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Art&D considers changes in art practice due to media, to that new branch of art making known primarily as electronic art. Use of radio and video came first, about 25 years ago, but over the last ten years digital media and network technology have reigned. This new discipline embraces a heterogeneous collection of artistic, technological, and scientific disciplines and is also characterized by inter- and trans-disciplinary collaborations. Electronic art proved a troublesome fit for existing art institutions, necessitating the founding of specialized organizations for the funding and creation of relatively expensive, process-based projects. And they were: digital art laboratories were established around the world with the financial support of governments, arts foundations, industry, scientific programs, and so on. Art&D is a critical consideration of the many artistic, technical and theoretical aspects of making electronic art in such interdisciplinary collaborations. It sets out to describe, in layman's terms, the cultural, social, and political-economic transformations that are the result of the widespread propagation of digital techniques.
In the Netherlands, for decades a bastion of modernism, neomodernism and supermodernism, a contemporary traditionalism has been causing a stir since the 1990s. Traditionalists draw from the past and prefer means that have already proved their worth. Contemporary traditionalism, stripped of all populistic and moralistic arguments for and against, is analysed from different angles, including an international and historical perspective.
The concept of virtual worlds is strongly related to the current innovations of new media communication.ΓΏ As such, it is increasingly imperative to understand the criteria for creating virtual worlds as well as the evolution in system architecture, information visualization and human interaction. Meta-plasticity in Virtual Worlds: Aesthetics and Semantics Concepts provides in-depth coverage of the state-of-the-art among the best international research experiences of virtual world concept creations from a wide range of media culture fields, at the edge of artistic and scientific inquiry and emerging technologies. Written for professionals, researchers, artists and designers, this text is a perfect companion for those who want to improve their understanding of the strategic role of virtual worlds within the development of digital communication.
Throughout history, developments in technology have impacted and transformed the limits of the human sensorium, from the camera obscura to the stereoscope to the multimedia apparatuses of today. In the perspective paintings of the Renaissance, the "train sickness" works of the nineteenth century, and the helicopter view of modern times, artists prove their role as catalysts of the new, as pioneers who, through their incorporation and conscious absorption of new technologies, subtly mediate their introduction into the general consciousness. Technology: Art, Fairs And Theatre takes a broad look at this phenomenon, and shows how science and art have always walked hand in hand.
With his many facets, his virtuosity and his prodigious output, Peter Paul Rubens is one of the giants in the history of art. "Peter Paul Rubens: The Life of Achilles" sheds light on a relatively unfamiliar aspect of Rubens' enormous body of work, a series of tapestries featuring the Greek hero Achilles. Circa 1630-1635, Rubens painted the designs for these remarkable tapestries, depicting eight decisive moments in the life of Achilles. First, he made eight small sketches in oil, some of the finest of his oeuvre. Then the artist and his studio produced large modelli, painted in oil on panels, that further refined his sketches. The exquisite sketches and modelli led finally to magnifications in full-scale cartoons, which were placed under the loom for the tapestry weavers to work from. For the first time, this volume brings together the multiple works that make up the Achilles series, scattered as they are among various public and private collections throughout the world. Here the process from sketch to tapestry is followed in magnificent color illustrations. Accompanying texts consider the genesis, history and iconography of the series.
This book concerns the city and the 'devices' that define the urban environment by their presence, representation or interpretation. The texts offer an interdisciplinary discourse and critique of the complex systems, artifacts, interventions and evidences that can inform our understanding of urban territories; on surfaces, in the margins or within voids. The diverse media of arts practices as well as commercial branding are used to explore narratives that reveal latent characteristics of urban situations that conventional architectural inquiry is unable to do. The subjects covered are presented within a wider framework of urban theory into which are embedded case study examples that outline the practices, processes and interpretations of each theme. The chapters provide a contemporary reading of urban socio-cultural conditions using 'mapping' as a lens to explore and communicate the social phenomena and lived experiences of the dynamic and temporal city. Mapping is developed as a form of critical instrumentality to expose, record and contribute to the understanding of the singular essences of space, place and networks by thematic, cognitive and experiential modes of investigation.
For millions of people around the world, Tibet is a domain of undisturbed tradition, the Dalai Lama a spiritual guide. By contrast, the Tibet Museum opened in Lhasa by the Chinese in 1999 was designed to reclassify Tibetan objects as cultural relics and the Dalai Lama as obsolete. Suggesting that both these views are suspect, Clare E. Harris argues in The Museum on the Roof of the World that for the past one hundred and fifty years, British and Chinese collectors and curators have tried to convert Tibet itself into a museum, an image some Tibetans have begun to contest. This bookis a powerful account of the museums created by, for, or on behalf of Tibetans and the nationalist agendas that ha...
The concepts of "Indonesian architecture" and "architecture in Indonesia" are both quite difficult to pin down. For the architecture of this small country incorporates influences from many important cultures--from India, China and the Middle East to countries in the West--and is therefore extremely multifaceted. In fact, one might reasonably ask whether a "real" Indonesian architecture actually exists, even with reference to the country's vernacular work, which is highly diverse from an ethnic perspective in and of itself. The quest for an authentic Indonesian architecture has in fact been the subject of debate among architects there for many years, especially in regards to the work has been...