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Advances in Visual Computing
  • Language: en
  • Pages: 856

Advances in Visual Computing

  • Type: Book
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  • Published: 2007-11-22
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  • Publisher: Springer

The two volume set LNCS 4841 and LNCS 4842 constitutes the refereed proceedings of the Third International Symposium on Visual Computing, ISVC 2007, held in Lake Tahoe, NV, USA, in November 2007. The 77 revised full papers and 42 poster papers presented together with 32 full and five poster papers of six special tracks were carefully reviewed and selected. The papers cover the four main areas of visual computing: vision, graphics, visualization, and virtual reality.

Displays
  • Language: en
  • Pages: 600

Displays

  • Type: Book
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  • Published: 2016-04-19
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  • Publisher: CRC Press

In the last decade, new displays have been developed at an ever-increasing pace: bulky cathode ray tubes have been replaced by flat panels and mobile phones, tablets, and navigation systems have proliferated. Seeing this explosion raises tantalizing questions about the future evolution of visual displays:Will printed displays be sold by the square

Spatial Augmented Reality
  • Language: en
  • Pages: 386

Spatial Augmented Reality

  • Type: Book
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  • Published: 2005-08-08
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  • Publisher: CRC Press

Like virtual reality, augmented reality is becoming an emerging platform in new application areas for museums, edutainment, home entertainment, research, industry, and the art communities using novel approaches which have taken augmented reality beyond traditional eye-worn or hand-held displays. In this book, the authors discuss spatial augmented r

Logistics and Supply Chain Management
  • Language: en
  • Pages: 542

Logistics and Supply Chain Management

None

Handbook of Augmented Reality
  • Language: en
  • Pages: 753

Handbook of Augmented Reality

Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding environment on-the-fly. Handbook of Augmented Reality provides an extensive overview of the current and future trends in Augmented Reality, and chronicles the dramatic growth in this field. The book includes contributions from world expert s in the field of AR from academia, research laboratories and private industry. Case studies and examples throughout the handbook help introduce the basic concepts of AR, as well as outline the Computer Vision and Multimedia techniques most commonly used today. The book is intended for a wide variety of readers including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students. This book can also be beneficial for business managers, entrepreneurs, and investors.

The End of Hardware
  • Language: en
  • Pages: 418

The End of Hardware

  • Type: Book
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  • Published: 2009
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  • Publisher: Booksurge

Drag those windows from your screen and into the air in front of you. Use a simple glance to switch lights, open doors or surf the web. Virtual devices, virtual objects will surround us, anywhere. Only one piece of real hardware will do it all, replace anything. From application concepts to technical design to even a fiction chapter carrying us into the future, "this book is a blueprint for an entire technology". The new edition has been greatly extended, with many new ideas and materials. From the foreword by Oliver Bimber, professor of augmented reality: "I was captivated by the last edition of 'The End of Hardware' on a round-trip flight to Los Angeles. This book is not only an in-depth i...

A Framework for Realtime 3-D Reconstruction by Space Carving Using Graphics Hardware
  • Language: en
  • Pages: 153

A Framework for Realtime 3-D Reconstruction by Space Carving Using Graphics Hardware

  • Type: Book
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  • Published: 2007-03-05
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  • Publisher: diplom.de

Inhaltsangabe:Introduction: Reconstruction of real-world scenes from a set of multiple images is a topic in Computer Vision and 3D Computer Graphics with many interesting applications. There is a relation to Augmented and Mixed Reality (AR/MR), Computer-Supported Collaborative Work (CSCW), Computer-Aided industrial/architectural Design (CAD), modeling of the real-world (e.g. computer games, scenes/effects in movies), entertainment (e.g. 3D TV/Video) and recognition/analyzing of real-world characteristics by computer systems and robots. There exists a powerful algorithm theory for shape reconstruction from arbitrary viewpoints, called shape from photo-consistency. However, it is computational...

Advances in Visual Computing
  • Language: en
  • Pages: 819

Advances in Visual Computing

The two volume set LNCS 6938 and LNCS 6939 constitutes the refereed proceedings of the 7th International Symposium on Visual Computing, ISVC 2011, held in Las Vegas, NV, USA, in September 2011. The 68 revised full papers and 46 poster papers presented together with 30 papers in the special tracks were carefully reviewed and selected from more than 240 submissions. The papers of part I (LNCS 6938) are organized in computational bioimaging, computer graphics, motion and tracking, segmentation, visualization; mapping modeling and surface reconstruction, biomedical imaging, computer graphics, interactive visualization in novel and heterogeneous display environments, object detection and recognition. Part II (LNCS 6939) comprises topics such as immersive visualization, applications, object detection and recognition, virtual reality, and best practices in teaching visual computing.

Machine Vision
  • Language: en
  • Pages: 802

Machine Vision

  • Type: Book
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  • Published: 2015-10-01
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  • Publisher: Springer

The book offers a thorough introduction to machine vision. It is organized in two parts. The first part covers the image acquisition, which is the crucial component of most automated visual inspection systems. All important methods are described in great detail and are presented with a reasoned structure. The second part deals with the modeling and processing of image signals and pays particular regard to methods, which are relevant for automated visual inspection.

Time-of-Flight and Depth Imaging. Sensors, Algorithms and Applications
  • Language: en
  • Pages: 324

Time-of-Flight and Depth Imaging. Sensors, Algorithms and Applications

  • Type: Book
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  • Published: 2013-11-09
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  • Publisher: Springer

Cameras for 3D depth imaging, using either time-of-flight (ToF) or structured light sensors, have received a lot of attention recently and have been improved considerably over the last few years. The present techniques make full-range 3D data available at video frame rates, and thus pave the way for a much broader application of 3D vision systems. A series of workshops have closely followed the developments within ToF imaging over the years. Today, depth imaging workshops can be found at every major computer vision conference. The papers presented in this volume stem from a seminar on Time-of-Flight Imaging held at Schloss Dagstuhl in October 2012. They cover all aspects of ToF depth imaging...