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50 Strategies for Motivating Reluctant Readers ebook
  • Language: en
  • Pages: 90

50 Strategies for Motivating Reluctant Readers ebook

Find concrete ways to support unwilling, unengaged, or struggling readers! This professional resource includes easy-to-implement classroom strategies and activities to help teachers reach reluctant readers. Have your students mastered the art of avoiding reading? Written by English teacher and literacy expert Heidi Crumrine, 50 Strategies for Reluctant Readers gives educators ideas for how to provide a variety of reading opportunities for students who don't like to read. These quick, accessible strategies are based on the science of reading and are perfect for getting readers engaged and excited. From building literacy to fostering a love of reading, this book offers K–12 teachers the support they need to help reluctant readers thrive.

50 Strategies for Motivating Reluctant Readers
  • Language: en
  • Pages: 89

50 Strategies for Motivating Reluctant Readers

Find concrete ways to support unwilling, unengaged, or struggling readers! This professional resource includes easy-to-implement classroom strategies and activities to help teachers reach reluctant readers. Have your students mastered the art of avoiding reading? Written by English teacher and literacy expert Heidi Crumrine, 50 Strategies for Reluctant Readers gives educators ideas for how to provide a variety of reading opportunities for students who don’t like to read. These quick, accessible strategies are perfect for getting readers engaged and excited. From building literacy to fostering a love of reading, this book offers K–12 teachers the support they need to help reluctant readers thrive.

Alfabetización digital e informacional
  • Language: es
  • Pages: 548

Alfabetización digital e informacional

La Universidad se encuentra en pleno progreso desde su tiempo cero; de hecho, halla su carta de naturaleza en la necesidad de mejorar el medio que la nutre y por y para el que existe: la sociedad. Rompiendo las viejas membranas de la enseñanza imperante hasta el siglo XX, las nuevas (r)evoluciones de contenidos y fórmulas, como lo fuera el EEES (o Plan Bolonia) o las TIC, suponen la respuesta a esas actualizadas necesidades docentes y curriculares. Las Humanidades, las Artes, las Ciencias sociales y la Docencia se reescriben, hibridando, gracias a los nuevos lenguajes y herramientas, contenidos otrora lejanos. La nueva Academia es poliédrica, ínter y multi disciplinar, dialógica y colab...

Spirituality Management in the Workplace
  • Language: en
  • Pages: 303

Spirituality Management in the Workplace

The experts here provide conceptual frameworks and guidance by examining the subject in the light of current developments at multiple levels of analysis: individual, organizational, cultural, and in leadership. Spirituality in the workplace considers employees as a whole, in spirit, body, and mind.

The Future of Innovation and Technology in Education
  • Language: en
  • Pages: 336

The Future of Innovation and Technology in Education

This book explores the effective use of information and communication technology (ICT) in teaching and learning. Concept-laden and practice-driven discussions offer insights into the art and practice of employing virtual and augmented reality (VR/AR), electronic devices, social networks and massive open online courses (MOOCs) in education.

Nuevas formas de aprendizaje en la era digital: en busca de una educación inclusiva
  • Language: es

Nuevas formas de aprendizaje en la era digital: en busca de una educación inclusiva

  • Type: Book
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  • Published: Unknown
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  • Publisher: Dykinson

en la sección I, “El proceso de enseñanza aprendizaje en la era digital” se recogen una serie de experiencias donde se ponen de manifiesto que en la sociedad actual, las tecnologías digitales evolucionan a un ritmo acelerado y están expuestas a continuas transformaciones, por lo que surgen nuevas oportunidades de enseñanza-aprendizaje. Este panorama plantea un desafío importante a los distintos agentes educativos que tienen que dar respuesta a las diferentes necesidades del alumnado y desarrollar experiencias pedagógicas innovadoras, tanto desde los contextos de educación formal como no formal, que faciliten el aprendizaje a lo largo y ancho de la vida.En la sección II, de este ...

Applied Pedagogies for Higher Education
  • Language: en
  • Pages: 425

Applied Pedagogies for Higher Education

This open access book critiques real world learning across both the curriculum and extracurricular activities. Drawing on disciplines as diverse as business, health, fashion, sociology and geography, the editors and authors employ a cross-disciplinary approach to examine how this concept is being applied in higher education. Divided into three parts, the authors and contributors analyse broader applications of real world learning, student experience of practicing in a real world setting, and how learning strategies can be employed to engage students in real world learning. The editors and contributors provide up-to-date, cross-disciplinary and international insights into how real world learning could be integrated into the higher education curriculum to support effective, relevant and life-long learning for 21st century students.

Promoting Social and Emotional Learning
  • Language: en
  • Pages: 175

Promoting Social and Emotional Learning

  • Type: Book
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  • Published: 1997
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  • Publisher: ASCD

The authors draw upon scientific studies, theories, site visits, nd their own extensive experiences to describe approaches to social and emotional learning for all levels.

Gamification and Advanced Technology to Enhance Motivation in Education
  • Language: en
  • Pages: 198

Gamification and Advanced Technology to Enhance Motivation in Education

  • Type: Book
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  • Published: 2020
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  • Publisher: Unknown

This book, entitled “Gamification and Advanced Technology to Enhance Motivation in Education”, contains an editorial and a collection of ten research articles that highlight the use of gamification and other advanced technologies as powerful tools for motivation during learning. Motivation is the driving force behind many human activities, especially learning. Motivated students are ready to make a significant mental effort and use deeper and more effective learning strategies. Numerous studies indicate that playing promotes learning, since when fun pervades the learning process, motivation increases and tension is reduced. Therefore, games can be very powerful tools in the improvement of learning processes from three different and complementary perspectives: as tools for teaching content or skills, as an object of the learning project itself and as a philosophy to be taken into account when designing the training process. Each contributions presented in this book falls into one of these categories; that is to say, they all deal with the use of games or related technologies, and they all study how playing enhances motivation in education.

Research and Innovation Forum 2020
  • Language: en
  • Pages: 677

Research and Innovation Forum 2020

This book features research presented and discussed during the Research & Innovation Forum (Rii Forum) 2020. As such, this book offers a unique insight into emerging topics, issues and developments pertinent to the fields of technology, innovation and education and their social impact. Papers included in this book apply inter- and multi-disciplinary approaches to query such issues as technology-enhanced teaching and learning, smart cities, information systems, cognitive computing and social networking. What brings these threads of the discussion together is the question of how advances in computer science – which are otherwise largely incomprehensible to researchers from other fields – can be effectively translated and capitalized on so as to make them beneficial for society as a whole. In this context, Rii Forum and Rii Forum proceedings offer an essential venue where diverse stakeholders, including academics, the think tank sector and decision-makers, can engage in a meaningful dialogue with a view to improving the applicability of advances in computer science.