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The concept of an intelligent agent - a computational system capable of performing certain tasks autonomously - derived from the growing potential of digital computers in the mid 20th century and had been widely adopted by the early 1990s. Partly in parallel with this concept, the perspective of ambient intelligence (AmI) emerged in the late 1990s. Agent technology and AmI have many similarities, and the main purpose of this book is to provide an overview of the state-of-the-art of the scientific area that integrates these two. The book addresses a wide variety of topics related to agents and AmI, including theoretical, practical, design, implementation, ethical and philosophical issues. The...
Simplicity in nature is the ultimate sophistication. The world's magnificence has been enriched by the inner drive of instincts, the profound drive of our everyday life. Instinct is an inherited behavior that responds to environmental stimuli. Instinctive computing is a computational simulation of biological and cognitive instincts, which influence how we see, feel, appear, think and act. If we want a computer to be genuinely secure, intelligent, and to interact naturally with us, we must give computers the ability to recognize, understand, and even to have primitive instincts. This book, Computing with Instincts, comprises the proceedings of the Instinctive Computing Workshop held at Carnegie Mellon University in the summer of 2009. It is the first state-of-the-art survey on this subject. The book consists of three parts: Instinctive Sensing, Communication and Environments, including new experiments with in vitro biological neurons for the control of mobile robots, instinctive sound recognition, texture vision, visual abstraction, genre in cultures, human interaction with virtual world, intuitive interfaces, exploitive interaction, and agents for smart environments.
Research in multi-agent systems offers a promising technology for problems with networks, online trading and negotiations but also social structures and communication. This is a book on agent and multi-agent technology for internet and enterprise systems. The book is a pioneer in the combination of the fields and is based on the concept of developing a platform to share ideas and presents research in technology in the field and application to real problems. The chapters range over both applications, illustrating the possible uses of agents in an enterprise domain, and design and analytic methods, needed to provide the solid foundation required for practical systems.
Multi-Agent Systems are a promising technology to develop the next generation open distributed complex software systems. The main focus of the research community has been on the development of concepts (concerning both mental and social attitudes), architectures, techniques, and general approaches to the analysis and specification of multi-agent systems. This contribution has been fragmented, without any clear way of “putting it all together”, rendering it inaccessible to students and young researchers, non-experts, and practitioners. Successful multi-agent systems development is guaranteed only if we can bridge the gap from analysis and design to effective implementation. Multi-Agent Programming: Languages, Tools and Applications presents a number of mature and influential multi-agent programming languages, platforms, development tools and methodologies, and realistic applications, summarizing the state of the art in an accessible manner for professionals and computer science students at all levels.
The main aim of this research book is to report a sample of the most recent advances in the field of intelligent interactive systems in knowledge-based environment. The contents of this book include: Introduction to intelligent interactive systems Affective bi-modal intelligent tutoring system Estimation of development costs in intelligent systems Narrative interactive learning Knowledge acquisition for configurable products and services Interaction modalities in mobile contexts Face images classification for human-computer interactions Users modelling for distance learning Group adaptation and group modelling A personalized news aggregator on the web. This book would prove useful to the researchers, professors, research students and practitioners as it reports novel research work on innovative topics in the area of intelligent interactive systems.
This book constitutes the refereed proceedings of the Second European Symposium on Ambient Intelligence, EUSAI 2004, held in Eindhoven, The Netherlands in November 2004. The 36 revised full papers presented were carefully reviewed and selected from 90 submissions. The papers are organized in topical sections on ubiquitous computing: sofware architectures, communication, and distribution; context sensing and machine perception; human computer interaction in ambient intelligence environments; and algorithms, ontologies, and architectures for learning and adaptation.
Many difficult scientific discovery tasks can only be solved in interactive ways, by combining intelligent computing techniques with intuitive and adaptive user interfaces. It is inevitable to use human intelligence in scientific discovery systems: human eyes can capture complex patterns and relationships, along with detecting the exceptional cases in a data set; the human brain can easily manipulate perceptions to make decisions. Ambient intelligence is about this kind of ubiquitous and autonomous human interaction with information. Scientific discovery is a process of creative perception and communication, dealing with questions like: how do we significantly reduce information while maintaining meaning, or how do we extract patterns from massive data and growing data resources. Originating from the SIGCHI Workshop on Ambient Intelligence for Scientific Discovery, this state-of-the-art survey is organized in three parts: new paradigms in scientific discovery, ambient cognition, and ambient intelligence systems. Many chapters share common features such as interaction, vision, language, and biomedicine.
While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms focus on agent autonomy and sophisticated communication capabilities. This volume gives an overview of the current state of the art for people wishing to combine agent technology with (serious) games. This state-of-the-art survey contains a collection of papers presented at AGS 2010; the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended versions of papers from other workshops and from the AAMAS conference. The 14 papers are organized in three topical sections focusing on architectures combining agents and game engines, on the training aspects of the games, on social and organizational aspects of games and agents, respectively.
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This book constitutes the thoroughly refereed post-conference proceedings of the second International Workshop on Interoperability and Open-Source Solutions for the Internet of Things, InterOSS-IoT 2016, held in Stuttgart, Germany, November 7, 2016. The 11 revised full papers presented were carefully reviewed and selected from 17 submissions during two rounds of reviewing. They are organized in topical sections on semantic interoperability, interoperabile architectures and platforms, business models and security, platform performance and applications.