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On to Java
  • Language: en
  • Pages: 408

On to Java

Learn the exciting language for the World Wide Web This book is written in the clear and concise style that has made Winstons C, C++, Smalltalk, and Lisp books popular among programmers who want to add new languages to their repertoires. Using this book, you learn Java quickly and effectively, and you learn why Java is the language of choice for writing programs for the World Wide Web. The Knowledge You Need Each section add new capabilities to a short, yet representative Java program. One such program displays the rating of a movie selected by a user, along with a movie poster. Any World-Wide-Web browser can fetch and run the program, on your computer, in response to a button click. As you see the program evolve, you learn to *design class hierarchies * impose requirements using interfaces *follow the model-view approach to interface design *access applets from network viewers *use threads to implement dynamic applets and you learn to exploit the features of Java 1.2 to access files via resources * exploit swing classes * draw using the Graphics2D class * generate Java beans for GUI builders and much, much more. Winstons proven approach Based on extensive teaching experience Featu

Inventive Minds
  • Language: en
  • Pages: 231

Inventive Minds

  • Type: Book
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  • Published: 2019-04-23
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  • Publisher: MIT Press

Six essays by artificial intelligence pioneer Marvin Minsky on how education can foster inventiveness, paired with commentary by Minsky's former colleagues and students. Marvin Minsky was a pioneering researcher in artificial intelligence whose work led to both theoretical and practical advances. His work was motivated not only by technological advancement but also by the desire to understand the workings of our own minds. Minsky's insights about the mind provide fresh perspectives on education and how children learn. This book collects for the first time six essays by Minsky on children, learning, and the potential of computers in school to enrich children's development. In these essays Min...

Artificial Intelligence
  • Language: en
  • Pages: 737

Artificial Intelligence

This is an eagerly awaited revision of the single bestselling introduction to Artificial Intelligence ever published. It retains the best features of the earlier works including superior readability, currency, and excellence in the selection of the examples.

The Psychology of Computer Vision
  • Language: en
  • Pages: 296

The Psychology of Computer Vision

None

Turtle Geometry
  • Language: en
  • Pages: 502

Turtle Geometry

  • Type: Book
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  • Published: 1986-07-09
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  • Publisher: MIT Press

Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen. The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates.

Lisp
  • Language: en
  • Pages: 644

Lisp

None

Sketches of the Life and Character of Patrick Henry
  • Language: en
  • Pages: 318

Sketches of the Life and Character of Patrick Henry

  • Type: Book
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  • Published: 1844
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  • Publisher: Unknown

Wirt collected original recollections from Patrick Henry's contemporaries, starting in 1805 and ending in 1814. This very lively and often humorous biography was originally published in 1817.

Where Was Patrick Henry on the 29th of May?
  • Language: en

Where Was Patrick Henry on the 29th of May?

A brief biography of Patrick Henry tracing his life from planter to statesman.

Three-dimensional Computer Vision
  • Language: en
  • Pages: 712

Three-dimensional Computer Vision

  • Type: Book
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  • Published: 1993
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  • Publisher: MIT Press

This monograph by one of the world's leading vision researchers provides a thorough, mathematically rigorous exposition of a broad and vital area in computer vision: the problems and techniques related to three-dimensional (stereo) vision and motion. The emphasis is on using geometry to solve problems in stereo and motion, with examples from navigation and object recognition. Faugeras takes up such important problems in computer vision as projective geometry, camera calibration, edge detection, stereo vision (with many examples on real images), different kinds of representations and transformations (especially 3-D rotations), uncertainty and methods of addressing it, and object representatio...

The AI Business
  • Language: en
  • Pages: 344

The AI Business

Expert systems; Work and play; Robotics; Today and tomorrow.