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Games and Ethics
  • Language: en
  • Pages: 256

Games and Ethics

The number of digital gamers is increasing worldwide, but public debates about digital games commonly focus on questionable game content or problematic gaming behavior. This book offers a broader ethical perspective on digital game cultures, presenting theoretical and empirical work on the ethical dimensions of the development, production and distribution of digital games, as well as issues relating to responsible gaming and the pedagogical use of digital games. Questions of the communicative-cultural change in game cultures are linked with questions of media education and media ethics. With such a comprehensive approach, the volume promotes ethical discourse on digital game cultures.

Report
  • Language: en
  • Pages: 1340

Report

  • Type: Book
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  • Published: Unknown
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  • Publisher: Unknown

None

Report
  • Language: en
  • Pages: 1762

Report

  • Type: Book
  • -
  • Published: Unknown
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  • Publisher: Unknown

None

The Routledge Companion to Narrative Theory
  • Language: en
  • Pages: 781

The Routledge Companion to Narrative Theory

The Routledge Companion to Narrative Theory brings together top scholars in the field to explore the significance of narrative to pressing social, cultural, and theoretical issues. How does narrative both inform and limit the way we think today? From conspiracy theories and social media movements to racial politics and climate change future scenarios, the reach is broad. This volume is distinctive for addressing the complicated relations between the interdisciplinary narrative turn in the academy and the contemporary boom of instrumental storytelling in the public sphere. The scholars collected here explore new theories of causality, experientiality, and fictionality; challenge normative modes of storytelling; and offer polemical accounts of narrative fiction, nonfiction, and video games. Drawing upon the latest research in areas from cognitive sciences to complexity theory, the volume provides an accessible entry point for those new to the myriad applications of narrative theory and a point of departure for new scholarship.

Gender In Games
  • Language: de
  • Pages: 226

Gender In Games

  • Type: Book
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  • Published: 2014
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  • Publisher: Unknown

None

Brill's New Pauly
  • Language: en
  • Pages: 566

Brill's New Pauly

  • Type: Book
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  • Published: 2002
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  • Publisher: Unknown

This is volume 14 of BRILL'S NEW PAULY, the encyclopaedia devoted to Greco-Roman antiquity.

Heartbreakers: Stories Of Ouch 24
  • Language: tl

Heartbreakers: Stories Of Ouch 24

Psicom Publishing Inc

Interactive Stories and Video Game Art
  • Language: en
  • Pages: 218

Interactive Stories and Video Game Art

  • Type: Book
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  • Published: 2017-01-20
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  • Publisher: CRC Press

The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming’s principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.

Clash of Realities 2015/16
  • Language: en
  • Pages: 639

Clash of Realities 2015/16

Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the international research conference "Clash of Realities" in 2015 and 2016 by more than a hundred international speakers, academics as well as artists. This volume represents the best contributions - by, inter alia, Janet H. Murray, David OReilly, Eric Zimmerman, Thomas Elsaesser, Lorenz Engell, Susana Tosca, Miguel Sicart, Frans Mäyrä, and Mark J.P. Wolf.

Computerspielforschung: Interdisziplinäre Einblicke in das digitale Spiel und seine kulturelle Bedeutung
  • Language: de
  • Pages: 409

Computerspielforschung: Interdisziplinäre Einblicke in das digitale Spiel und seine kulturelle Bedeutung

Computerspiele sind ein wichtiger Bestandteil der digitalisierten Medienkultur der Gegenwart. Seit der Jahrtausendwende ist auch das wissenschaftliche Interesse an digitalen Spielen und ihrer lebensweltlichen Bedeutung gestiegen. Die Digital Game Studies sind interdisziplinär angelegt, und der vorliegende Sammelband vermittelt einen breiten Einblick in aktuelle Ansätze, Modelle, Methoden und Ergebnisse verschiedener beteiligter Fachdisziplinen.