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Deus Ex Machina
  • Language: en
  • Pages: 338

Deus Ex Machina

The billion dollar video games industry had to start somewhere, and this is the hilarious, heartbreaking, inside story of how it all began and where it's all headed. And in the middle of it all there was a game hailed as the best ever written. It was called Deus Ex Machina. It was a creative triumph and it was a commercial disaster. Meet the pirates, the nerds, the innovators, the charlatans, the superstars, the winners, the sinners, the good, the bad and the downright ugly. A remarkable story revealed by the founder of the industry himself, with gut-wrenching honesty and merciless humor. If you ever wondered how computer gaming turned us all into willing slaves, you're about to find out in glorious style.

Great Moments in Computing
  • Language: en
  • Pages: 374

Great Moments in Computing

The unexpurgated, hilarious and unflinching history of computers, of the lunatics who create them, and of the idiots who use them, retold in cartoon strips by Mel Croucher and Robin Evans. Great Moments In Computing is the longest-running, most widely read and best loved computer cartoon strip in the world, and this unique collection contains every single episode ... along with unpublished and previously censored versions, and the behind-the-scenes secrets of how it all really happened.

Great Moments in Computing
  • Language: en
  • Pages: 204

Great Moments in Computing

The unexpurgated, hilarious and unflinching history of computers, of the lunatics who create them, and of the idiots who use them, retold in cartoon strips by Mel Croucher and Robin Evans. Great Moments In Computing is the longest-running, most widely read and best loved computer cartoon strip in the world, and this unique collection contains every single episode ... along with unpublished and previously censored versions, and the behind-the-scenes secrets of how it all really happened.

Soft & Cuddly
  • Language: en
  • Pages: 122

Soft & Cuddly

A computer game so nauseatingly gory that it came with a barf bag. Bright druggy graphics that sickened scores of proper English parents. Gameplay so violent that it inspired one of Britain's most infamous killing sprees. Soft & Cuddly, released for the ZX Spectrum in 1987, wasn't quite any of these things. But in an age of manufactured moral panics, John George Jones's fluorescent punk manifesto sure pissed off a lot of people. Featuring new interviews with the the game's creator, Jarett Kobek's book dives deep into the gritty world of British yellow journalism, snarky computer fanzines, DIY home programming, and Soviet bootleg mixtapes. If Margaret Thatcher's Conservative Party was right that "video nasties" like Soft & Cuddly were the epitome of 80s depravity, then this book is headed straight to Hell.

Pibolar Disorder
  • Language: en
  • Pages: 199

Pibolar Disorder

This is the complete collection of all the artwork dreamed up by Mel Croucher and Robin Evans for the legendary games company Automata and their cult cartoon mascot The PiMan. It spans forty years of video games, book illustrations, fanzines, rock albums, and magazine artwork. Pibolar Disorder includes the entire archive of the weekly Back Page cartoon strips published throughout the golden years of UK video gaming, it is a genuine slice of home computer history, and is absolutely unique.

Short Pants
  • Language: en
  • Pages: 171

Short Pants

This collection of artwork and words is a unique record of the life-long partnership of Mel Croucher and Robin Evans, and their bonkers mission to disrupt and corrupt an entire generation. The cartoons, the illustrations, the graphic novels, the book covers, the anti-heroes and the femmes fatales - they're all here. The work of Croucher and Evans achieved cult status in the pre-digital world, and is now published in its entirety for the first time, along with the scabrous truth on what was going on behind the scenes.

Deus Ex Machina
  • Language: en
  • Pages: 341

Deus Ex Machina

The billion dollar video games industry had to start somewhere, and this is the hilarious, heartbreaking, inside story of how it all began and where it's all headed. And in the middle of it all there was a game hailed as the best ever written. It was called Deus Ex Machina. It was a creative triumph and it was a commercial disaster. Meet the pirates, the nerds, the innovators, the charlatans, the superstars, the winners, the sinners, the good, the bad and the downright ugly. A remarkable story revealed by the founder of the industry himself, with gut-wrenching honesty and merciless humor. If you ever wondered how computer gaming turned us all into willing slaves, you're about to find out in glorious style.

Devil's Acre
  • Language: en
  • Pages: 312

Devil's Acre

The world's largest building collapses as terrorists launch weapons of mass destruction against the civilian population. Except this time the target is His Majesty's Royal Dockyard. The superpower is England. The terrorists are American. And it's 1776. Shock and awe, as a media war sows the seeds of fear, and panic sweeps the nation. The conspirators behind the atrocities are revealed to include a transvestite aristocrat, a crippled media baron and an alcoholic child, all holed up in the navy's favourite brothel. Welcome to Devil's Acre.

Science Fiction Video Games
  • Language: en
  • Pages: 540

Science Fiction Video Games

  • Type: Book
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  • Published: 2014-09-10
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  • Publisher: CRC Press

Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical analysis, especially the analysis of narrative. The author analyzes narrative via an original categorization of story forms in games. He also discusses video games as works of science fiction, including their characteristic themes and the links between them and other forms of science fiction. Delve into a Collection of Science Fiction Games The beginning chapters explore game design and the history of science-fictional video games. The majority of the text deals with individual science-fictional games and the histories and natures of their various forms, such as the puzzle-based adventure and the more exploratory and immediate computer role-playing game (RPG).

Handmade Pixels
  • Language: en
  • Pages: 328

Handmade Pixels

  • Type: Book
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  • Published: 2019-10-08
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  • Publisher: MIT Press

An investigation of independent video games—creative, personal, strange, and experimental—and their claims to handcrafted authenticity in a purely digital medium. Video games are often dismissed as mere entertainment products created by faceless corporations. The last twenty years, however, have seen the rise of independent, or “indie,” video games: a wave of small, cheaply developed, experimental, and personal video games that react against mainstream video game development and culture. In Handmade Pixels, Jesper Juul examine the paradoxical claims of developers, players, and festivals that portray independent games as unique and hand-crafted objects in a globally distributed digita...