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Handbook of Research on Immersive Digital Games in Educational Environments
  • Language: en
  • Pages: 719

Handbook of Research on Immersive Digital Games in Educational Environments

  • Type: Book
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  • Published: 2018-08-31
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  • Publisher: IGI Global

Education is increasingly being involved with technological resources in order to meet the needs of emerging generations, consequently changing the way people teach and learn. Game-based learning is a growing aspect of pedagogical practice, and it is important to disseminate research trends and innovations in this field. The Handbook of Research on Immersive Digital Games in Educational Environments provides emerging research exploring the theoretical and practical aspects of digital games and technological resources and applications within contemporary education. Featuring coverage on a broad range of topics such as digital integration, educational simulation, and learning theories, this book is ideally designed for teachers, pre-service teachers, students, educational researchers, and education software developers seeking current research on diverse immersive platforms and three-dimensional environments that support the creation of digital games and other applications to improve teaching and learning processes.

Encyclopedia of Information Science and Technology, Fourth Edition
  • Language: en
  • Pages: 8356

Encyclopedia of Information Science and Technology, Fourth Edition

  • Type: Book
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  • Published: 2017-06-20
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  • Publisher: IGI Global

In recent years, our world has experienced a profound shift and progression in available computing and knowledge sharing innovations. These emerging advancements have developed at a rapid pace, disseminating into and affecting numerous aspects of contemporary society. This has created a pivotal need for an innovative compendium encompassing the latest trends, concepts, and issues surrounding this relevant discipline area. During the past 15 years, the Encyclopedia of Information Science and Technology has become recognized as one of the landmark sources of the latest knowledge and discoveries in this discipline. The Encyclopedia of Information Science and Technology, Fourth Edition is a 10-v...

Handbook of Research on Teaching With Virtual Environments and AI
  • Language: en
  • Pages: 850

Handbook of Research on Teaching With Virtual Environments and AI

  • Type: Book
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  • Published: 2021-02-19
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  • Publisher: IGI Global

The increasingly pervasive use of digital technology has catapulted society into an interconnected world where the natural boundaries between humankind and machine, virtual and real, individual and community have become less perceptible. As individuals interact with different digital technologies, they must build a digital intelligence, which must be further cultivated as it is a key competency for the future of school and work. Digital intelligence includes understanding the mutual strengths between people and technology, as well as developing an awareness in the use of digital tools in order to avoid common threats such as cyberbullying, addiction to video games, techno-stress, and more. A...

Natural Language Processing: Concepts, Methodologies, Tools, and Applications
  • Language: en
  • Pages: 1736

Natural Language Processing: Concepts, Methodologies, Tools, and Applications

  • Type: Book
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  • Published: 2019-11-01
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  • Publisher: IGI Global

As technology continues to become more sophisticated, a computer’s ability to understand, interpret, and manipulate natural language is also accelerating. Persistent research in the field of natural language processing enables an understanding of the world around us, in addition to opportunities for manmade computing to mirror natural language processes that have existed for centuries. Natural Language Processing: Concepts, Methodologies, Tools, and Applications is a vital reference source on the latest concepts, processes, and techniques for communication between computers and humans. Highlighting a range of topics such as machine learning, computational linguistics, and semantic analysis, this multi-volume book is ideally designed for computer engineers, computer and software developers, IT professionals, academicians, researchers, and upper-level students seeking current research on the latest trends in the field of natural language processing.

Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments
  • Language: en
  • Pages: 691

Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments

  • Type: Book
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  • Published: 2017-05-17
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  • Publisher: IGI Global

Modern technology has enhanced many aspects of life, including classroom education. By offering virtual learning experiences, educational systems can become more efficient and effective at teaching the student population. The Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments highlights program developments in the realm of digital worlds in educational settings. Featuring pedagogical methods and topics relating to cooperative learning, hands-on curriculum, and meta-cognitive dimensions, this publication is a critical reference source for pre-service and in-service teachers, school administrators, higher education faculty, and researchers interested in virtual reality incorporation in the classroom.

Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration
  • Language: en
  • Pages: 403

Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration

  • Type: Book
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  • Published: 2019-07-10
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  • Publisher: Springer

This two-volume set LNCS 11590 and 11591 constitutes the refereed proceedings of the 6th International Conference on Learning and Collaboration Technologies, LCT 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCII 2019, in Orlando, FL, USA in July 2019. The 1274 full papers 209 posters presented at the HCII 2019 conferences were carefully reviewed and selected from 5029 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of applications areas. The papers in this volume are organized in the following topical sections: mobile and ubiquitous learning; virtual reality and augmented reality systems for learning; and collaborative technology.

Virtual Reality in Education: Breakthroughs in Research and Practice
  • Language: en
  • Pages: 873

Virtual Reality in Education: Breakthroughs in Research and Practice

  • Type: Book
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  • Published: 2019-04-01
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  • Publisher: IGI Global

Modern technology has infiltrated many facets of society, including educational environments. Through the use of virtual learning, educational systems can become more efficient at teaching the student population and break down cost and distance barriers to reach populations that traditionally could not afford a good education. Virtual Reality in Education: Breakthroughs in Research and Practice is an essential reference source on the uses of virtual reality in K-12 and higher education classrooms with a focus on pedagogical and instructional outcomes and strategies. Highlighting a range of pertinent topics such as immersive virtual learning environments, virtual laboratories, and distance education, this publication is an ideal reference source for pre-service and in-service teachers, school administrators, principles, higher education faculty, K-12 instructors, policymakers, and researchers interested in virtual reality incorporation in the classroom.

Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning
  • Language: en
  • Pages: 702

Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning

  • Type: Book
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  • Published: 2016-05-23
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  • Publisher: IGI Global

As society continues to experience increases in technological innovations, various industries must rapidly adapt and learn to incorporate these advances. When utilized effectively, the use of computer systems in educational settings creates a richer learning environment for students. The Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning is a critical reference source for the latest research on the application of virtual reality in educational environments and how the immersion into three-dimensional settings enhances student motivation and interaction. Exploring innovative techniques and emerging trends in virtual learning and hypermedia, this book is ideally designed for researchers, developers, upper-level students, and educators interested in the incorporation of immersive technologies in the learning process.

Learning and Collaboration Technologies. Designing Learning Experiences
  • Language: en
  • Pages: 456

Learning and Collaboration Technologies. Designing Learning Experiences

  • Type: Book
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  • Published: 2019-07-10
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  • Publisher: Springer

This two-volume set LNCS 11590 and 11591 constitutes the refereed proceedings of the 6th International Conference on Learning and Collaboration Technologies, LCT 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCII 2019, in Orlando, FL, USA in July 2019. The 1274 full papers and 209 posters presented at the HCII 2019 conferences were carefully reviewed and selected from 5029 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of applications areas. The papers in this volume are organized in the following topical sections: designing and evaluating learning experiences; theoretical and pedagogical approaches in technology-enhanced learning; cognitive and psychological issues in learning; and technology in STEM education.

Learner Experience and Usability in Online Education
  • Language: en
  • Pages: 330

Learner Experience and Usability in Online Education

  • Type: Book
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  • Published: 2018-05-11
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  • Publisher: IGI Global

In online education, there is a challenge to not only meet the pedagogical aspects of digital education but also to understand the user experience within learning platforms and student interaction. Through online functions and advanced technology, a student's learning style can be enhanced. Learner Experience and Usability in Online Education provides emerging research on the design, implementation, and evaluation of user experience in online learning systems. While highlighting topics such as computer-based assessments, educational digital technologies, and immersive learning environments, this publication explores the human-computer interaction in the educational realm. This book is an important resource for educators, school administrators, academicians, researchers, and students seeking current research on the role of positive user experience in educational learning systems.