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The interdisciplinary field of Computer-Supported Collaborative Learning (CSCL) explores ways of making learning more engaging, stimulating, and effective by promoting collaboration among learners through the use of computer networking, simulations, and computational support. This volume reproduces the editorial introductions to the International Journal of Computer-Supported Collaborative Learning (ijCSCL) since its beginning in 2006. The introductions situate the articles in each quarterly issue within current CSCL research activity and highlight the unique perspectives and important contributions of the included papers. The introductions also present reflections on topics of CSCL theory and methodology, providing concise contributions of their own. Written in different styles, the introductions as an ensemble provide a lively, stimulating introduction to the CSCL research field as it has grown over the years.
Education in today's technologically advanced environments makes complex cognitive demands on students pre-learning, during, and post-learning. Not surprisingly, these analytical learning processes--metacognitive processes--have become an important focus of study as new learning technologies are assessed for effectiveness in this area.Rich in theoretical models and empirical data, the International Handbook of Metacognition and Learning Technologies synthesizes current research on this critical topic. This interdisciplinary reference delves deeply into component processes of self-regulated learning (SRL), examining theories and models of metacognition, empirical issues in the study of SRL, a...
Multimedia messages use combinations of texts, pictures, maps, and graphs as tools for communication. This book provides a synthesis of theory and research about how people comprehend multimedia. It adopts the perspectives of cognitive psychology, semiotics, anthropology, linguistics, education, and art. Its central idea is that information displays can be categorized into two different but complementary forms of representations, which service different purposes in human cognition and communication. Specific interaction between these representations enhances comprehension, thinking, and problem solving, as illustrated by numerous examples. Multimedia Comprehension is written for a broad audience with no special prior knowledge. It is of interest to everyone trying to understand how people comprehend multimedia, from scholars and students in psychology, communication, and education, to web- and interface-designers and instructors.
Scientists and engineers from industry, academia, and major research institutes from 19 countries contributed to the Vienna Conference on Human Computer Interaction (VCHCI '93). This volume contains the proceedings of the conference. Only submissions of the highest scientific quality were accepted as papers, and all contributions address the latest research and application in the human aspects of design and use of computing systems. The papers cover a large field of human computer interaction including design, evaluation, interactive architectures, cognitive models, workplace environment, and HCI application areas. The motto of the conference, Fin de Si cle, affiliates Vienna's intellectual tradition to the field's progressive development at the end of this century.The VCHCI is focused on showing that HCI is more than an area to beautify interaction with computers, provokes disputes among its different contributing fields, does not flee the vital questions forpeople using computers, and provides radically new opportunities for users.
This volume's goal is to provide readers with up-to-date information on the research and theory of scientific text comprehension. It is widely acknowledged that the comprehension of science and technological artifacts is very difficult for both children and adults. The material is conceptually complex, there is very little background knowledge for most individuals, and the materials are often poorly written. Therefore, it is no surprise that students are turned off from learning science and technology. Given these challenges, it is important to design scientific text in a fashion that fits the cognitive constraints of the learner. The enterprise of textbook design needs to be effectively int...
Um erfolgreich forschend lernen zu können, müssen Schülerinnen und Schüler bestimmte Handlungsweisen erlernen und einüben. In einer Prä-Post-Studie zum Strategielernen wurden das hypothesengeleitete Experimentieren und die Control-of-Variables-Strategie zunächst vermittelt. Danach sollten diese Strategien in zwei Experimentierumgebungen, unterstützt durch z.B. Prompts, angewandt werden. Da sowohl reale Experimente als auch Computersimulationen zum Strategielernen eingesetzt werden können, wurden vier Treatmentgruppen (real-real, real-virtuell, virtuell-real, virtuell-virtuell) miteinander verglichen. Neben Kontrollvariablen wie kognitive Fähigkeiten und Motivation wurden prä-post ...
Recently, there has been a significant increase in the development and interest in applying generative AI across various domains, including education. The emergence of large language models (LLMs), such as the ChatGPT tool, fueled by advancements in generative AI, is profoundly reshaping education. The use of the ChatGPT tool offers personalized support, improves accessibility, and introduces innovative methods for students and educators to engage with information and learning materials. Furthermore, ChatGPT facilitates a wide range of language learning services, including language instruction, speech recognition, pronunciation feedback, and immersive virtual simulations for hands-on learnin...