun adventures. Find out what the future could look like if we stopped putting people into boxes and instead empowered each other to reach for the stars. Featuring original stories from Hugo, Nebula, and Lambda Literary Award-winning author Charlie Jane Anders, Elly Bangs, Kiera Jessica Bane, Ava Kelly, Juliet Kemp, Rafi Kleiman, Tucker Lieberman, Nathan Alling Long, Ether Nepenthes, Lane Fox Marcus Woodman, and Nebula-nominated M. Darusha Wehm, and an introduction to the new edition by Microcosm publisher Joe Biel.