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Mystical Travelling Guide Book
  • Language: en
  • Pages: 67

Mystical Travelling Guide Book

Between the high mountains and the exotic jungles, and among the bustling cities, there are hushed, spine-chilling places scattered inside the Indonesian archipelago. Mystical Travelling Guide Book takes you into Indonesia’s caves full of legends, hidden cities of spirits, and cursed oceans, introducing you to Indonesia’s most famous haunted places, while also serving as a guide for a horror trip in Indonesia. Developed by StoryTale Studios, the team behind Indonesian horror game Pamali: Indonesian Folklore Horror, this book will uncover the most famous mythical places in Indonesia that would prepare you for a mystical journey throughout the islands of Indonesia. Also included in the book are the history of the places, how you can get there, and the mysteries that you may be able to reveal once you decide to visit.

A Book of Mantra and Spells
  • Language: en
  • Pages: 40

A Book of Mantra and Spells

Magic, witchcraft, and wizardry, three things that are always fascinating and enchanting to explore. As the products of culture, magic, witchcraft, and wizardry exist in this world with its uniqueness and authenticity in the culture. Written by the creator of Pamali: Indonesian Folklore horror, A Book of Mantras and Spells explores the authentic mantras and spells of the Sundanese society of Indonesia, each with their own enchantment and beauty, as well as their functions. Not only the knowledge of the spells and their functions, detailed illustrations and the ritual steps are also included in order to introduce and add knowledge about the art of mantras in the Sundanese society. Let’s get into the world where magic exists and get fascinated by each of the spells!

A Book of Indonesian Ghosts
  • Language: en
  • Pages: 71

A Book of Indonesian Ghosts

Have you ever wondered what kind of supernatural beings that are considered frightening in another culture? The way of perceiving horror in one particular culture might be different to another because the values and concept of frightening phenomena that we perceive might be different as well. Through A Book of Indonesian Ghost, StoryTale Studios, the creator of Pamali: Indonesian Horror game, provides the readers 30 chosen Indonesian ghosts with thorough explanations and illustrations on each of them. The ghosts in this book are classified by their origins, explained by their general descriptions, the appearances, and their trivia. Indonesia has a great variation of ghosts that are spread across its provinces. Let’s get to know more Indonesian ghosts through this book!

The Art of Pamali
  • Language: en

The Art of Pamali

  • Categories: Art

Pamali: Indonesian Folklore Horror is a narrative horror game set in the daily lives of Indonesian society. Pamali game introduces the concept of pamali, a set of societal rules that should be obeyed to be considered acceptable in terms of manner which comes with consequences that is usually in a form of fear. The fear creates horror, daily lives horror that is brought as the main theme of the game. StoryTale Studios, the creator of Pamali: Indonesian Folklore Horror, presents The Art of Pamali that features collections of sketches, illustration, locations, characters, and meanings behind every decision in crafting Pamali: Indonesian Folklore Horror along with exclusive commentary from the developers themselves. This behind-the-scenes book invites the reader into the elaborate creative process of Pamali game not only from the art perspective, but also from the narrative point of view. Discover the secret behind the crafting of all Pamali Episodes, The White Lady, The Tied Corpse, The Little Devil, and The Hungry Witch!

Pamali Encyclopedia
  • Language: en
  • Pages: 80

Pamali Encyclopedia

Do you believe in taboos? What are considered taboos in your culture? In Indonesia, taboo is called a pamali, a creation of shared belief in the olden days, passed down from generation to generation. Pamali Encyclopedia introduces you to the knowledge of pamali, the taboos that exist in most of Indonesian societies, from A to Z. Indonesian taboos are also one of the greatest influences behind Indonesian horror game Pamali: Indonesian Folklore Horror. This book provides more in-depth knowledge of Indonesian taboos (or pamali!), also explained with the societal background and reason behind their creation. Get to know how taboos make meaning in the daily activities of Indonesian people through pamali.

Videogames and Postcolonialism
  • Language: en
  • Pages: 126

Videogames and Postcolonialism

  • Type: Book
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  • Published: 2017-07-24
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  • Publisher: Springer

This book focuses on the almost entirely neglected treatment of empire and colonialism in videogames. From its inception in the nineties, Game Studies has kept away from these issues despite the early popularity of videogame franchises such as Civilization and Age of Empire. This book examines the complex ways in which some videogames construct conceptions of spatiality, political systems, ethics and society that are often deeply imbued with colonialism. Moving beyond questions pertaining to European and American gaming cultures, this book addresses issues that relate to a global audience – including, especially, the millions who play videogames in the formerly colonised countries, seeking to make a timely intervention by creating a larger awareness of global cultural issues in videogame research. Addressing a major gap in Game Studies research, this book will connect to discourses of post-colonial theory at large and thereby, provide another entry-point for this new medium of digital communication into larger Humanities discourses.

Gaming Masculinity
  • Language: en
  • Pages: 151

Gaming Masculinity

In 2016, a female videogame programmer and a female journalist were harassed viciously by anonymous male online users in what became known as GamerGate. Male gamers threatened to rape and kill both women, and the news soon made international headlines, exposing the level of abuse that many women and minorities face when participating in the predominantly male online culture. Gaming Masculinity explains how the term “gamer” has been constructed in the popular imagination by a core group of male online users in an attempt to shore up an embattled form of geeky masculinity. This latest form of toxicity comes at a moment of upheaval in gaming culture, as women, people of color, and LGBTQ ind...

Video Games Around the World
  • Language: en
  • Pages: 715

Video Games Around the World

  • Type: Book
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  • Published: 2015-05-01
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  • Publisher: MIT Press

Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offer...

Dragons of Autumn Twilight
  • Language: en
  • Pages: 416

Dragons of Autumn Twilight

  • Type: Book
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  • Published: 2003-01
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  • Publisher: Unknown

The title that started the entire Dragonlance phenomenon is now being released in a trade hardcover edition for the first time, the first in a series of the core works by Weis and Hickman.

International Tourism
  • Language: en
  • Pages: 440

International Tourism

  • Type: Book
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  • Published: 2010-08-27
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  • Publisher: Routledge

In recent years there has been a considerable interest in the cultural aspects of tourism such as the impacts of culture on tourism planning, development, management, and marketing. However, the focus has been on material forms of culture such as arts, music, or crafts. The impacts of national culture on tourist behavior and travel decision-making have not been paid much attention. Only in the last two years have cross-cultural issues begun to generate significant interest among academics. An examination of cultural characteristics and differences is extremely important to the tourism industry because today’s tourism environment is becoming increasingly international. Information on the na...