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The Impact of ICT on Quality of Working Life
  • Language: en
  • Pages: 233

The Impact of ICT on Quality of Working Life

This book discusses the impact and effects of Information and Communication Technologies (ICT) on quality of working life of employees. It describes the changes and the acceleration of processes caused by the widespread use of ICT in a broad range of working areas and in different national contexts. It explores the important role ICT has come to play in nearly all work places in developed societies and the impact it is starting to have on work places in developing countries. The book brings together experts from the fields of ICT and quality of working life and from a variety of backgrounds and disciplines, including sociology, psychology, industrial engineering and macro ergonomics. It discusses the range of current positive and negatives effects as well as the possible increase of both kinds of effects in the future. The final chapter of the book integrates the diverse perspectives of the authors and gives recommendations on how to increase the possible positive outcomes and to diminish negative effects of ICT in an accelerated society.

Project and Design Literacy as Cornerstones of Smart Education
  • Language: en
  • Pages: 288

Project and Design Literacy as Cornerstones of Smart Education

The book includes high-quality papers presented at the 4th International Conference on Smart Learning Ecosystems and Regional Development at Università Roma Tor Vergata, Italy, from 22 to 24 May, 2019. Providing insights into the relevance of smart learning ecosystems (schools, campuses, the workplace, informal learning contexts, etc.) for regional development and social innovation, it also discusses how citizens’ involvement with smart ecosystems can be increased and made more effective.

Polyphonic Construction of Smart Learning Ecosystems
  • Language: en
  • Pages: 233

Polyphonic Construction of Smart Learning Ecosystems

The book brings together the contributions of the 7th International Conference on Smart Learning Ecosystems and Regional Development (SLERD 2022), which aims at promoting reflection and discussion concerning R&D work, policies, case studies, and entrepreneur experiences with a special focus on understanding the relevance of smart learning ecosystems (e.g., schools, campus, working places, informal learning contexts, etc.) for regional development and social innovation and how the effectiveness of the relation of citizens and smart ecosystems can be boosted. This forum has a special interest in understanding how technology mediated instruments can foster the citizen’s engagement with learning ecosystems and territories, namely by understanding innovative human-centric design and development models/techniques, education/training practices, informal social learning, innovative citizen-driven policies, technology mediated experiences, and their impact. This set of concerns will contribute to foster the social innovation sectors and ICT and economic development and deployment strategies alongside new policies for smarter proactive citizens.

Human Aspects of IT for the Aged Population. Design for Everyday Life
  • Language: en
  • Pages: 560

Human Aspects of IT for the Aged Population. Design for Everyday Life

  • Type: Book
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  • Published: 2015-07-20
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  • Publisher: Springer

The two LNCS volume set 9193-9194 constitutes the refereed proceedings of the First International Conference on Human Aspects of IT for the Aged Population, ITAP 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, held in Los Angeles, CA, USA, in August 2015, jointly with 15 other thematically conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers of the two volume set address as follows: LNCS 9193, Design for Aging (Part I), addressing the following major topics: HCI design and evaluation methods for the elderly; ICT use and acceptance; aging, the web and social media; and the elderly and mobile devices and LNCS 9194, Design for Everyday Life (Part II), addressing the following major topics: health care technologies and services for the elderly; home and work support; smart environment and AAL; and communication, games, and entertainment.

Living with Robots
  • Language: en
  • Pages: 281

Living with Robots

Preface to the English edition -- Introduction -- The substitute -- Animals, machines, cyborgs, and the taxi -- Mind, emotions, and artificial empathy -- The other otherwise -- From moral and lethal machines to synthetic ethics

COOP 2016: Proceedings of the 12th International Conference on the Design of Cooperative Systems, 23-27 May 2016, Trento, Italy
  • Language: en
  • Pages: 344

COOP 2016: Proceedings of the 12th International Conference on the Design of Cooperative Systems, 23-27 May 2016, Trento, Italy

  • Type: Book
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  • Published: 2016-09-07
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  • Publisher: Springer

This volume presents the proceedings of the 12th International Conference on the Design of Cooperative Systems (COOP 2016). The conference is a venue for multidisciplinary research contributing to the design, assessment and analysis of cooperative systems and their integration in organizations, public venues, and everyday life. COOP emerged from the European tradition of Computer Supported Cooperative Work (CSCW) and Cognitive Ergonomics. A collection of 22 papers and 4 workshop overviews are presented, reflecting the variety of research activities in the field of the design of cooperative systems with a special emphasis on “Making Together” This collection offers a broad vision of colle...

Ecosystemic Evolution Feeded by Smart Systems
  • Language: en
  • Pages: 177

Ecosystemic Evolution Feeded by Smart Systems

  • Type: Book
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  • Published: 2018-04-13
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  • Publisher: MDPI

This book is a printed edition of the Special Issue "Ecosystemic Evolution Feeded by Smart Systems" that was published in Future Internet

The Usability Business
  • Language: en
  • Pages: 191

The Usability Business

As a follow-up to the successful Politics of Usability, this book deals with the ways in which HCI experts apply their knowledge within the pressured environment of the modern organisation. Quite apart from the need to provide a good usability service with little time or money, most HCI practitioners also have to deal with the day-to-day concerns of funding, budgets, project and people management, teamwork, communication and the promotion of HCI ideas. How to achieve this and still find new ways to make modern technology more usable is the central message of this book. The text offers a unique perspective on usability by concentrating on real situations and focuses on practical, workable approaches to professional duties rather than complicated systems of rules.

Research Advances in ADHD and Technology
  • Language: en
  • Pages: 156

Research Advances in ADHD and Technology

Attention Deficit Hyperactivity Disorder (ADHD) is the most prevalent childhood psychiatric condition, with estimates of more than 5% of children affected worldwide, and has a profound public health, personal, and family impact. At the same time, a multitude of adults, both diagnosed and undiagnosed, are living, coping, and thriving while experiencing ADHD. It can cost families raising a child with ADHD as much as five times the amount of raising a child without ADHD (Zhao et al. 2019). Given the chronic and pervasive challenges associated with ADHD, innovative approaches for supporting children, adolescents, and adults have been engaged, including the use of both novel and off-the-shelf tec...

Ambient Intelligence
  • Language: en
  • Pages: 400

Ambient Intelligence

This book constitutes the refereed proceedings of the Second European Symposium on Ambient Intelligence, EUSAI 2004, held in Eindhoven, The Netherlands in November 2004. The 36 revised full papers presented were carefully reviewed and selected from 90 submissions. The papers are organized in topical sections on ubiquitous computing: sofware architectures, communication, and distribution; context sensing and machine perception; human computer interaction in ambient intelligence environments; and algorithms, ontologies, and architectures for learning and adaptation.