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Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolut...
A startlingly original work establishing the impact of domestic servants on the life and writings of Emily Dickinson
Volume II of "Erin's Sons" covers the same time period as its predecessor and the same geographic area--the provinces of Newfoundland and Labrador, Prince Edward Island, New Brunswick, and Nova Scotia--and it lists an additional 7,000 Irish arrivals in Atlantic Canada before 1853. What is remarkable about this second volume is the rich variety of information derived from hard-to-find sources such as church records of marriages and burials, cemetery records, headstone inscriptions, military description books, newspapers, poor house records, and passenger lists.
Biographies of more than 100 Irish scientists (or those with strong Irish connections), in the disciplines of Chemistry and Physics, including Astronomy, Mathematics etc., describing them in their Irish and international scientific, social, educational and political context. Written in an attractive informal style for the hypothetical 'educated layman' who does not need to have studied science. Well received in Irish and international reviews.
Populism has become a global movement associated with nationalism and strong-man politicians, but its root causes remain elusive. Mud, Blood, and Ghosts exposes one deep root in the soil of the American Great Plains. Julie Carr traces her own family's history through archival documents to draw connections between U.S. agrarian populism, spiritualism, and eugenics, helping readers to understand populism's tendency toward racism and exclusion. Carr follows the story of her great-grandfather Omer Madison Kem, three-term Populist representative from Nebraska, avid spiritualist, and committed eugenicist, to explore persistent themes in U.S. history: property, personhood, exclusion, and belonging....
These tales of changelings, pixies, and other supernatural creatures were told to a folklorist who roamed southern Ireland from 1812 to 1816. Recounted in simple but colorful language, the stories feature winsome engravings.
How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management. This book teaches game designers, aspiring game developers, and game design students how to take a digital game project from start to finish—from conceptualizing and designing to building, playtesting, and iterating—while avoiding the uncontrolled overwork known among developers as “crunch.” Written by a legendary game designer, A Playful Production Process outlines a process that connects the creative aspects of game design with proven techniques for effective project management. The book outlines four project phases—ideation, preproduction, full production, and post-production—that give designers and developers the milestones they need to advance from the first glimmerings of an idea to a finished game.
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