Welcome to our book review site go-pdf.online!

You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.

Sign up

A Second Chance at Sarah
  • Language: en
  • Pages: 99

A Second Chance at Sarah

As his wife Sarah lies dying, John makes a deal with a demon for a desperate chance to save her! Transported to their childhood, John gets a single day to prevent the tragedy that led to Sarah’s present-day doom, all while trying to convince her that he really is who he says! * An original graphic novel from the Last of Us creative director!

The Last of Us: American Dreams #2
  • Language: en
  • Pages: 25

The Last of Us: American Dreams #2

The essential tie-in story for the latest Naughty Dog release continues! Ellie has freed herself from the oppressionand safetyof her school. Outside, she discovers the wondrous remains of the pre-pandemic world . . . and encounters the new dangers that lurk in its remains. Co-scripted by Naughty Dog creative director Neil Druckmann! A deeper look into the world of _The Last of Us_! Drawn by critically acclaimed and fan-favorite artist Faith Erin Hicks!

The Last of Us: American Dreams #3
  • Language: en
  • Pages: 25

The Last of Us: American Dreams #3

Fleeing a mall turned war zone, Ellie and Riley find themselves caught between the military and the Fireflies-and a nest of infected! Cowritten by Naughty Dog Games art director Neil Druckmann! Essential chapter of the year's hottest game! Naughty Dog's Award-winning game now comes to comics!

The Last of Us: American Dreams #1
  • Language: en
  • Pages: 24

The Last of Us: American Dreams #1

The comics-exclusive prequel to the new game from Naughty Dog! Creative director Neil Druckmann teams with breakout comics star Faith Erin Hicks to present the story of thirteen-year-old Ellie's life in a violent, postpandemic world. A newcomer at a military boarding school, Ellie is reluctant to toe the line, which earns her new enemiesand her first glimpse of the world outside. Must-read tie-in to the upcoming release from Naughty Dog! Coscripted by _The Last of Us_ creative director Neil Druckmann.

The Last of Us: American Dreams
  • Language: en
  • Pages: 106

The Last of Us: American Dreams

The prequel comics story to the beloved game from Naughty Dog, The Last of Us, which inspired the hit HBO series! Creative director Neil Druckmann teams with breakout comics star Faith Erin Hicks to present the story of thirteen-year-old Ellie's life in a violent, postpandemic world. Nineteen years ago, a parasitic fungal outbreak killed the majority of the world's population, forcing survivors into a handful of quarantine zones. Thirteen-year-old Ellie has grown up in this violent, postpandemic world, and her disrespect for the military authority running her boarding school earns her new enemies, a new friend in fellow rebel Riley, and her first trip into the outside world. The official lead-in to the video game from Faith Erin Hicks (The Adventures of Superhero Girl, Avatar: The Last Airbender, Pumpkinheads, The Nameless City) and Naughty Dog's Neil Druckmann! Includes behind-the-scenes concept sketches and designs! Collects The Last of Us: American Dreams #1—#4.

The Last of Us: American Dreams #4
  • Language: en
  • Pages: 24

The Last of Us: American Dreams #4

Ellie and Riley thought they'd found a home with the Fireflies. Instead, they find themselves imprisoned, threatened with death unless they can prove their allegiance. Don't miss the thrilling finale to this essential chapter of _The Last of Us_! Cowritten by _The Last of Us_'s creative director, Neil Druckmann! Essential story from the blockbuster game IGN gave 10/10! Naughty Dog's _Uncharted_ series has sold over 17 million copies!

The Art of The Last of Us
  • Language: en
  • Pages: 179

The Art of The Last of Us

  • Categories: Art

Naughty Dog Studios and Dark Horse proudly present the essential companion to The Last of Us, a richly detailed and compelling game set in a postpandemic world where humans have become an endangered species. Featuring concept art, character designs, and astonishing settings and landscapes, The Art of The Last of Us provides a unique look at one of the gaming world's most eagerly anticipated titles. * A must-have companion to the game. * Incredible full-color artwork! * The latest project from Naughty Dog Studios. * The Last of Us swept the top Game Critics awards at 2012's E3 conference.

A Second Chance at Sarah
  • Language: en
  • Pages: 99

A Second Chance at Sarah

"As his wife, Sarah, lies dying, Johnny gets a chance to save her--but at a terrible price. Transported to the past, Johnny finds himself in habiting his own teenage body, with a single day to prevent the tragedy that led to Sarah's present-day doom, all while trying to convince her that he really is who he says, "--Back cover.

The Art of Naughty Dog
  • Language: en
  • Pages: 194

The Art of Naughty Dog

  • Categories: Art

Naughty Dog are responsible for developing some of the most iconic games of this generation including Crash Bandicoot, Jak and Daxter and Uncharted. Now they invite you on a 30-year retrospective tour with this beautifully designed volume. Charting their 30-year history from being the precocious pup of the gaming world, to their current status as one of the industry's pedigree breeds, The Art of Naughty Dog is a comprehensive guide to one of the most influential game developers in the world. This volume collects decades of production art, essays and inside stories.

Decoding The Last of Us
  • Language: en
  • Pages: 459

Decoding The Last of Us

How far would I go for love? This profound question drives the visceral storytelling of The Last of Us. Love is the central theme for people like us. We find it in literature, cinema, TV series, the most extravagant reality shows and, in this case, video games. After disrupting the adventure game formula with the acclaimed Uncharted series, Naughty Dog changed its recipe in 2013 with The Last of Us, embracing the post-apocalyptic genre. Seven years later, The Last of Us Part II offered a more radical and divisive experience, but still focused on people, their motivations and their flaws. With the book "Decoding The Last of Us: The Remnants of Humanity", author Nicolas Deneschau invites us to grasp all the complexity behind the design of these titles, as well as the meticulousness of their authors and development teams. He analyses the many ways The Last of Us can be read and considers the important role the diptych played in the transformation of the blockbuster video game.