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First Person
  • Language: en
  • Pages: 360

First Person

  • Type: Book
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  • Published: 2004
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  • Publisher: MIT Press

The relationship between story and game, and related questions of electronic writing and play, examined through a series of discussions among new media creators and theorists.

Expressive Processing
  • Language: en
  • Pages: 500

Expressive Processing

  • Type: Book
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  • Published: 2009
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  • Publisher: MIT Press

From the complex city-planning game SimCity to the virtual therapist Eliza: how computational processes open possibilities for understanding and creating digital media.

The New Media Reader
  • Language: en
  • Pages: 870

The New Media Reader

  • Type: Book
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  • Published: 2003-02-14
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  • Publisher: MIT Press

A sourcebook of historical written texts, video documentation, and working programs that form the foundation of new media. This reader collects the texts, videos, and computer programs—many of them now almost impossible to find—that chronicle the history and form the foundation of the still-emerging field of new media. General introductions by Janet Murray and Lev Manovich, along with short introductions to each of the texts, place the works in their historical context and explain their significance. The texts were originally published between World War II—when digital computing, cybernetic feedback, and early notions of hypertext and the Internet first appeared—and the emergence of ...

Software Studies
  • Language: en
  • Pages: 349

Software Studies

  • Type: Book
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  • Published: 2008
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  • Publisher: MIT Press

This collection of short expository, critical and speculative texts offers a field guide to the cultural, political, social and aesthetic impact of software. Experts from a range of disciplines each take a key topic in software and the understanding of software, such as algorithms and logical structures.

Your Computer Is on Fire
  • Language: en
  • Pages: 417

Your Computer Is on Fire

  • Type: Book
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  • Published: 2021-03-09
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  • Publisher: MIT Press

Technology scholars declare an emergency: attention must be paid to the inequality, marginalization, and biases woven into our technological systems. This book sounds an alarm: we can no longer afford to be lulled into complacency by narratives of techno-utopianism, or even techno-neutrality. We should not be reassured by such soothing generalities as "human error," "virtual reality," or "the cloud." We need to realize that nothing is virtual: everything that "happens online," "virtually," or "autonomously" happens offline first, and often involves human beings whose labor is deliberately kept invisible. Everything is IRL. In Your Computer Is on Fire, technology scholars train a spotlight on the inequality, marginalization, and biases woven into our technological systems.

Expressive Processing
  • Language: en
  • Pages: 500

Expressive Processing

  • Type: Book
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  • Published: 2012-02-10
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  • Publisher: MIT Press

From the complex city-planning game SimCity to the virtual therapist Eliza: how computational processes open possibilities for understanding and creating digital media. What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough—or should we look further? In Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is essential. Wardrip-Fruin looks at “expressive processing” by examining specific works of digital media ranging from the simulated therapist Eliza to the complex city-planning game SimCity. Digital media, he contends, offer particularly intelligible examples of things we need to understand about software in general; if we understand, for instance, the capabilities and histories of artificial intelligence techniques in the context of a computer game, we can use that understanding to judge the use of similar techniques in such higher-stakes social contexts as surveillance.

Narrative as Virtual Reality 2
  • Language: en
  • Pages: 304

Narrative as Virtual Reality 2

  • Type: Book
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  • Published: 2015-12
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  • Publisher: JHU Press

"In this completely revised edition, Ryan reflects on the developments that have taken place over the past fifteen years in terms of both theory and practice and focuses on the increase of narrativity in video games and its corresponding loss in experimental digital literature."--Page [4] of cover.

Reading Moving Letters
  • Language: en
  • Pages: 385

Reading Moving Letters

»Digital media« is increasingly finding its way into the discussions of the humanities classroom. But while there is a number of grand theoretical texts about digital literature there as yet is little in the way of resources for discussing the down-to-earth practices of research, teaching, and curriculum necessary for this work to mature. This book presents contributions by scholars and teachers from different countries and academic environments who articulate their approach to the study and teaching of digital literature and thus give a broader audience an idea of the state-of-the-art of the subject matter also in international comparison.

Intertwingled
  • Language: en
  • Pages: 157

Intertwingled

  • Type: Book
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  • Published: 2015-07-03
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  • Publisher: Springer

This engaging volume celebrates the life and work of Theodor Holm “Ted” Nelson, a pioneer and legendary figure from the history of early computing. Presenting contributions from world-renowned computer scientists and figures from the media industry, the book delves into hypertext, the docuverse, Xanadu and other products of Ted Nelson’s unique mind. Features: includes a cartoon and a sequence of poems created in Nelson’s honor, reflecting his wide-ranging and interdisciplinary intellect; presents peer histories, providing a sense of the milieu that resulted from Nelson’s ideas; contains personal accounts revealing what it is like to collaborate directly with Nelson; describes Nelson’s legacy from the perspective of his contemporaries from the computing world; provides a contribution from Ted Nelson himself. With a broad appeal spanning computer scientists, science historians and the general reader, this inspiring collection reveals the continuing influence of the original visionary of the World Wide Web.

How Pac-Man Eats
  • Language: en
  • Pages: 382

How Pac-Man Eats

  • Type: Book
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  • Published: 2020-12-15
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  • Publisher: MIT Press

How the tools and concepts for making games are connected to what games can and do mean; with examples ranging from Papers, Please to Dys4ia. In How Pac-Man Eats, Noah Wardrip-Fruin considers two questions: What are the fundamental ways that games work? And how can games be about something? Wardrip-Fruin argues that the two issues are related. Bridging formalist and culturally engaged approaches, he shows how the tools and concepts for making games are connected to what games can and do mean.