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For more than half a century, grizzly bears roamed free in the national parks without causing a human fatality. Then in 1967, on a single August night, two campers were fatally mauled by enraged bears -- thus signaling the beginning of the end for America's greatest remaining land carnivore. Night of the Grizzlies, Olsen's brilliant account of another sad chapter in America's vanishing frontier, traces the causes of that tragic night: the rangers' careless disregard of established safety precautions and persistent warnings by seasoned campers that some of the bears were acting "funny"; the comforting belief that the great bears were not really dangerous -- would attack only when provoked. The popular sport that summer was to lure the bears with spotlights and leftover scraps -- in hopes of providing the tourists with a show, a close look at the great "teddy bears." Everyone came, some of the younger campers even making bold enough to sleep right in the path of the grizzlies' known route of arrival. This modern "bearbaiting" could have but one tragic result…
This title has been endorsed by Cambridge Assessment International Education. Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout. - Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment. - Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation. - Recap and act...
This title has been endorsed by Cambridge Assessment International Education. Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout. - Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment. - Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation. - Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks. Contents How to use this book Term 1 Unit 1 Be a game developer Unit 2 Be a data analyst Unit 3 Computers and their functions Term 2 Unit 4 Be an animator Unit 5 Devices and networks Unit 6 Be a designer Unit 7 Be a data scientist Term 3 Unit 8 Be an artist Unit 9 Connected and sharing Unit 10 Be a storyteller Unit 11 Computers and robots Glossary
This title has been endorsed by Cambridge Assessment International Education. Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout. - Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment. - Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation. - Recap and act...
This title has been endorsed by Cambridge Assessment International Education. Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout. - Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment. - Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation. - Recap and act...
This title has been endorsed by Cambridge Assessment International Education. Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout. - Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment. - Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation. - Recap and act...
This title has been endorsed by Cambridge Assessment International Education. Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout. - Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment. - Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation. - Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks. Contents How to use this book Term 1 Unit 1 Computers are everywhere Unit 2 Be an animator Unit 3 Be a data detective Term 2 Unit 4 Be a designer Unit 5 We can network Unit 6 Be a problem solver Unit 7 Computers control things Term 3 Unit 8 Be a data collector Unit 9 Be a games developer Unit 10 We are connected Unit 11 Be an artist Glossary
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Thomas Hartshorn (1614-1683) was born in England. He married Susanna Buck (1622-1659) in 1640 in Reading, Massachusetts and later Sarah Ayers Lamson (ca. 1625-1673). Thomas later died in Reading. Descendants lived in Massachusetts, Connecticut, New Hampshire, Illinois, New York, Vermont, Nebraska, Iowa, and elsewhere. Includes descendants of several other Hartshorn families.