Welcome to our book review site go-pdf.online!

You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.

Sign up

Lifelong Kindergarten
  • Language: en
  • Pages: 203

Lifelong Kindergarten

  • Type: Book
  • -
  • Published: 2018-08-28
  • -
  • Publisher: MIT Press

How lessons from kindergarten can help everyone develop the creative thinking skills needed to thrive in today's society. In kindergartens these days, children spend more time with math worksheets and phonics flashcards than building blocks and finger paint. Kindergarten is becoming more like the rest of school. In Lifelong Kindergarten, learning expert Mitchel Resnick argues for exactly the opposite: the rest of school (even the rest of life) should be more like kindergarten. To thrive in today's fast-changing world, people of all ages must learn to think and act creatively—and the best way to do that is by focusing more on imagining, creating, playing, sharing, and reflecting, just as ch...

Turtles, Termites, and Traffic Jams
  • Language: en
  • Pages: 190

Turtles, Termites, and Traffic Jams

  • Type: Book
  • -
  • Published: 1997-01-22
  • -
  • Publisher: MIT Press

How does a bird flock keep its movements so graceful and synchronized? Most people assume that the bird in front leads and the others follow. In fact, bird flocks don't have leaders: they are organized without an organizer, coordinated without a coordinator. And a surprising number of other systems, from termite colonies to traffic jams to economic systems, work the same decentralized way. Turtles, Termites, and Traffic Jams describes innovative new computational tools that can qhelp people (even young children) explore the workings of such systems—and help them move beyond the centralized mindset.

The Official ScratchJr Book
  • Language: en
  • Pages: 162

The Official ScratchJr Book

ScratchJr is a free, introductory computer programming language that runs on iPads, Android tablets, Amazon tablets, and Chromebooks. Inspired by Scratch, the wildly popular programming language used by millions of children worldwide, ScratchJr helps even younger kids create their own playful animations, interactive stories, and dynamic games. The Official ScratchJr Book is the perfect companion to this free app and makes coding easy and fun for all. Kids learn to program by connecting blocks of code to make characters move, jump, dance, and sing. Each chapter includes several activities that build on one another, culminating in a fun final project. These hands-on activities help kids develop computational-thinking, problem-solving, and design skills. In each activity, you’ll find: –Step-by-step, easy-to-follow directions –Ways to connect the activity with literacy and math concepts –Tips for grown-ups and teachers –Creative challenges to take the learning further By the end of the book, kids will be ready for all sorts of new programming adventures! The ScratchJr app now supports English, Spanish, Catalan, Dutch, French, Italian, and Thai.

Constructionism in Practice
  • Language: en
  • Pages: 394

Constructionism in Practice

  • Type: Book
  • -
  • Published: 2012-11-12
  • -
  • Publisher: Routledge

The digital revolution necessitates, but also makes possible, radical changes in how and what we learn. This book describes a set of innovative educational research projects at the MIT Media Laboratory, illustrating how new computational technologies can transform our conceptions of learning, education, and knowledge. The book draws on real-world education experiments conducted in formal and informal contexts: from inner-city schools and university labs to neighborhoods and after-school clubhouses. The papers in this book are divided in four interrelated sections as follows: * Perspectives in Constructionism further develops the intellectual underpinnings of constructionist theory. This sect...

High Technology and Low-income Communities
  • Language: en
  • Pages: 434

High Technology and Low-income Communities

  • Type: Book
  • -
  • Published: 1999
  • -
  • Publisher: MIT Press

How will low-income communities be affected by the waves of social, economic, political, and cultural change that surround the new information technologies? How can we influence the outcome? This action-oriented book identifies the key issues, explores the evidence, and suggests some answers. Avoiding both utopianism and despair, the book presents the voices of technology enthusiasts and skeptics, as well as social activists. The book is organized into three parts. Part I examines the issues in their socio-technical, economic, and historical contexts. Part II--the core of the book--proposes five initiatives for using computers and electronic communications to benefit low-income urban communi...

Adventures in Modeling
  • Language: en
  • Pages: 188

Adventures in Modeling

  • Type: Book
  • -
  • Published: 2001
  • -
  • Publisher: Unknown

Have you ever wondered how birds flock or forest fires spread? For thousands of years people - from DaVinci to Einstein - have created models to help them better understand patterns and processes in the world around them. Computers make it easier for novices to build and explore their own models - and learn new scientific ideas in the process. Adventures in Modeling introduces you and your students to designing, creating, and investigating models in StarLogo. Computer modeling, the use of computer programs to simulate complex, dynamic systems or events (like population growth or environmental conservation), is a powerful learning tool that is finding a rapidly growing audience among teachers...

The Computer Clubhouse
  • Language: en
  • Pages: 188

The Computer Clubhouse

  • Type: Book
  • -
  • Published: 2009-08-06
  • -
  • Publisher: Unknown

This book is about the computer clubhouse, both the idea and the place that inspires youth to think about themselves as competent, creative, and critical learners. So much of the social life of young people has moved online and participation in the digital public has become an essential part of youth identities. The clubhouse makes an important contribution not just in local urban communities but also as a model for after-school learning environments globally. The book includes a scalable model for providing at-risk youth an array of media design and computing experiences. It also includes examples of media created in the clubhouse, ranging from digital stories, video games, interface designs, and digital art projects.

Super Scratch Programming Adventure! (Scratch 3)
  • Language: en
  • Pages: 160

Super Scratch Programming Adventure! (Scratch 3)

Comics! Games! Programming! Now updated to cover Scratch 3. Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms and homes worldwide. By dragging together colorful blocks of code, kids can learn computer programming concepts and make cool games and animations. The latest version, Scratch 3, features an updated interface, new sprites and programming blocks, and extensions that let you program things like the micro:bit. In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They'll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time. This full-color comic book makes programming concepts like variables, flow control, and subroutines effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer. Covers Scratch 3

Connected Code
  • Language: en
  • Pages: 200

Connected Code

  • Type: Book
  • -
  • Published: 2016-09-02
  • -
  • Publisher: MIT Press

Why every child needs to learn to code: the shift from “computational thinking” to computational participation. Coding, once considered an arcane craft practiced by solitary techies, is now recognized by educators and theorists as a crucial skill, even a new literacy, for all children. Programming is often promoted in K-12 schools as a way to encourage “computational thinking”—which has now become the umbrella term for understanding what computer science has to contribute to reasoning and communicating in an ever-increasingly digital world. In Connected Code, Yasmin Kafai and Quinn Burke argue that although computational thinking represents an excellent starting point, the broader ...

Inventive Minds
  • Language: en
  • Pages: 231

Inventive Minds

  • Type: Book
  • -
  • Published: 2019-04-23
  • -
  • Publisher: MIT Press

Six essays by artificial intelligence pioneer Marvin Minsky on how education can foster inventiveness, paired with commentary by Minsky's former colleagues and students. Marvin Minsky was a pioneering researcher in artificial intelligence whose work led to both theoretical and practical advances. His work was motivated not only by technological advancement but also by the desire to understand the workings of our own minds. Minsky's insights about the mind provide fresh perspectives on education and how children learn. This book collects for the first time six essays by Minsky on children, learning, and the potential of computers in school to enrich children's development. In these essays Min...