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Smaller Than Life
  • Language: en
  • Pages: 79

Smaller Than Life

  • Type: Book
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  • Published: 2013-08-24
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  • Publisher: Unknown

None

How to Get Rid of Homeless
  • Language: en

How to Get Rid of Homeless

  • Type: Book
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  • Published: 2015-01-06
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  • Publisher: Unknown

How to get rid of homeless is a monumental project. A 600-page epic split in two volumes documenting the so-called “homeless scandal” that affected the newly released game SimCity (Maxis/Electronic Arts, 2013), How to get rid of homeless reproduces dozens of threads concerning “homelessness” that appeared in Electronic Arts’ online forum between 2012 and 2013. Matteo Bittanti collected, selected, and transcribed thousands of messages exchanged by the forum members who first experienced and then tried to “eradicate” the phenomenon of homelessness that “plagued” SimCity. From surprise to despair, from shock to resignation, these posts highlight the pitfalls of simulation, the...

How to Get Rid of the Homeless
  • Language: en

How to Get Rid of the Homeless

  • Type: Book
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  • Published: 2014-12-26
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  • Publisher: Unknown

Another monumental project from Matteo Bittanti. This is the follow up to How to get rid of the homeless.

Gamescenes
  • Language: it
  • Pages: 468

Gamescenes

  • Categories: Art

Illustrates artistic expressions made with an emphasis on videogames. Text in English and Italian.

Policies, Principles, Practices
  • Language: en
  • Pages: 270

Policies, Principles, Practices

This book addresses the various challenges facing university foreign language teaching in non-anglophone countries in the era of educational globalization. Growing student mobility, net-based cross-border university education, and universities opening subsidiaries in other countries force university teachers to offer their teaching in English rather than in their mother tongue, and universities to equip their staff members with the necessary foreign language competencies. As a reflection of societal and institutional globalization processes, dedicated language teachers strive to adjust teaching methods to new student identities, the availability of advanced learning technologies, and social ...

Hanging Out, Messing Around, and Geeking Out, Tenth Anniversary Edition
  • Language: en
  • Pages: 465

Hanging Out, Messing Around, and Geeking Out, Tenth Anniversary Edition

  • Type: Book
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  • Published: 2019-09-24
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  • Publisher: MIT Press

The tenth-anniversary edition of a foundational text in digital media and learning, examining new media practices that range from podcasting to online romantic breakups. Hanging Out, Messing Around, and Geeking Out, first published in 2009, has become a foundational text in the field of digital media and learning. Reporting on an ambitious three-year ethnographic investigation into how young people live and learn with new media in varied settings—at home, in after-school programs, and in online spaces—it presents a flexible and useful framework for understanding the ways that young people engage with and through online platforms: hanging out, messing around, and geeking out, otherwise kn...

Machinima
  • Language: it

Machinima

  • Type: Book
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  • Published: 2017-03-23
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  • Publisher: Unknown

MACHINIMA. 32 Conversations on the Art of Video Games is a unique collection of interviews with international artists using digital gaming to make art. Finally available in Italian, these conversations - that took place between 2016 and 2010 - chart a complex phenomenon, providing an essential set of resources for anybody interested in often overlooked, misunderstood or plainly ignored, artistic practices such as machinima and game art. Text in Italian. MACHINIMA. 32 Conversazioni sull'arte del videogioco propone una selezione ragionata di interviste realizzate tra il 2016 e il 2010 con artisti internazionali che utilizzano il videogioco come materia grezza per fare arte. Questi contributi - tutti inediti per l'Italia - forniscono preziosi strumenti critici per illuminare un fenomeno artistico ibrido e mutante, generalmente frainteso, spesso sottovalutato, talvolta completamente ignorato dalla cosiddetta critica istituzionale, quello del machinima e dell'arte videoludica.

Extra Miles
  • Language: it

Extra Miles

  • Type: Book
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  • Published: 2016-01-20
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  • Publisher: Unknown

Il primo volume in lingua italiana di Concrete Press, EXTRA MILES, espande, integra, e re-inventa Orizzonti di Forza. Fenomenologia della guida videoludica, edito nel novembre 2015 dalle Edizioni Unicopli, creando un dittico unico nel suo genere. EXTRA MILES non è un sequel, un prequel o un remake di Orizzonti di Forza. Fenomenologia della guida videoludica. Non è nemmeno l’equivalente letterario di un DLC. Si tratta, semmai, del ghost di Orizzonti di Forza. Il volume include dodici saggi accompagnati da centinaia di illustrazioni a colori. Edizione limitata: 100 copie.Artista, scrittore, curatore, editore ed accademico, Matteo Bittanti studia da oltre vent’anni gli aspetti culturali, ...

How to Get Rid of Homeless
  • Language: en

How to Get Rid of Homeless

  • Type: Book
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  • Published: 2015-01-06
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  • Publisher: Unknown

How to get rid of homeless is a monumental project. A 600-page epic split in two volumes documenting the so-called “homeless scandal” that affected the newly released game SimCity (Maxis/Electronic Arts, 2013), How to get rid of homeless reproduces dozens of threads concerning “homelessness” that appeared in Electronic Arts’ online forum between 2012 and 2013. Matteo Bittanti collected, selected, and transcribed thousands of messages exchanged by the forum members who first experienced and then tried to “eradicate” the phenomenon of homelessness that “plagued” SimCity. From surprise to despair, from shock to resignation, these posts highlight the pitfalls of simulation, the...

Travelogue
  • Language: it

Travelogue

  • Type: Book
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  • Published: 2019-05-15
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  • Publisher: Unknown

Edizione bilingue: Italiano/Inglese. Bilingual edition: English/Italian--------------------------------------------------------------------------------TRAVELOGUE è una rassegna di opere audiovisive - machinima ed installazioni - realizzate per mezzo dei videogiochi. Quindici artisti internazionali esplorano l'automobile virtuale, ivi intesa come mezzo e messaggio, tecnologia e status symbol, interfaccia e protesi. Frutto di appropriazione e remix, queste opere si collocano all'intersezione tra narrazione e documentazione, performance e simulazione, videoarte e cinema sperimentale. Questo libro è il catalogo ampliato della mostra TRAVELOGUE curata da Matteo Bittanti (7 -11 settembre 2016) a...