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Semesta tidak akan pernah berdusta tentang riuhnya pertanda pada setiap lika-liku garis cerita seseorang. Ia tak pernah lupa menitipkan pesan pada angin yang gemeresik. Ia pun kerap berbisik pada bulan yang tersenyum di balik pekatnya malam. Malam tak pernah lelah menawarkan celah untuk berkeluh kesah. Pendar cahaya bulan selalu sanggup merayu pilu agar tidak berubah menjadi sembilu. Lula batin yang belum sempat ditemukan penawarnya, harus bertambah perih dengan kepergian satu per satu orang-orang tercinta. Roda waktu semakin menggenapkan dilema tatkala takdir hadirkan kembali sosok istimewa di masa lalu. Upaya terus keras untuk bertahan pada akhirnya mengantarkan pada titik pebcerahan bahwa Tuhan tidak pernah membiarkan setiap kisah berlalu tanpa alasa.
Tempo perjalanan hidup manusia terkadang merangkak lambat, tak jarang juga cepat melesat bagai kilat. Itu semua tergantung harmoni dan ritme pikiran, hati, dan jejak langkah yang kita tempa. Saat melodi cinta yang terdengar, tentu bunga-bunga bermekaran dalam taman hati. Demikian pula saat nada menyayat rasa, derai air mata pun berubah menjadi lautan duka. Namun, apapun lagu yang sedang bersenandung dalam panggung hidupmu, tetaplah tersenyu, dan nikmati setiap sensai rasa. Karena alunan musik takdir semesta akan membawamu pada puncak sejatinya jiwa.
Kisah seorang anak gadis korban ketidakharmonisan kedua orang tuanya. Kurangnya kasih sayang dan perhatian, serta pertengkaran yang setiap hari terjadi, membuat si anak menjadi liar dan mencari kesenangan di luar rumah.
For the vigilant writer, driven publisher or game designer, Volume 3 of the Gygaxian Fantasy World series drives forward the gathering host of information brought to you by the Gygaxian Fantasy World series. From the encampments of common folk and wanderers to the teeming streets of walled towns, this work brings the fantastic world of magic to life. Game designers captain their own creations when they master knowledge of the high and low, the hamlets and towns, cities and castles and all that accompanies life in a world of our own imagining. More than that, Everyday Life breathes strength into the arms of your imaginings with pirates and palace life, eating and entertainment, villains and vagabonds, communications and commerce. Whatever is found in the daily life of a typical fantasy world is covered herein. Sound the note of world creation with Gary Gygax's Everyday Life.
Most managers in most organizations in most countries are men. This book is the first international work to address the relationships between men, masculinities and managements. It examines the processes through which gendered managerial structures, cultures and practices are reproduced. Exploring top and middle managers, entrepreneurs, corporate executives, and public and private sector managers, the book breaks new ground by critically examining the gendered power processes that have largely been assumed and ignored by conventional organizational and management theory. As well as providing new insights into how managements and masculinities may reinforce each other, this challenging book ultimately explores the ways in w
At the age of 14, Sabirul Islam became an entrepreneur by founding a web design company, whilst growing up in an underprivileged area of East London. When he was 16, he was lecturing teenagers at schools, colleges and universities about what it takes to become a young entrepreneur. In this book, Sabirul Islam presents 25 individuals, who all started out as entrepreneurs in their teenage years, and who have recently gone on to become successful and inspiring role models. Each young entrepreneur is profiled and answers questions about their journey and successes, providing rare insights into and lessons from the world of young entrepreneurs. Those profiled come from all over the world – Europe, the US, Asia and Australia. Branded the “lost generation”, this book will challenge and inspire young people of today to create a successful and fulfilling future for themselves.
This second volume in the Gygaxian Fantasy Worlds series marshals a veritable host of information for the game designer. Unburdened with flavor text this tome is a collection of militantly organized definitions, lists, tables and charts with an army of information from the mundane to the extraordinary. The World Builder covers outdoor settings, indoor living settings, merchandise with a completely illustrated armor and weapons section and everyday facts from the government structure to the tensile strength of rope.