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Reports of Patent, Design and Trade Mark Cases (London, England : 1886)
  • Language: en
  • Pages: 620

Reports of Patent, Design and Trade Mark Cases (London, England : 1886)

  • Type: Book
  • -
  • Published: 1888
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  • Publisher: Unknown

None

Memoirs
  • Language: en
  • Pages: 622

Memoirs

  • Type: Book
  • -
  • Published: 1832
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  • Publisher: Unknown

None

The monthly army list, corrected to ... May, 1798
  • Language: en
  • Pages: 92

The monthly army list, corrected to ... May, 1798

  • Type: Book
  • -
  • Published: Unknown
  • -
  • Publisher: Unknown

None

The Edinburgh Literary Journal
  • Language: en
  • Pages: 462

The Edinburgh Literary Journal

  • Type: Book
  • -
  • Published: 1830
  • -
  • Publisher: Unknown

None

Introduction to 3D Game Programming with DirectX 9.0c
  • Language: en
  • Pages: 724

Introduction to 3D Game Programming with DirectX 9.0c

Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; lear...

Introduction to Implicit Surfaces
  • Language: en
  • Pages: 360

Introduction to Implicit Surfaces

Implicit surfaces offer special effects animators, graphic designers, CAD engineers, graphics students, and hobbyists a new range of capabilities for the modeling of complex geometric objects. In contrast to traditional parametric surfaces, implicit surfaces can easily describe smooth, intricate, and articulatable shapes. These powerful yet easily understood surfaces are finding use in a growing number of graphics applications. This comprehensive introduction develops the fundamental concepts and techniques of implicit surface modeling, rendering, and animating in terms accessible to anyone with a basic background in computer graphics. + provides a thorough overview of implicit surfaces with a focus on their applications in graphics + explains the best methods for designing, representing, and visualizing implicit surfaces + surveys the latest research With contributions from seven graphics authorities, this innovative guide establishes implicit surfaces as a powerful and practical tool for animation and rendering.

Introduction to 3D Game Programming with DirectX 10
  • Language: en
  • Pages: 529

Introduction to 3D Game Programming with DirectX 10

"Introduction to 3D Game Programming with Direct X 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects."--BOOK JACKET.

The Computer Animator's Technical Handbook
  • Language: en
  • Pages: 430

The Computer Animator's Technical Handbook

Publisher description.

A Collection of the Public General Statutes, Passed in the Forty-fifth Year of the Reign of His Majesty King George the Third
  • Language: en
  • Pages: 1742
Compressed Image File Formats
  • Language: en
  • Pages: 290

Compressed Image File Formats

Since not all graphic formats are of equal complexity, author John Miano does not simply choose a number of file formats and devote a chapter to each one. Instead, he offers additional coverage for the more complex image file formats like PNG (a new standard) and JPEG, while providing all information necessary to use the simpler file formats. While including the well-documented BMP, XBM, and GIF formats for completeness, along with some of their less-covered features, this book gives the most space to the more intricate PNG and JPEG, from basic concepts to creating and reading actual files. Among its highlights, this book covers: -- JPEG Huffman coding, including decoding sequential mode JPEG images and creating sequential JPEG files-- Optimizing the DCT-- Portable Network Graphics format (PNG), including decompressing PNG image data and creating PNG files-- Windows BMP, XBM, and GIF