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This is a guide to fantasy wargaming outlining its history, the role of the controller, rules for play and methods to enhance the game and create the player's own world.
The British Isles have witnessed hundreds of battles, both great and small, in their two thousand years of recorded history, but not all are widely remembered today. Many of these battles are well known, due to their far-reaching consequences, their sheer scale or the involvement of famous protagonists. Even so, many battles have never been properly investigated, perhaps because their importance was never understood or because they have never been included in previous books on British battlefields. In this book, Martin Hackett examines ten forgotten British battles, covering the length and breadth of Britain and some 900 years of warfare. For each, he provides a concise account of the battle itself and analyses its military, archaeological and political significance. Each entry is accompanied by current photographs of the location, a modern map of the battlefield with suggested tours and information on exploring the site today.
The second in Amberley Publishing's wargaming series.
For the first time, renowned gaming expert Martin Hackett brings together fantasy role-playing and fantasy wargaming. The result is a complete gaming system, allowing experienced or novice players to explore a fictional world in character by taking part in adventures and going on to lead armies into battle, conquer territory and found empires. Fantasy role playing took off in the late 1970s with the rise of TSR's Dungeons and Dragons. Fantasy wargaming, by contrast, is the clash of two or more mythical armies, played out with miniatures and scenery on a tabletop battlefield.
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The second in Amberley Publishing's wargaming series covers the Dark Ages.