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Excursions into Combinatorial Geometry
  • Language: en
  • Pages: 428

Excursions into Combinatorial Geometry

siehe Werbetext.

Real-Time Volume Graphics
  • Language: en
  • Pages: 515

Real-Time Volume Graphics

  • Type: Book
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  • Published: 2006-07-21
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  • Publisher: CRC Press

Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagr

GPU Computing Gems Emerald Edition
  • Language: en
  • Pages: 889

GPU Computing Gems Emerald Edition

  • Type: Book
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  • Published: 2011-01-13
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  • Publisher: Elsevier

GPU Computing Gems Emerald Edition offers practical techniques in parallel computing using graphics processing units (GPUs) to enhance scientific research. The first volume in Morgan Kaufmann's Applications of GPU Computing Series, this book offers the latest insights and research in computer vision, electronic design automation, and emerging data-intensive applications. It also covers life sciences, medical imaging, ray tracing and rendering, scientific simulation, signal and audio processing, statistical modeling, video and image processing. This book is intended to help those who are facing the challenge of programming systems to effectively use GPUs to achieve efficiency and performance ...

Visualization Analysis and Design
  • Language: en
  • Pages: 422

Visualization Analysis and Design

  • Type: Book
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  • Published: 2014-12-01
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  • Publisher: CRC Press

Learn How to Design Effective Visualization SystemsVisualization Analysis and Design provides a systematic, comprehensive framework for thinking about visualization in terms of principles and design choices. The book features a unified approach encompassing information visualization techniques for abstract data, scientific visualization techniques

Scalable Interactive Visualization
  • Language: en
  • Pages: 245

Scalable Interactive Visualization

  • Type: Book
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  • Published: 2018-05-08
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  • Publisher: MDPI

This book is a printed edition of the Special Issue "Scalable Interactive Visualization" that was published in Informatics

Interactive Data Processing and 3D Visualization of the Solid Earth
  • Language: en
  • Pages: 359

Interactive Data Processing and 3D Visualization of the Solid Earth

This book presents works detailing the application of processing and visualization techniques for analyzing the Earth’s subsurface. The topic of the book is interactive data processing and interactive 3D visualization techniques used on subsurface data. Interactive processing of data together with interactive visualization is a powerful combination which has in the recent years become possible due to hardware and algorithm advances in. The combination enables the user to perform interactive exploration and filtering of datasets while simultaneously visualizing the results so that insights can be made immediately. This makes it possible to quickly form hypotheses and draw conclusions. Case ...

Game Engine Gems 2
  • Language: en
  • Pages: 534

Game Engine Gems 2

  • Type: Book
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  • Published: 2011-02-14
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  • Publisher: CRC Press

This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories—graphics and rendering, game engine design, and systems programming. Professional game developers, students of game development and computer science, and anyone interested in learning how the pros tackle specific problems that arise during game engine development will find useful gems in this collection. Supplementary materials, including demos, source code, examples, specifications, and more can be found at www.gameenginegems.net.

Game Engine Gems, Volume One
  • Language: en
  • Pages: 382

Game Engine Gems, Volume One

Game Engine Gems brings together in a single volume dozens of new articles from leading professionals in the game development industry. Each "gem" presents a previously unpublished technique related to game engines and real-time virtual simulations. Specific topics include rendering techniques, shaders, scene organization, visibility determination, collision detection, audio, user interface, input devices, memory management, artificial intelligence, resource organization, and cross-platform considerations. A CD-ROM containing all the source codes and demos accompanies the book.

Advances in Visual Computing
  • Language: en
  • Pages: 769

Advances in Visual Computing

  • Type: Book
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  • Published: 2012-08-22
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  • Publisher: Springer

The two volume set LNCS 7431 and 7432 constitutes the refereed proceedings of the 8th International Symposium on Visual Computing, ISVC 2012, held in Rethymnon, Crete, Greece, in July 2012. The 68 revised full papers and 35 poster papers presented together with 45 special track papers were carefully reviewed and selected from more than 200 submissions. The papers are organized in topical sections: Part I (LNCS 7431) comprises computational bioimaging; computer graphics; calibration and 3D vision; object recognition; illumination, modeling, and segmentation; visualization; 3D mapping, modeling and surface reconstruction; motion and tracking; optimization for vision, graphics, and medical imaging, HCI and recognition. Part II (LNCS 7432) comprises topics such as unconstrained biometrics: advances and trends; intelligent environments: algorithms and applications; applications; virtual reality; face processing and recognition.

Scientific Visualization: The Visual Extraction of Knowledge from Data
  • Language: en
  • Pages: 429

Scientific Visualization: The Visual Extraction of Knowledge from Data

One of the greatest scientific challenges of the 21st century is how to master, organize and extract useful knowledge from the overwhelming flow of information made available by today’s data acquisition systems and computing resources. Visualization is the premium means of taking up this challenge. This book is based on selected lectures given by leading experts in scientific visualization during a workshop held at Schloss Dagstuhl, Germany. Topics include user issues in visualization, large data visualization, unstructured mesh processing for visualization, volumetric visualization, flow visualization, medical visualization and visualization systems. The book contains more than 350 color illustrations.