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For nearly a half century, Dr. Simons has dominated the study of primate evolution. This volume summarizes the current state of knowledge in many aspects of primate and human evolution that have been studied by Simons and his colleagues and place it in a broader paleontological and historical perspective. The book contains the results of new research as well as reviews of many of the critical issues in primate and human evolution during the last half of the twentieth century.
Chiefly covers the 19th-20th centuries.
Intelligence plays an important, albeit often hidden hand, in the everyday function of government. Australia's intelligence agencies—collectively referred to as the Australian Intelligence Community (AIC)—are an established and fundamental component of the bureaucracy: they keep watch on potential problems in the name of national security, exploit weaknesses in the name of national interests, and build a picture of the complexities of the broader world for their consumers—other domestic government departments, partner intelligence agencies overseas and, most importantly, Australia's policy-makers. Their aim is to provide the government with 'information'—for that is essentially what ...
In this timely work, Jane Fowler Morse reviews the history of school finance litigation in the United States and then examines recent legal and political struggles to obtain equitable school funding in New York, Vermont, and Ontario. These three places have employed strikingly different strategies to address this issue, and Morse analyzes lessons learned at each that will benefit both public officials and citizens interested in seeking reform elsewhere. Drawing on writers from Aristotle to Cass Sunstein and Martin Luther King Jr., she also explores the concepts of social justice and equity, highlighting the connections between racism, poverty, and school funding. The result is a passionate plea for equitable funding of public education nationwide to instantiate the ideal of "liberty and justice for all."
Can games be art? When film critic Roger Ebert claimed in 2010 that videogames could never be art it was seen as a snub by many gamers. But from the perspective of philosophy of art this question was topsy turvey, since according to one of the most influential theories of representation all art is a game. Kendall Walton's prop theory explains how we interact with paintings, novels, movies and other artworks in terms of imaginary games, like a child's game of make-believe, wherein the artwork acts as a prop prescribing specific imaginings, and in this view there can be no question that games are indeed a strange and wonderful form of art. In Imaginary Games, game designer and philosopher Chris Bateman expands Walton's prop theory to videogames, board games, collectible card games like Pokémon and Magic: the Gathering, and tabletop role-playing games like Dungeons & Dragons. The book explores the many different fictional worlds that influence the modern world, the ethics of games, and the curious role the imagination plays in everything from religion to science and mathematics.
The NACA and aircraft propulsion, 1915-1958 -- NASA gets to work, 1958-1975 -- The shift toward commercial aviation, 1966-1975 -- The quest for propulsive efficiency, 1976-1989 -- Propulsion control enters the computer era, 1976-1998 -- Transiting to a new century, 1990-2008 -- Toward the future