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Our identities used to be shaped by our communities, families, and friends, but in the online era we inhabit today, we are expected to write our own success stories on social media platforms. We design our own identity, create our own image, and present ourselves in the way we want to be seen. The various imaginative methods and ideas for upgrading oneself are seen as new forms of creativity, or ?Self-Design?. Authored by designer, producer, and Image Society founder Mieke Gerritzen, ?Help Your Self? is an inspirational book for getting started with designing your perfect self. In addition, it offers reflections on the self-help industry as a relatively new phenomenon.
When everything is destined to be designed, design disappears into the everyday. We simply do not see it anymore because it is everywhere. This is the vanishing act of design. At this moment, design registers its redundancy: our products, environments and services have been comprehensively improved. Everything has been designed to perfection and is under a permanent upgrade regime.Within such a paradigm, design is taken over by the capitalist logic of reproduction. But this does not come without conflicts, struggles and tensions. The most obvious of these, is that design is constantly being replaced. Our dispense culture prompts a yearning for longevity. The compulsion to delete brings alive...
This book is an initiative of Ed Annink, Ontwerpwerk, The Hague.
Will the Internet of the future just be enhanced television with 'buy-now' features? Is it destined to become no more than another leisure and commerce medium, or can it be steered away from this fate by designers, taking it to surprising new directions? In this manifesto designers, critics and multimedia specialists such as Kevin Kelly, Max Kisman, Steven Heller, Aaron Betsky, and Dagan Cohen express their opinions in sharp, thought-provoking questions and declarations. In a social milieu continually transformed by computers and communication technologies, can design make a difference? Has interactive design lost its battle to interface ignorance? Are we faced with a future in which our bodies will be the interface? Everyone is a Designer is meant to inspire new creativity with its incisive look at the new "Design Economy."
The position of design itself in the ever expanding areas it finds itself in.
I read where I am compiles 82 reflections on future forms of reading.
Old Masters Memory Game collects the most famous and beloved portrait painters from the 16th and 17th centuries in one game that is fun to play, educational, and a feast for the eyes. The task, as always, is to collect two cards that make one set- in this case, two portrait paintings by the same painter. The sets are clearly recognizable by the posture of the figure, facial expression, the style of painting, and attributes like clothes and hairstyle. To help, there is always the brochure with all the paintings in pairs and a little explanation on the painters. This is a wonderful gift item for gift shops and all museums that collect the old masters. The game consists of 50 cards of 25 sets featuring world-famous portraits by the likes of Rembrandt van Rijn, Johannes Vermeer, Leonardo da Vinci, Sandro Botticello, Titian, Frans Hals, Albrecht Durer, Goya, and many others.
Finding the errors and the holes in the technosphere that will give us space for free and creative thinking.
This well-known family game is useful for training the power of memory. The photographs on the playing cards are picture montages sampled from images imprinted on our visual memory as icons of the mass culture in which we live. This surprising and contemporary version of the memory game is great fun to play.
ING_17 Flap copy