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Computational Science and Its Applications - ICCSA 2003
  • Language: en
  • Pages: 982

Computational Science and Its Applications - ICCSA 2003

The three-volume set, LNCS 2667, LNCS 2668, and LNCS 2669, constitutes the refereed proceedings of the International Conference on Computational Science and Its Applications, ICCSA 2003, held in Montreal, Canada, in May 2003. The three volumes present more than 300 papers and span the whole range of computational science from foundational issues in computer science and mathematics to advanced applications in virtually all sciences making use of computational techniques. The proceedings give a unique account of recent results in computational science.

Character And Handwriting Recognition: Expanding Frontiers
  • Language: en
  • Pages: 398

Character And Handwriting Recognition: Expanding Frontiers

Character and handwriting recognition by computers is attracting much attention particularly because of its potential for application in many areas such as office automation, bank check processing, recognition of postal addresses and ZIP Codes, signature verification, and document and text recognition.Over the past four decades, many methods have been proposed, developed and tested for computers to recognize characters, and they have been reported in a variety of publications. The present volume is a coherent and integrated publication containing papers which give new research results in this increasingly active field. It is a boon to researchers, scientists and engineers who need to keep abreast of new developments in character and handwriting methodologies and applications.

Advances in Computer Graphics
  • Language: en
  • Pages: 451

Advances in Computer Graphics

This book is a collection of several tutorials from the EUROGRAPHICS '90 conference in Montreux. The conference was held under the motto "IMAGES: Synthesis, Analysis and Interaction", and the tutorials, partly presented in this volume, reflect the conference theme. As such, this volume provides a unique collection of advanced texts on 'traditional' com puter graphics as well as of tutorials on image processing and image reconstruction. As with all the volumes of the series "Advances in Computer Graphics", the contributors are leading experts in their respective fields. The chapter Design and Display of Solid Models provides an extended introduction to interactive graphics techniques for desi...

Computer Vision - ACCV'98
  • Language: en
  • Pages: 794

Computer Vision - ACCV'98

These two volumes constitute the refereed proceedings of the Third Asian Conference on Computer Vision, ACCV'98, held in Hong Kong, China, in January 1998. The volumes present together a total of 58 revised full papers and 112 revised posters selected from over 300 submissions. The papers are organized in topical sections on biometry, physics-based vision, color vision, robot vision and navigation, OCR and applications, low-level processing, active vision, face and hand posture recognition, segmentation and grouping, computer vision and virtual reality, motion analysis, and object recognition and modeling.

Image Synthesis
  • Language: en
  • Pages: 297

Image Synthesis

The images produced by means ofcomputers have invaded our daily lives. One has but to see the "identification logos" of most television broadcasts or some advenisement "spots" to be convinced of this. This proves that the synthesis ofimages has reached maturity. The progress that has been made in the last few years allows one to predict the use ofrealistic illustrations in more and more domains ofapplication. It is thus understandable that more and more people seek to understand how these images are produced. Such a person may be an amateur who likes to understand in a general way the processing involved, or he may be a computer scientist who wants to develop some new application using graph...

Computer Graphics And Applications - Proceedings Of The Third Pacific Conference On Computer Graphics And Applications, Pacific Graphics'95
  • Language: en
  • Pages: 546

Computer Graphics And Applications - Proceedings Of The Third Pacific Conference On Computer Graphics And Applications, Pacific Graphics'95

Pacific Graphics is an international conference on computer graphics and applications. The conference will provide a forum for researchers, developers, and practitioners to exchange ideas and discuss future directions of computer graphics. The past two conferences were held in Korea (1993) and China (1994), and future conferences are planned in Taiwan (1996), Korea (1997), and Singapore (1998).

High Quality Shading and Lighting for Hardware Accelerated Rendering
  • Language: en
  • Pages: 176
New Advances in Computer Graphics
  • Language: en
  • Pages: 696

New Advances in Computer Graphics

This volume presents the proceedings of the 7th International Confer ence of the Computer Graphics Society, CG International '89, held at the University of Leeds, UK, June 27-30, 1989. Since 1982 this confer ence has continued to attract high-quality research papers in all aspects of computer graphics and its applications. Originally the conference was held in Japan (1982-1987), but in 1988 was held in Geneva, Switzerland. Future conferences are planned for Singapore in 1990, USA in 1991, Japan in 1992, and Canada in 1993. Recent developments in computer graphics have concentrated on the following: greater sophistication of image generation techniques; advances in hardware and emphasis on th...

New Trends in Computer Graphics
  • Language: en
  • Pages: 683

New Trends in Computer Graphics

New Trends in Computer Graphics contains a selection of research papers submitted to Computer Graphics International '88 (COl '88). COl '88 is the Official Annual Conference of the Computer Graphics Society. Since 1982, this conference ha~ been held in Tokyo. This year, it is taking place in Geneva, Switzerland. In 1989, it will be held in Leeds, U. K. , in 1990 in Singapore, in 1991 in U. S. A. and in 1992 in Montreal, Canada. Over 100 papers were submitted to CGI '88 and 61 papers were selected by the International Program Committee. Papers have been grouped into 6 chapters. The flrst chapter is dedicated to Computer Animation because it deals with all topics presented in the other chapter...

Simulating Global Illumination Using Adaptive Meshing
  • Language: en
  • Pages: 258

Simulating Global Illumination Using Adaptive Meshing

  • Type: Book
  • -
  • Published: 1991
  • -
  • Publisher: Unknown

Scenes containing diffuse and specular surfaces are most easily simulated using Monte Carlo ray tracing techniques. Traditional ray tracing algorithms trace rays form the eye into the scene. A bidirectional ray tracing algorithm is demonstrated that traces rays from both the lights and the eye, storing the diffuse intensity function in a radiosity texture on each diffuse surface in the scene. These textures are adaptively subdivided in order to resolve shadow edges and other discontinuities.