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Fantasy and science fiction began in print, and from the first films to the latest blockbusters, print stories have provided the inspirations, the ideas, and in some cases the detailed blueprints. Adaption Studies has long been an area of intense debate in literature and film studies, but no single work has ever approached fantasy and science fiction texts as unique and important areas of inquiry by themselves. The Fantastic Made Visible with 16 fresh essays is the first book to do exactly that. From the earliest adaptations of Jules Verne, Robert A. Heinlein, and Shakespeare to recent films based on The Hobbit, Planet of the Apes, and The Hunger Games, this book offers a wide range of critical approaches and films from around the world.
This new collection of essays, commissioned from a range of scholars across the world, takes as its theme the reception of Rome's greatest poet in a time of profound cultural change. Amid the rise of Christianity, the changing status of the city of Rome, and the emergence of new governing classes, Vergil remained a bedrock of Roman education and identity. This volume considers the different ways in which Vergil was read, understood and appropriated; by poets, commentators, Church fathers, orators and historians. The introduction outlines the cultural and historical contexts. Twelve chapters dedicated to individual writers or genres, and the contributors make use of a wide range of approaches from contemporary reception theory. An epilogue concludes the volume.
This historic book may have numerous typos and missing text. Purchasers can usually download a free scanned copy of the original book (without typos) from the publisher. Not indexed. Not illustrated. 1907 edition. Excerpt: ... CHAPTER IV A DINNER PARTY The greatest luxury with which the Unaeans surrounded themselves in their dining-rooms and banquethalls was mirrors. From the exquisitely polished line surface of these mirrors on festal occasions came, obliquely reflected, the image of one participant to another, and the throbbing ingenuousness of the visa-vis conversations in which the Unaeans attained a conspicuous eminence spread itself like a delicate bouquet, spurring each by the reflect...
The Holy Grail is one of the most fascinating themes in medieval literature. It was described as the vessel used by Jesus to celebrate the first Eucharist and it became the object of the greatest quest undertaken by King Arthur’s knight. This book examines the traditions attached to the Holy Grail from its first appearance in medieval romance through its transformation into an object of mystical significance in modern literature and film. It is a journey filled with knightly quests, mystics and holy relics, poets and novelists, outlandish speculation and serious thought.
Angel Crawford is finally starting to get used to life as a brain-eating zombie, but her problems are far from over. Her felony record is coming back to haunt her, more zombie hunters are popping up, and she’s beginning to wonder if her hunky cop-boyfriend is involved with the zombie mafia. Yeah, that’s right—the zombie mafia. Throw in a secret lab and a lot of conspiracy, and Angel’s going to need all of her brainpower—and maybe a brain smoothie as well—in order to get through it without falling apart.
Game designers, authors, artists, and scholars discuss how roles are played and how stories are created in role-playing games, board games, computer games, interactive fictions, massively multiplayer games, improvisational theater, and other "playable media." Games and other playable forms, from interactive fictions to improvisational theater, involve role playing and story—something played and something told. In Second Person, game designers, authors, artists, and scholars examine the different ways in which these two elements work together in tabletop role-playing games (RPGs), computer games, board games, card games, electronic literature, political simulations, locative media, massivel...
Our favourite white trash zombie, Angel Crawford, has enough problems of her own, what with dealing with her alcoholic, deadbeat dad, issues with her not-quite boyfriend, the zombie mafia, industrial espionage and evil corporations. Oh, and it’s raining, and won’t let up. But things get even crazier when a zombie movie starts filming in town, and Angel begins to suspect that it’s not just the plot of the movie that's rotten. Soon she's fighting her way through mud, blood, bullets and intrigue, even as zombies, both real and fake, prowl the streets. Angel’s been through more than her share of crap, but this time she’s in way over her head. She’ll need plenty of brainpower to fit all the pieces—and body parts—together in order to save herself, her town, and quite possibly the human race.
Flatland (1884) is an influential mathematical fantasy that simultaneously provides an introduction to non-Euclidean geometry and a satire on the Victorian class structure, issues of science and faith, and the role of women. A classic of early science fiction, the novel takes place in a world of two dimensions where all the characters are geometric shapes. The narrator, A Square, is a naïve, respectable citizen who is faced with proof of the existence of three dimensions when he is visited by a sphere and is forced to see the limitations of his world. The introduction to this Broadview Edition provides context for the book’s references to Victorian culture and religion, mathematical history, and the history of philosophy. The appendices contain contemporary reviews; extracts from the work of fellow mathematical fantasy writer/mathematician Charles Hinton; Hermann von Helmboltz’s “The Axioms of Geometry” (1870); and autobiographical passages from Abbott’s The Kernel and the Husk (1886).
Detective stories in which the great Thomas Carnacki investigates the supernatural using scientific tools, such as photography, and tools that are augmented by theories of the supernatural, such as the electric pentacle, which uses vacuum tubes to repel supernatural forces.