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Clairvoyance Chronicles Volume One
  • Language: en
  • Pages: 176

Clairvoyance Chronicles Volume One

  • Type: Book
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  • Published: 2015-10-17
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  • Publisher: Unknown

Old enemies never truly disappear. When they return, peace becomes fragile and clans are on the brink of destruction. Were Saber-toothed Cat Neyla relives her real-life nightmares upon Keno's reappearance. Her longtime nemesis is scheming to overthrow the supernatural society. With Keno's followers growing each day, Fae, Weres, Shifters and others with special gifts, are at risk. In these dark times, everyone must join ranks and keep faith in a better tomorrow. Unfortunately, the price may be high.

Stories in Post-Human Cultures
  • Language: en
  • Pages: 230

Stories in Post-Human Cultures

  • Type: Book
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  • Published: 2019-01-04
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  • Publisher: BRILL

This inter-disciplinary volume represents the collective visions of post-humanist cyberculture scholars.

Dream Crusher
  • Language: en
  • Pages: 148

Dream Crusher

  • Type: Book
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  • Published: 2016-10-16
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  • Publisher: Unknown

Morden Avachk of the Pravos Department is used to dealing with terrorists in the Dantek System. What he didn't expect to find in a weapons cache was preparations for large-scale biological warfare. He and his crew can't face this alone. They need help from the targeted species: the Prisias. Reaching out to High Priestess Vahika and her peers, Morden's team hastily develops a plan in the hopes of stopping the terrorists before they strike. And to hell if Morden's superiors disagree; they have a genocide to prevent.

Virtually Sacred
  • Language: en
  • Pages: 369

Virtually Sacred

Robert Geraci argues that virtual worlds and video games have become a locus for the satisfaction of religious needs, providing many users with communities, a meaningful experience of history and human activity, and a sense of transcendence.

Navigating Cybercultures
  • Language: en
  • Pages: 248

Navigating Cybercultures

  • Type: Book
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  • Published: 2019-01-04
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  • Publisher: BRILL

The papers collected here address the questions about posthumanism, hybridity, humanity, subjectivity, and aesthetics that echo through all of our daily attempts to navigate our rapidly shifting cybercultures.

Fictional Practices of Spirituality I
  • Language: en
  • Pages: 477

Fictional Practices of Spirituality I

»Fictional Practices of Spirituality« provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds - may that be the digital realms of video games and VR applications or the imaginary spaces of life action role-playing and soul-searching practices. It features analyses of spirituality as gameplay facilitator, sacred spaces and architecture in video game geography, religion in video games and spiritual acts and their dramaturgic function in video games, tabletop, or LARP, among other topics. The contributors offer a first-time ever comprehensive overview of play-rites as spiritual incentives and playful spirituality in various medial incarnations.

Cultural Perspectives of Video Games: From Desiger to Player
  • Language: en
  • Pages: 207

Cultural Perspectives of Video Games: From Desiger to Player

  • Type: Book
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  • Published: 2020-09-25
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  • Publisher: BRILL

Understanding that video games are a fundamentally human creation, in this volume international scholars, designers, developers, and most importantly gamers, share with us their common connection though video game culture.

Grief in Contemporary Horror Cinema
  • Language: en
  • Pages: 231

Grief in Contemporary Horror Cinema

Over the course of the past two decades, horror cinema around the globe has become increasingly preoccupied with the concept of loss. Grief in Contemporary Horror Cinema: Screening Loss examines the theme of grief as it is represented in both indie and mainstream films, including works such as Jennifer Kent's watershed film The Babadook, Juan Antonio Bayona's award-sweeping El orfanato, Ari Aster's genre-straddling Midsommar, and Lars von Trier's visually stunning Melancholia. Analyzing depictions of grief ranging from the intimate grief of a small family to the collective grief of an entire nation, the essays illustrate how these works serve to provide unity, catharsis, and—sometimes—healing.

Madness, Bureaucracy and Gender in Mumbai, India
  • Language: en
  • Pages: 328

Madness, Bureaucracy and Gender in Mumbai, India

Regional mental hospitals in India are perceived as colonial artefacts in need of reformation. In the last two decades, there has been discussion around the maltreatment of patients, corruption and poor quality of mental health treatment in these institutions. This ethnography scrutinizes the management of madness in one of these asylum-like institutions in the context of national change and the global mental health movement. The author explores the assembling and impact of psychiatric, bureaucratic, gendered and queer narratives in and around the hospital. Finally, the author attempts to reconcile social anthropology and psychiatry by scrutinising their divergent approaches towards ‘mad narratives’.

Star Wars
  • Language: de
  • Pages: 192

Star Wars

Cet ouvrage s'intéresse à Star Wars non seulement comme la saga cinématographique créée par George Lucas en 1977, mais aussi comme une franchise média cruciale dans les industries créatives. Il s'agit d'analyser les possibles influences et lectures qui traversent les films et les nombreuses productions annexes, et ensuite de les confronter au marketing qui a transformé un long métrage de Science Fiction en 'marque' déclinable sous diverses formes. Le fandom généré par Star Wars est aussi exploré dans ses comportements et ses pratiques vis à vis de l'univers média officiel. Ce mémoire a été originellement réalisé en 2008 dans le cadre d'un Master 2 recherche en études cinématographiques et audiovisuelles à Paris III Sorbonne Nouvelle.