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Interpretations – An Ethnographic Drama
  • Language: en
  • Pages: 130

Interpretations – An Ethnographic Drama

This highly original book brings compelling narratives of migration and social diversity vividly to life. At once a play script and an outcome of ethnographic research, it is a rich resource for the interpretation and representation of life in the multilingual city. The book takes an inside view of a hidden space in the city: an advice and advocacy service in a Chinese community centre. Here, advisors translate and translanguage, making sense of the bureaucratic world for clients who need help to access rights and resources related to housing, employment, education, welfare benefits, insurance, taxation, health and much more.

Playing the Identity Card
  • Language: en
  • Pages: 296

Playing the Identity Card

  • Type: Book
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  • Published: 2013-01-11
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  • Publisher: Routledge

National identity cards are in the news. While paper ID documents have been used in some countries for a long time, today's rapid growth features high-tech IDs with built-in biometrics and RFID chips. Both long-term trends towards e-Government and the more recent responses to 9/11 have prompted the quest for more stable identity systems. Commercial pressures mix with security rationales to catalyze ID development, aimed at accuracy, efficiency and speed. New ID systems also depend on computerized national registries. Many questions are raised about new IDs but they are often limited by focusing on the cards themselves or on "privacy." Playing the Identity Card shows not only the benefits of how the state can "see" citizens better using these instruments but also the challenges this raises for civil liberties and human rights. ID cards are part of a broader trend towards intensified surveillance and as such are understood very differently according to the history and cultures of the countries concerned.

Image and Graphics Technologies and Applications
  • Language: en
  • Pages: 727

Image and Graphics Technologies and Applications

  • Type: Book
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  • Published: 2019-07-19
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 14th Conference on Image and Graphics Technologies and Applications, IGTA 2019, held in Beijing, China in April, 2019. The 66 papers presented were carefully reviewed and selected from 152 submissions. They provide a forum for sharing progresses in the areas of image processing technology; image analysis and understanding; computer vision and pattern recognition; big data mining, computer graphics and VR, as well as image technology applications.

E-Learning and Games
  • Language: en
  • Pages: 417

E-Learning and Games

  • Type: Book
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  • Published: 2019-07-16
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 12th International Conference on e-Learning and Games, EDUTAINMENT 2018, held in Xi’an, China, in June 2018. The 32 full and 32 short papers presented in this volume were carefully reviewed and selected from 85 submissions. The papers were organized in topical sections named: virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; game rendering and animation; game rendering and animation and computer vision in edutainment; e-learning and game; and computer vision in edutainment.

Digital Transformation with AI and Smart Servicing Technologies for Sustainable Rural Development
  • Language: en
  • Pages: 287

Digital Transformation with AI and Smart Servicing Technologies for Sustainable Rural Development

  • Type: Book
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  • Published: 2024-06-27
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  • Publisher: CRC Press

This book introduces and demonstrates the state-of-the art research and development in tackling sustainable urban and rural integration, supported by digitalization and digital transformation in rural areas with Industry 4.0/5.0 technologies. Digital Transformation with AI and Smart Servicing Technologies for Sustainable Rural Development is centered around how to deal with the sustainable urban and rural integration with advanced digital technologies such as artificial intelligence (AI), Big Data, Crowdsourcing, Crowdsensing and digital twin applications. Digital Transformation with AI and Smart Servicing Technologies for Sustainable Rural Development comes from the authors international co...

Computational Science – ICCS 2021
  • Language: en
  • Pages: 609

Computational Science – ICCS 2021

The six-volume set LNCS 12742, 12743, 12744, 12745, 12746, and 12747 constitutes the proceedings of the 21st International Conference on Computational Science, ICCS 2021, held in Krakow, Poland, in June 2021.* The total of 260 full papers and 57 short papers presented in this book set were carefully reviewed and selected from 635 submissions. 48 full and 14 short papers were accepted to the main track from 156 submissions; 212 full and 43 short papers were accepted to the workshops/ thematic tracks from 479 submissions. The papers were organized in topical sections named: Part I: ICCS Main Track Part II: Advances in High-Performance Computational Earth Sciences: Applications and Frameworks; ...

Computer Animation and Social Agents
  • Language: en
  • Pages: 144

Computer Animation and Social Agents

This book constitutes the revised selected papers of the 33rd International Conference on Computer Animation and Social Agents, CASA 2020, held in Bournemouth, UK*, in October 2020. The 1 full paper and 13 short papers presented were carefully reviewed and selected from a total of 86 submissions. The papers are organized in topical sections of modelling, animation and simulation; virtual reality; image processing and computer vision. *The conference was held virtually due to the COVID-19 pandemic.

Advances in Computer Graphics
  • Language: en
  • Pages: 587

Advances in Computer Graphics

  • Type: Book
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  • Published: 2019-06-11
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 36th Computer Graphics International Conference, CGI 2019, held in Calgary, AB, Canada, in June 2019. The 30 revised full papers presented together with 28 short papers were carefully reviewed and selected from 231 submissions. The papers address topics such as: 3D reconstruction and rendering, virtual reality and augmented reality, computer animation, geometric modelling, geometric computing, shape and surface modelling, visual analytics, image processing, pattern recognition, motion planning, gait and activity biometric recognition, machine learning for graphics and applications in security, smart electronics, autonomous navigation systems, robotics, geographical information systems, and medicine and art.

Entertainment Computing – ICEC 2020
  • Language: en
  • Pages: 471

Entertainment Computing – ICEC 2020

This book constitutes the refereed proceedings of the 19th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2020, which was supposed to take place in Xi’an, China, in November 2020, but it was instead held virtually due to the COVID-19 pandemic. The 21 full papers and 18 short papers presented were carefully reviewed and selected from 72 submissions. They cover a large range of topics in the following thematic areas: games; virtual reality and augmented reality; artificial intelligence; edutainment and art; 3D modeling; and animation.