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By the twenty-second century, human heedlessness and natural disasters have led to a world where the air is unsafe to breathe, the soil will grow nothing but kudzu, and wars will never end. Crowded together in domed communities, growing food in greenhouses, and living under martial law, people go about their lives, working at their jobs and caring for their families while striving to make the world a better place for their children. Hundreds of young volunteers come together for a dome-raising project in South Carolina. Its love at first sight for seventeen-year-old Michael Travis when he sees a graceful weaver floating lightly in her antigravity belt above the giant dome. When he learns that she was born on the far side of the Moon, he is determined to meet her and share his dreams of living on Mars. More than a tale of survival, Weavers of the Crystal Domes is a salute to the resilience and ingenuity of our species, a coming-of-age story set in the world of the future.
An expanded and updated edition of this acclaimed, wide-ranging survey of musical theatre in New York, London, and elsewhere.
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Reprint of the original, first published in 1859. The publishing house Anatiposi publishes historical books as reprints. Due to their age, these books may have missing pages or inferior quality. Our aim is to preserve these books and make them available to the public so that they do not get lost.
This fourth edition includes updated prices and new trends in home buying, more Web addresses, and the best Web sites for deals on products like carpet and lighting. Illustrations throughout.
The three-volume set CCIS 1419, CCIS 1420, and CCIS 1421 contains the extended abstracts of the posters presented during the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held virtually in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The posters presented in these three volumes are organized in topical sections as follows: Part I: HCI theory and methods; perceptual, cognitive and psychophisiological aspects of interaction; designing for children; designing for older people; design case studies; dimensions of user experience; information, language, culture and media. Part II: interaction methods and techniques; eye-tracking and facial expressions recognition; human-robot interaction; virtual, augmented and mixed reality; security and privacy issues in HCI; AI and machine learning in HCI. Part III: interacting and learning; interacting and playing; interacting and driving; digital wellbeing, eHealth and mHealth; interacting and shopping; HCI, safety and sustainability; HCI in the time of pandemic.