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The Proteus Paradox
  • Language: en
  • Pages: 262

The Proteus Paradox

A surprising assessment of the ways that virtual worlds are entangled with human psychology

The Gamification Revolution: How Leaders Leverage Game Mechanics to Crush the Competition
  • Language: en
  • Pages: 257

The Gamification Revolution: How Leaders Leverage Game Mechanics to Crush the Competition

THE REVOLUTION WILL BE GAMIFIED MASTER THE GAMIFIED STRATEGIES THAT WILL TRANSFORM YOUR BUSINESS--OR BE LEFT BEHIND Gamification: It's the hottest new strategy in business, and for good reason--it's helping leading companies create unprecedented engagement with customers and employees. Gamification uses the latest innovations from game design, loyalty programs, and behavioral economics to help you cut through the noise and transform your organization into a lean, mean machine ready to fight the battle for user attention and loyalty. With The Gamification Revolution you'll learn how top companies: Recruit and retain the best talent from the gamer generation and beyond Train employees and driv...

Games User Research
  • Language: en
  • Pages: 549

Games User Research

Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX. This means that Games User Research is essential and integral to the production of games and to shape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX. Until now, the knowledge in Games User Research and Game UX has be...

Digital Culture, Play, and Identity
  • Language: en
  • Pages: 313

Digital Culture, Play, and Identity

  • Type: Book
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  • Published: 2008
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  • Publisher: MIT Press

"This book examines the complexity of World of Warcraft from a variety of perspectives, exploring the cultural and social implications of the proliferation of ever more complex digital gameworlds.The contributors have immersed themselves in the World of Warcraft universe, spending hundreds of hours as players (leading guilds and raids, exploring moneymaking possibilities in the in-game auction house, playing different factions, races, and classes), conducting interviews, and studying the game design - as created by Blizzard Entertainment, the game's developer, and as modified by player-created user interfaces. The analyses they offer are based on both the firsthand experience of being a resi...

Avatars at Work and Play
  • Language: en
  • Pages: 287

Avatars at Work and Play

Avatars at Work and Play brings together contributions from leading social scientists and computer scientists who have conducted research on virtual environments used for collaboration and online gaming. They present a well-rounded and state-of-the-art overview of current applications of multi-user virtual environments, ranging from highly immersive virtual reality systems to internet-based virtual environments on personal computers. The volume is a follow-up to a previous essay collection, ‘The Social Life of Avatars’, which explored general issues in this field. This collection goes further, examining uses of shared virtual environments in practical settings such as scientific collabor...

Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends
  • Language: en
  • Pages: 389

Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends

  • Type: Book
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  • Published: 2012-01-31
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  • Publisher: IGI Global

Gaming has long been a means for humans to share knowledge, learn new concepts, and escape the constraints of reality. Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends investigates the role of games and computer-mediated simulations in a variety of environments, including education, government, and business. Exploring psychological, social, and cultural implications of games and simulations, as well as policies related to their design and development, this reference aims to support the work of researchers in this growing field, as well as bridge the gap between theory and practice in the application of electronic games to everyday situations.

Designing Virtual Worlds
  • Language: en
  • Pages: 768

Designing Virtual Worlds

  • Type: Book
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  • Published: 2004
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  • Publisher: New Riders

This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.

Platform Capitalism
  • Language: en
  • Pages: 180

Platform Capitalism

What unites Google and Facebook, Apple and Microsoft, Siemens and GE, Uber and Airbnb? Across a wide range of sectors, these firms are transforming themselves into platforms: businesses that provide the hardware and software foundation for others to operate on. This transformation signals a major shift in how capitalist firms operate and how they interact with the rest of the economy: the emergence of ‘platform capitalism’. This book critically examines these new business forms, tracing their genesis from the long downturn of the 1970s to the boom and bust of the 1990s and the aftershocks of the 2008 crisis. It shows how the fundamental foundations of the economy are rapidly being carved up among a small number of monopolistic platforms, and how the platform introduces new tendencies within capitalism that pose significant challenges to any vision of a post-capitalist future. This book will be essential reading for anyone who wants to understand how the most powerful tech companies of our time are transforming the global economy." Also available as an audiobook.

Unstoppable
  • Language: en
  • Pages: 266

Unstoppable

  • Type: Book
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  • Published: 2012-10-02
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  • Publisher: WaterBrook

New York Times bestseller Being unstoppable is about believing and achieving. It’s about having faith in yourself, your talents and your purpose and, most of all, in God’s great love and His divine plan for your life. Millions around the world recognize the smiling face and inspirational message of Nick Vujicic. Despite being born without arms or legs, Nick’s challenges have not kept him from enjoying great adventures, a fulfilling and meaningful career, and loving relationships. Nick has overcome trials and hardships by focusing on the promises that he was created for a unique and specific purpose, that his life has value and is a gift to others, and that no matter the despair and har...

Refractions
  • Language: en
  • Pages: 224

Refractions

  • Type: Book
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  • Published: 2018-11-26
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  • Publisher: Unknown

This collection can be used both as a source for actors and students, or as a primer on diverse Canadian theatre and an entry point into new works. Refractions: Scenes includes work by Michaela di Cesare, Rob Salerno, Lisa Codrington, Patti Flather, Ciarán Myers, Reneltta Arluk, Colleen Murphy, Deidre Walton, David Yee, and many more.