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This book presents selected extended and reviewed versions of the papers accepted for the First International Workshop on Regulated Agent Systems: Theory and Applications, RASTA 2002, held in Bologna, Italy, in July 2002, as part of AAMAS 2002. In addition, several new papers on the workshop theme are included as well; these were submitted and reviewed in response to a further call for contributions. The construction of artificial agent societies deals with questions and problems that are already known from human societies. The 16 papers in this book establish an interdisciplinary community of social scientists and computer scientists devoting their research interests to exploiting social theories for the construction and regulation of multi-agent systems.
Education and learning opportunities bring about the potential for individual and national advancement. As learners move away from traditional scholarly media and toward technology-based education, students gain an advantage with technology in learning about their world and how to interact with modern society. The Handbook of Research on Learning Outcomes and Opportunities in the Digital Age provides expert research relating to recent technological advancements, technology and learning assessments, and the effects of technology on learning environments, making it a crucial reference source for researchers, scholars, and professors in various fields.
This open access Springer Brief provides a systematic analysis of current trends and requirements in the areas of knowledge and competence in the context of the project “(A) Higher Education Digital (AHEAD)—International Horizon Scanning / Trend Analysis on Digital Higher Education.” It examines the latest developments in learning theory, didactics, and digital-education technology in connection with an increasingly digitized higher education landscape. In turn, this analysis forms the basis for envisioning higher education in 2030. Here, four learning pathways are developed to provide a glimpse of higher education in 2030: Tamagotchi, a closed ecosystem that is built around individual...
The EGOV Conference Series intends to assess the state of the art in e-Gove- ment and to provide guidance for research and development in this fast-moving ?eld. The annual conferences bring together leading research experts and p- fessionals from all over the globe. Thus, EGOV 2003 in Prague built on the achievements of the 1st EGOV Conference (Aix-en-Provence, 2002), which p- vided an illustrative overview of e-Government activities. This year the interest even increased: nearly 100 contributions, and authors coming from 34 countries. In this way EGOV Conference 2003 was a reunion for professionals from all over the globe. EGOV 2003 brought some changes in the outline and structure of the c...
Mit Social Software bezeichnet man computernetzwerkgestützte Systeme zur Zusammenarbeit von Teilnehmern. Der Begriff bezieht sich vor allem auf neuere Anwendungen wie Wikis, Weblogs, gemeinsame Fotosammlungen, kollaborativ erstellte Verschlagwortungsseiten und Instant Messaging. In der Regel gilt, dass die Nutzer die jeweiligen Inhalte selbst erstellen und dadurch auch ein Gefühl von Gemeinschaft entsteht bzw. unterstützt wird. In der Einführung wird ein Überblick über Social Software-Anwendungen gegeben. Dabei werden auch die Herausforderungen für die Medien- und Kommunikationsforschung thematisiert. In den Beiträgen werden Themen behandelt wie die Erstellung von Open Source Software und die Auswirkungen von Weblogs, Wikis, Gesundheitsforen, Online Rollenspielen, Instant Messaging und Social Software in der Organisationskommunikation.
This open access Springer Brief provides a systematic analysis of current trends and requirements in the areas of knowledge and competence in the context of the project "(A) Higher Education Digital (AHEAD)-International Horizon Scanning / Trend Analysis on Digital Higher Education." It examines the latest developments in learning theory, didactics, and digital-education technology in connection with an increasingly digitized higher education landscape. In turn, this analysis forms the basis for envisioning higher education in 2030. Here, four learning pathways are developed to provide a glimpse of higher education in 2030: Tamagotchi, a closed ecosystem that is built around individual stude...
This book includes contributions from an interdisciplinary field of research we call Socionics. Based on a close cooperation between sociologists and researchers from distributed artificial intelligence and multiagent systems, Socionics deals with the exploration of the emergence and dynamics of artificial social systems, agent societies, as well as hybrid man-machine societies. The aim is both to develop intelligent computer technologies by picking up theoretical concepts and methods from sociology and to improve sociological models of societies and organizations by using advanced computer technology. The 15 articles in this state-of-the-art survey combine selected contributions from sociology and informatics on the modeling, construction, and study of complex social systems with special regard to the problem of scaling multiagent systems. The discussion focuses on four specific research areas: multi-layer modeling, organization and self-organization, emergence of social structures, and paths from an agent-centered to a communication-centered perspective in modeling multiagent systems.