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Virtual Storytelling; Using Virtual Reality Technologies for Storytelling
  • Language: en
  • Pages: 243

Virtual Storytelling; Using Virtual Reality Technologies for Storytelling

This book constitutes the refereed proceedings of the Second International Conference on Virtual Storytelling, ICVS 2003, held in Toulouse, France in November 2003. The 27 revised full papers presented together with 3 invited papers were carefully reviewed and selected for presentation. The papers are organized in topical sections on real-time technologies, narrativity and authoring, mediation and interface, virtual characters, mixed reality, and applications.

Phantasmal Media
  • Language: en
  • Pages: 441

Phantasmal Media

  • Type: Book
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  • Published: 2013-11-08
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  • Publisher: MIT Press

An argument that great expressive power of computational media arises from the construction of phantasms—blends of cultural ideas and sensory imagination. In Phantasmal Media, D. Fox Harrell considers the expressive power of computational media. He argues, forcefully and persuasively, that the great expressive potential of computational media comes from the ability to construct and reveal phantasms—blends of cultural ideas and sensory imagination. These ubiquitous and often-unseen phantasms—cognitive phenomena that include sense of self, metaphors, social categories, narrative, and poetic thinking—influence almost all our everyday experiences. Harrell offers an approach for understan...

The Reception of Ancient Virtues and Vices in Modern Popular Culture
  • Language: en
  • Pages: 438

The Reception of Ancient Virtues and Vices in Modern Popular Culture

  • Type: Book
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  • Published: 2017-07-31
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  • Publisher: BRILL

In Ancient Virtues and Vices in Modern Popular Culture, Eran Almagor and Lisa Maurice offer a comprehensive collection of chapters dealing with the reception of antiquity in popular media of the modern era (19th-21st centuries). These media include theatrical plays, cinematic representations, Television drama, popular newspapers or journals, poems and outdoor festivals. For the first time in Classical Reception Studies, ancient Jewish literature and imagery are included in the discussion. The focus of the volume is both the continuity and variance between ancient and modern sets of values, which appear in the new interpretations of the ancient stories, figures and protagonists.

Computer Technology and Computer Programming
  • Language: en
  • Pages: 328

Computer Technology and Computer Programming

  • Type: Book
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  • Published: 2016-04-19
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  • Publisher: CRC Press

This title includes a number of Open Access chapters.Covering a broad range of new topics in computer technology and programming, this volume discusses encryption techniques, SQL generation, Web 2.0 technologies, and visual sensor networks. It also examines reconfigurable computing, video streaming, animation techniques, and more. Readers will lear

Intelligent Tutoring Systems
  • Language: en
  • Pages: 757

Intelligent Tutoring Systems

  • Type: Book
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  • Published: 2012-05-30
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 11th International Conference on Intelligent Tutoring Systems, ITS 2012, held in Chania, Crete, Greece, in June 2012. The 28 revised full papers, 50 short papers, and 56 posters presented were carefully viewed and selected from 177 submissions. The specific theme of the ITS 2012 conference is co-adaption between technologies and human learning. Besides that, the highly interdisciplinary ITS conferences bring together researchers in computer science, informatics, and artificial intelligence on the one side - and cognitive science, educational psychology, and linguistics on the other side. The papers are organized in topical sections on affect/emotions, affect/signals, games/motivation and design, games/empirical studies, content representation, feedback, non conventional approaches, conceptual content representation, assessment constraints, dialogue, dialogue/questions, learner modeling, learning detection, interaction strategies for games, and empirical studies thereof in general.

Technologies for Interactive Digital Storytelling and Entertainment
  • Language: en
  • Pages: 393

Technologies for Interactive Digital Storytelling and Entertainment

  • Type: Book
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  • Published: 2006-11-17
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  • Publisher: Springer

This book constitutes the refereed proceedings of the Third International Conference on Technologies for Interactive Digital Storytelling and Entertainment, TIDSE 2006, held in Darmstadt, Germany in December 2006. It contains 37 papers that cover a broad spectrum, from conceptual ideas, theories, and technological questions, to best practice examples in the different storytelling application domains, with a focus on entertainment and games.

Virtual Environments
  • Language: en
  • Pages: 344

Virtual Environments

  • Type: Book
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  • Published: 1996
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  • Publisher: Unknown

None

Le traité de la réalité virtuelle
  • Language: fr
  • Pages: 113

Le traité de la réalité virtuelle

None

Multimedia Modeling (Mmm '96): Towards The Information Superhighway
  • Language: en
  • Pages: 494

Multimedia Modeling (Mmm '96): Towards The Information Superhighway

The purpose of the MMM series of conferences is to bring together activities related to all aspects of multimedia modeling, in its broader sense, from multimedia networking to virtual worlds. Its ultimate goal is to provide a better understanding of the basic paradigms and to establish conceptual links between them for better design of future advanced multimedia systems. The proceedings of MMM '96 present the state-of-the-art in the representation, processing, interaction, integration and retrieval of multimedia information.

Virtual Environments and Scientific Visualization ’96
  • Language: en
  • Pages: 336

Virtual Environments and Scientific Visualization ’96

Selected papers from this year’s Workshops on Virtual Environments and on Visualization in Scientific Computing are included in this volume. The papers on VE discuss Virtual Environment System architecture, communication requirements, synthetic actors, crowd simulations and modeling aspects, application experience in surgery support, geographic information systems, and engineering and virtual housing systems. Contributions from the Visualization workshop are presented in four groups: volume rendering, user interfaces in scientific visualization, architecture of scientific visualization systems and flow visualization.