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Get in the game and start building games for the iPhone or iPad! Whether you only have a little experience with iOS programming or even none at all, this accessible guide is ideal for getting started developing games for the iPhone and iPad. Experienced developer and author Patrick Alessi presents the iOS system architecture, gives you the step-by-step of game development, and introduces the languages used to develop games. From the basic building blocks to including drawing, responding to user interaction, animation, and sound, this book provides a one-stop-shop for getting your game up and running. Explores the tools and methodology used to develop games for the iPhone and iPad Requires no previous experience with building a game for the iOS platform Details how iOS games require different considerations than other applications Addresses working with the Xcode programming environment, how to draw with the Quartz 2D API, ways to handle user input, and techniques for incorporating animation with Core Animation and sound with Core Audio If you're ready to jump on the gaming app bandwagon, then this book is what you need to get started!
Updated and revised coverage that includes the latest versions of iOS and Xcode Whether you're a novice or experienced developer, you will want to dive into this updated resource on database application programming for the iPhone and iPad. Packed with more than 50 percent new and revised material - including completely rebuilt code, screenshots, and full coverage of new features pertaining to database programming and enterprise integration in iOS 6 - this must-have book intends to continue the precedent set by the previous edition by helping thousands of developers master database application programming. Shows you how to store data using SQLite, model and manage data using Core Data, and in...
Develop graphically sophisticated apps and games today! The smart phone app market is progressively growing, and there is new market gap to fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 quickly gets you up to speed on understanding how powerful OpenGL ES 2.0 technology is in creating apps and games for amusement and effectiveness. Leading you through the development of a real-world mobile app with live code, this text lets you work with all the best features and tools that Open GL ES 2.0 has to offer. Provides a project template for iOS and Android platforms Delves into OpenGL features including drawing canvas, geometry, lighting effects, character animation, and more Offers explanation of full-function 2D and 3D graphics on embedded systems Addresses the principal technology for hardware-accelerated graphical rendering Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 offers important, need-to-know information if you're interested in striking a perfect balance between aesthetics and functionality in apps.
Selected byChoice magazine as an Outstanding Academic Title "A study of the economic and social characteristics of greater Boston's cities and suburbs."--Boston Globe "Affection combined with wisdom is the strength of the book. Warner's acute eyes and ears allow him to realize a lasting portrayal of greater Boston at the beginning of the twenty-first century. . . . Warner's observations about the metropolitan future have national implications."--H-Urban
This book covers the various aspects of developing web-based applications for iOS. Over the past four years, the iPhone and iPad have been amazingly successful. Because of this success, application developers are entering a world of sophisticated, multifunctional mobile applications. Now mobile web-based applications can bring together web apps, native apps, multimedia video and audio, and the mobile device itself. By using this book you will learn how to create a mobile application from beginning to end, utilizing open source frameworks to speed up development times, emulate the look and feel of built-in Apple applications, capture finger touch interactions, and optimize applications for Wi...
Thirty years ago, a quiet revolution began in medicine when a pioneering radiologist named Charles Dotter demonstrated the ability to use a percutaneous catheter to dilate an obstructed vein. Since then, minimally invasive medicine has literally changed the practice of medicine and benefited millions of patients by offering treatments with less risk, cost, trauma and time. Manufacturer of a wide range of catheters, laparoscopic accessories and other novel less-invasive devices, Boston Scientific was one of the first companies in interventional medicine. Still led by co-founders Pete Nicholas and John Abele, Boston Scientific fought an uphill battle against traditional medicine and competition to become the world's largest company devoted to interventional medicine.
Simon Scarrow's four classic novels based on the lives of the Duke of Wellington and Napoleon Bonaparte are published together in one superb-value ebook volume not to be missed by readers of Bernard Cornwell. Arthur, Duke of Wellington, and Emperor Napoleon Bonaparte were adversaries on an epic scale. Across Europe and beyond, the armies of Great Britain and France clashed, from the Iberian Peninsula to India, from Austerlitz to the final confrontation at Waterloo. What drove the two clever, ambitious, determined men who masterminded these military campaigns? How did the underdog from Corsica develop the strategic military skills and the political cunning that gave him power over swathes of Europe? And how did Wellington, born to be a leader, hone his talents and drive an army to victory after victory? From an outstanding historian and novelist come four epic novels, now available in one volume for the first time, which tell the full story of both these men, from their very early days till the momentous battle at Waterloo which decided the future of Europe. INCLUDES MAPS