You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
This book is premised on the assumption that games and simulations provide welcome alternatives and supplements to traditional lectures and class discussions—especially in political science classrooms, where real-world circumstances provide ideal applications of theory and policy prescriptions. Implementing such an active learning program, however, is sometimes daunting to overburdened professors and teaching assistants. This book addresses the challenges of using games and simulations in the political science classroom, both online and in person. Each chapter offers a game or simulation that politics teachers can use to teach course concepts and explains ways to execute it effectively. In...
Spirited teenager Domino Blackthorne Drake was just a normal girl… until she stumbled upon an alien artifact, acquired uncanny power, and became a beacon for intergalactic trouble! With her tabby cat Cap’n Kidd in tow, Domino joins the motley crew of the Starshadow – a spacefaring pirate ship captained by the charismatic and fearless Raader. Domino embarks on a cosmic odyssey to save her kidnapped parents and overthrow the evil Colonizer Empire. Imagine a young, bright-eyed girl on a galaxy-wide escapade, full of high-energy antics straight out of Guardians of the Galaxy and Pirates of the Caribbean, and you’ve got Swords of the Swashbucklers!
Where do the dead go when they rest? The poetic mystery of death has long been a fascination for the living. The images of warm hearths and a familial embrace are conjured for some, while others picture screaming in eternal torment at the hands of a demon. And yet, clerics have the power to pluck the dead back from that plane, thrusting them back into their mortal coils or even raising them into a state of eternal Undeath. Surely the gods would grow weary of their clerics pinching souls that rightfully belonged in their afterlife. Wouldn’t they? A partnership forged in fire and blood between musicians, artists, writers, editors, and more currently rests in your hands. The Black Ballad is a 10-chapter roleplaying campaign made alongside DiAmorte’s second album, a savage metal opera of cosmic proportions. This saga will let players decide the fate of the afterlife itself while immersing themselves in musical works focusing on loss, acceptance, and determination in the face of one’s own death. Will your campaign have the gall to challenge the will of divinity?
The Politics of Horror features contributions from scholars in a variety of fields—political science, English, communication studies, and others—that explore the connections between horror and politics. How might resources drawn from the study of politics inform our readings of, and conversations about, horror? In what ways might horror provide a useful lens through which to consider enduring questions in politics and political thought? And what insights might be drawn from horror as we consider contemporary political issues? In turning to horror, the contributors to this volume offer fresh provocations to inform a broad range of discussions of politics.
What are the best practices for leading a workforce in which human employees have merged cognitively and physically with electronic information systems and work alongside social robots, artificial life-forms, and self-aware networks that are ‘colleagues’ rather than simply ‘tools’? How does one manage organizational structures and activities that span actual and virtual worlds? How are the forces of technological posthumanization transforming the theory and practice of management? This volume explores the reality that an organization’s workers, managers, customers, and other stakeholders increasingly comprise a complex network of human agents, artificial agents, and hybrid human-sy...
Heroes, villains, legends... the folklore of America features all of this and more. In this volume you can find pirates and soldiers, lumberjacks and steel drivers, mountain men and lawmen, cowboys, indians, inventors, and eccentrics. All of whom are just waiting to be included in your campaign! After all, these characters are Larger Than Life!Larger Than Life features 20 archetypes, ranging from Blackbeard the Pirate to the man who invented the 20th Century: Nikola Tesla. In addition, there are a total of 24 full character sheets, each with a detailed history and description of the character in question. But that's not all! You also get over 120 biographies of other people related to each archetype, as well as famous ocean-going ships, famous outlaw gangs, Paul Bunyan's entire logging gang, and other historical trivia. Each archetype also comes with at least one template, allowing you to build your own version of that archetype. So what are you waiting for? Dive in and start discovering those tidbits of American history you never new existed. But watch your step, because after all, these characters are... Larger Than Life!
None
This book develops new insights into the evolving nature of organizations by applying the methodologies of posthumanist thought to the fields of organizational theory and management. An emerging 'organizational posthumanism' is described that makes sense of the ways in which forces of technological posthumanization are reshaping the members, personnel structures, information systems, processes, physical and virtual spaces, and external environments available for use by organizations. Conceptual frameworks and analytic tools are formulated that diagnose the convergence in the capacities of human and artificial actors generated by new technologies relating to human augmentation, synthetic agency, and digital-physical ecosystems. As the first systematic study of these topics, this text will interest scholars and students of organizational management and management practitioners who grapple on a daily basis with the forces of technologization that are increasingly powerful drivers of organizational change.
Includes lists of fanzines, conventions, publishing associations, clubs, dealers, and individual fans.
A superhero setting like no other. A role-playing game campaign book that includes techniques and lessons from over 22 years of play. A tribute to one of the greatest creators in the RPG industry, created using Champions 6th Edition.