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The Pathfinder Society is a globe-trotting organization of adventurers, scholars, and warriors all dedicated to exploration, collecting lost knowledge and treasure, and sharing it with the world. Lost Omens: Pathfinder Society Guide details everything players and GMs need to know about the Pathfinder Society, from the basics of membership, to the Society's various factions, to the various lodges littered throughout the Inner Sea region. This book is the go-to source for the history and lore of the Pathfinder Society and features new rules content including new equipment, wayfinders, and support for Pathfinder-related archetypes! A useful book in its own right, this helpful volume is a must-have for participants in Paizo's massive Pathfinder Society worldwide organized play campaign, and a great way to get involved in the international campaign! Written by: Kate Baker, James Case, John Compton, Vanessa Hoskins, Mike Kimmel, Ron Lundeen, Dennis Muldoon, kieran t. newton, Michael Sayre, Clark Valentine, Tonya Woldridge, and Linda Zayas-Palmer
This conveniently sized guide is an invaluable point of reference for all walkers. Written by an author with a wealth of experience teaching navigation skills, it provides a clear and comprehensive guide to the key techniques - giving you the confidence to navigate successfully with map and compass and to plan and execute your own routes. All topics are clearly referenced and easy to find. Chapters cover scales and grids, map symbols and contours, compasses, bearings, navigation on the hill, route planning and night and bad weather navigation. This new edition also incorporates new content on walking with a GPS device, with notes on how technology can complement map and compass. The text is ...
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This walking guide for North Devon features 28 circular walks ranging in length from 2 to 13 miles. Areas covered include Valley of Rocks, Lundy Island and the South West Coast Path, with all walks accompanied by GPS waypoints, Ordnance Survey maps and beautiful photography.
"Based on the original roleplaying game rules designed by Gary Gygax and Dave Arneson and inspired by the third edition of the game designed by Monte Cook, Jonathan Tweet, Skip Williams, Richard Baker, and Peter Adkison"--Title page verso.
Optimally used with the Pathfinder Roleplaying Game Core Rulebook, this guide can be used in any fantasy game setting and particularly a Pathfinder world. Breaks down what it means to be a Pathfinder, and gives players and GMs the tools they need to build characters and campaigns. Find an overview of game geography, political factions, Pathfinder archetypes, a guide to threats and building PCs prepared to fight them, rules for character customization, dozens of new spells, magic items and tools, and more.