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"Based on the Xbox 360 video game series from Epic Games/Microsoft Game Studios."
An original Gears of War novel, exclusively detailing the aftermath of the Locust War written by New York Times bestselling author Michael A. Stackpole. THE END OF THE LOCUST WAR WAS JUST THE BEGINNING OF THE BATTLE FOR SERA’S FUTURE The Locust War has ended with an energy weapon that pulsed across the land, destroying Locust and Lambent alike. The world is in shambles and the few survivors are isolated from one another. Humanity must begin anew. With most of Sera’s civilization destroyed, Sergeant Marcus Fenix and Lieutenant Anya Stroud must somehow rebuild on the ruins. For Marcus, his purpose is impossible to grasp. With no clear enemy to fight, there may be no place left for him in this postwar world. Some call him hero, others view him with resentment. As Anya struggles to create alliances to re-form the Coalition of Ordered Governments, she quickly discovers how impossible it is to tell friend from foe. Then whispers of Locust still stalking the land begin to spread. Fearing the worst, Marcus sets out to assess the potential threat. As he searches for Locust survivors, he quickly discovers that the new enemy may be all-too-human, and utterly ruthless.
The official prequel to the action video game Gears 5, beginning immediately after Gears of War 4 and leading directly into the new game. THE OFFICIAL BRIDGE TO GEARS 5 Following Reyna Diaz's death at the hands of the Swarm, Kait seals her mother's tomb, swearing revenge. With her allies, including JD Fenix and Del Walker, she returns to New Ephyra to warn the Coalition of Ordered Governments: THE SWARM IS COMING However, First Minister Jinn requires proof of the threat. She also demands their utter loyalty, driving a wedge between the allies. Joined by Marcus Fenix, Kait strikes out on her own while JD and Del embark on a sanctioned mission to prove that the threat is real. With the fate of humankind hanging in the balance, it's a race against time.
This book is based on true events that happened to the author, Joshua Costanza. A tale of street racing that turns into the biggest storm that one human cannot possibly handle by himself, but somehow, someway with the help of friendship and love for lost friends. How he was able to turn the tables around and better himself, only after he finishes what was started. Will there be a part two, who knows whats to come....
Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you say "Ouch!" when a giant hits you with a club in Skyrim? Have you had dreams of being inside the underwater city of Rapture? Videogames cast the player as protagonist in an unfolding narrative. Like actors in front of a camera, gamers' proprioception, or body awareness, can extend to onscreen characters, thus placing them "physically" within the virtual world. Players may even identify with characters' ideological motivations. The author explores concepts central to the design and enjoyment of videogames--affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate: the avatar. Gamer and avatar are analyzed as a cybernetic coupling that suggests fulfillment of Atonin Artaud's vision of the "body without organs."
An original novel based on the groundbreaking and award-winning military sci-fi-action video game series Gears of WarNwritten by #1 "New York Times"-bestselling author Traviss. Available in a tall Premium Edition.
The designer of Unreal and Gears of War offers an eye-opening personal account of the video game industry as it grew from niche hobby to hundred-billion-dollar enterprise. Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally—nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski—or CliffyB as he is known to gamers—is one of the few who’ve reached mythical, rock star status. In Control Freak, he gives an unvarnished, all-access tour of the business. Toiling away in his bedroom, Bleszinski created and shipped his first game before graduating high school, and at...
How the problematic behavior of private citizens—and not just the police force itself—contributes to the perpetuation of police brutality and institutional racism “Warning: Neighborhood Watch Program in Force. If I don’t call the police, my neighbor will!” Signs like this can be found affixed to telephone poles on streets throughout the US, warning trespassers that the community is an active participant in its own policing efforts. Thijs Jeursen calls this phenomenon, in which individuals take on the responsibility of defending themselves and share with the police the duty to mitigate everyday insecurity, “vigilant citizenship.” Drawing on eleven months of fieldwork in Miami an...
Unearth the origins of the Swarm and journey across the war-torn and diverse landscapes of Sera while exploring art from Gear 5. This bold new chapter in the Gears of War series is examined in fastidious detail, chronicling the development of the action-packed game with art that spans from early concepts to polished renders. Dark Horse Books and The Coalition proudly join to present The Art of Gears 5, diving into the sunken ruins of the ancient Locust horde, and peering at in-depth collections of art from the enthralling world, captivating characters, and distinctive weapons of Gears 5!
The Gears of War series has revolutionized third-person shooter action with its gorgeous environments, iconic characters, and brutal action. Now to commemorate the continuation of the Gears epic, Dark Horse Books and The Coalition present The Art of Gears of War 4. Featuring hundreds of individual pieces of art, finished renders, and commentary from the game’s creators, this gorgeous volume is a must-have item for veteran Gears and rookies alike! * The essential companion to Gears of War 4! * Featuring exclusive commentary from the game’s creators! * Gears of War 4 is the long awaited sequel to the iconic videogame saga!