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Vision, Modeling, and Visualization 2006
  • Language: en
  • Pages: 426

Vision, Modeling, and Visualization 2006

  • Type: Book
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  • Published: 2006
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  • Publisher: IOS Press

Summary: "These proceedings include the contributions to the 11th international Workshop Vision, Modeling, and Visualization 2006 held in Aachen, Germany. The papers cover the following topics: Image-based Reconstruction -- Textures and Rendering -- GPU-Programming -- Simulation and Visualization -- Image Processing -- Volume Visualization -- Geometry Processing and Rendering."--Publisher description.

Trading with the Enemy
  • Language: en
  • Pages: 164

Trading with the Enemy

  • Type: Book
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  • Published: 1918
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  • Publisher: Unknown

None

Computer Animation Complete
  • Language: en
  • Pages: 591

Computer Animation Complete

A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusi...

Point-Based Graphics
  • Language: en
  • Pages: 553

Point-Based Graphics

  • Type: Book
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  • Published: 2011-05-04
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  • Publisher: Elsevier

The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance. From there, it's on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You'll learn to apply these techniques, and you'll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms. - The first book on a major development in computer graphics by the pioneers in the field - Shows how 3D images can be manipulated as easily as 2D images are with Photoshop

The Art of Feature Engineering
  • Language: en
  • Pages: 287

The Art of Feature Engineering

A practical guide for data scientists who want to improve the performance of any machine learning solution with feature engineering.

Data-driven Modelling and Scientific Machine Learning in Continuum Physics
  • Language: en
  • Pages: 233
OFB Altenbauna
  • Language: de
  • Pages: 446

OFB Altenbauna

Mit dem Ortsfamilienbuch (OFB) soll ein Blick in die Vergangenheit des Dorfes Altenbauna geworfen werden. Welche Menschen haben seit Beginn des 17ten bis zum Anfang des 20ten Jahrhundert in Altenbauna gelebt. Welche geschichtlichen und verwandtschaftlichen Beziehungen sind vorhanden. Auch Verflechtungen zu den Nachbarorten werden aufgezeigt. Auch schon damals gab es Flüchtlinge. Entweder es kamen Menschen aus dem Ausland nach Altenbauna, oder Menschen, ja ganze Familien, wanderten aus. Das gelobte Land war Mitte der 1850ziger Jahre Amerika. Man floh vor Willkür der Mächtigen oder vor Hunger und Armut. Parallelen zu heute sind erkennbar.

Programming Heterogeneous Hardware Via Managed Runtime Systems
  • Language: en
  • Pages: 147

Programming Heterogeneous Hardware Via Managed Runtime Systems

This book provides an introduction to both heterogeneous execution and managed runtime environments (MREs) by discussing the current trends in computing and the evolution of both hardware and software. To this end, it first details how heterogeneous hardware differs from traditional CPUs, what their key components are and what challenges they pose to heterogenous execution. The most ubiquitous ones are General Purpose Graphics Processing Units (GPGPUs) which are pervasive across a plethora of application domains ranging from graphics processing to training of AI and Machine Learning models. Subsequently, current solutions on programming heterogeneous MREs are described, highlighting for each current existing solution the associated advantages and disadvantages. This book is written for scientists and advanced developers who want to understand how choices at the programming API level can affect performance and/or programmability of heterogeneous hardware accelerators, how toimprove the underlying runtime systems in order to seamlessly integrate diverse hardware resources, or how to exploit acceleration techniques from their preferred programming languages.

Deep Learning for Computer Architects
  • Language: en
  • Pages: 109

Deep Learning for Computer Architects

Machine learning, and specifically deep learning, has been hugely disruptive in many fields of computer science. The success of deep learning techniques in solving notoriously difficult classification and regression problems has resulted in their rapid adoption in solving real-world problems. The emergence of deep learning is widely attributed to a virtuous cycle whereby fundamental advancements in training deeper models were enabled by the availability of massive datasets and high-performance computer hardware. This text serves as a primer for computer architects in a new and rapidly evolving field. We review how machine learning has evolved since its inception in the 1960s and track the ke...

Anomaly Detection as a Service
  • Language: en
  • Pages: 157

Anomaly Detection as a Service

Anomaly detection has been a long-standing security approach with versatile applications, ranging from securing server programs in critical environments, to detecting insider threats in enterprises, to anti-abuse detection for online social networks. Despite the seemingly diverse application domains, anomaly detection solutions share similar technical challenges, such as how to accurately recognize various normal patterns, how to reduce false alarms, how to adapt to concept drifts, and how to minimize performance impact. They also share similar detection approaches and evaluation methods, such as feature extraction, dimension reduction, and experimental evaluation. The main purpose of this b...