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Decision making is a very complex phenomenon. Modern decision makers must deal with very complex problems which are constantly changing and often ill structured, making modeling and analysis difficult. In order to provide support for the decision makers, computer-based information systems are designed to collect, store, process, and transport information. Recent advances in computer technol ogy, data communications, database systems, office automation, and knowledge engineering have made possible the design of very sophisticated information sys tems. However, rapid technological advances also create many problems, not the least of which is the lack of integration among the various discipline...
This book constitutes the refereed proceedings of the 4th International Workshop on Databases in Networked Information Systems, DNIS 2005, held in Aizu-Wakamatsu, Japan in March 2005. The 17 revised full papers presented together with 8 invited papers were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on information interchange and management systems, Web data management systems, networked information systems applications, and networked information systems implementations.
This is the first handbook to cover comprehensively both software engineering and knowledge engineering -- two important fields that have become interwoven in recent years. Over 60 international experts have contributed to the book. Each chapter has been written in such a way that a practitioner of software engineering and knowledge engineering can easily understand and obtain useful information. Each chapter covers one topic and can be read independently of other chapters, providing both a general survey of the topic and an in-depth exposition of the state of the art. Practitioners will find this handbook useful when looking for solutions to practical problems. Researchers can use it for quick access to the background, current trends and most important references regarding a certain topic.The handbook consists of two volumes. Volume One covers the basic principles and applications of software engineering and knowledge engineering.Volume Two will cover the basic principles and applications of visual and multimedia software engineering, knowledge engineering, data mining for software knowledge, and emerging topics in software engineering and knowledge engineering.
APCHI 2004 was the sixth Asia-Paci?c Conference on Computer-Human Int- action, and was the ?rst APCHI to be held in New Zealand. This conference series provides opportunities for HCI researchers and practitioners in the Asia- Paci?c and beyond to gather to explore ideas, exchange and share experiences, and further build the HCI networkin this region.APCHI 2004wasa truly int- national event, with presenters representing 17 countries. This year APCHI also incorporated the ?fth SIGCHI New Zealand Symposium on Computer-Human Interaction. A total of 69 papers were accepted for inclusion in the proceedings – 56 long papers and 13 short papers. Submissions were subject to a strict, double-blind p...
This book is intended as both an introduction to the state-of-the-art in visual languages, as well as an exposition of the frontiers of research in advanced visual languages. It is for computer scientists, computer engi neers, information scientists, application programmers, and technical managers responsible for software development projects who are inter ested in the methodology and manifold applications of visual languages and visual programming. The contents of this book are drawn from invited papers, as well as selected papers from two workshops: the 1985 IEEE Workshop on Lan guages for Automation-Cognitive Aspects in Information Processing, which was held in Mallorca, Spain, June 28-30...
This book constitutes the refereed proceedings of the 8th International Conference on Active Media Technology, AMT 2012, held in Macau, China, in December 2012. The 65 revised full papers were carefully reviewed and selected from a numerous submissions. The papers are organized in topical sections on awareness multi-agent systems, data mining, ontology mining, web reasoning, social applications of active media, human-centered computing, personalization and adaptation, smart digital art and e-learning.
This book constitutes the refereed proceedings of the 9th International Conference on Active Media Technology, AMT 2013, held in Maebashi, Japan, in October 2013. The 26 revised full papers presented together with 2 short papers, 16 workshop papers, and 12 special session papers were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on active computer systems, interactive systems, and application of AMT based systems; active media machine learning and data mining techniques; AMT for semantic web, social networks, and cognitive foundations. Additionally, the main topic of the workshop papers is: intelligence for strategic foresight; and for the special session papers: technologies and theories of narrative; evolutionary computation and its application; and intelligent media search techniques.
This book constitutes the refereed proceedings of the 8th International Workshop on Databases in Networked Information Systems, DNIS 2013, held in Aizu-Wakamatsu, Japan in March 2013. The 22 revised full papers presented were carefully reviewed and selected for inclusion in the book. The workshop generally puts the main focus on data semantics and infrastructure for information management and interchange. The papers are organized in topical sections on cloud-based database systems; information and knowledge management; information extraction from data resources; bio-medical information management; and networked information systems: infrastructure.
Computing is ubiquitous and if you think otherwise, that in itself might be the best evidence that it is so. Computers are omnipresent in modern life and the multimedia computing environment of today is becoming more and more seamless.Bringing together contributions from dozens of leading experts, Ubiquitous Multimedia Computing educates readers on
"This handbook provides insight into the field of mobile multimedia and associated applications and services"--Provided by publisher.