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With wit and wonder, #1 "New York Times"-bestselling author Wrede creates an alternate history of westward expansion in an amazing new trilogy about the use of magic in the Wild West.
Before there were bats like Shade, Marina or even Goth, there was a young chiropter—a small arboreal glider—named Dusk. . . . It is 65 million years ago, during a cataclysmic moment in the earth’s evolution, and Dusk, just months old, has no way of knowing he will play a pivotal role in creating a new world. What he does know is that he is different from the other newborn chiropters. Not content to use his large sails to glide down from the giant sequoia tree, Dusk discovers that if he flaps quickly enough, he can fly. But this strange gift that makes him feel like an outcast from the colony will also make him its saviour. After most of the colony is savagely massacred by the felids—...
There are seven players in a game of deadly magic Eltiron, each of them has a secret, and each fights his or her part in the battle that has put seven kingdoms on the edge of destruction.
Long ago, the wizards had vanished from the world, and all knowledge was left hidden in riddles. Morgon, prince of the simple farmers of Hed, proved himself a master of such riddles when he staked his life to win a crown from the dead Lord of Aum. But now ancient, evil forces were threatening him. Shape-changers began replacing friends until no man could be trusted. Morgon was forced to flee to hostile kingdoms, seeking the High One who ruled from mysterious Erlenstar Mountain. Beside him went Deth, the High One's Harper. Ahead lay strange encounters and terrifying adventures. And with him always was the greatest of unsolved riddles; the nature of the three stars on his forehead that seemed to drive him toward his ultimate destiny.
In the dark streets of Corma exists a book that writes itself, a book that some would kill for... Black market courier Rowena Downshire is just trying to pay her mother’s freedom from debtor's prison when an urgent and unexpected delivery leads her face to face with a creature out of nightmares. Rowena escapes with her life, but the strange book she was ordered to deliver is stolen. The Alchemist knows things few men have lived to tell about, and when Rowena shows up on his doorstep, frightened and empty-handed, he knows better than to turn her away. What he discovers leads him to ask for help from the last man he wants to see—the former mercenary, Anselm Meteron. Across town, Reverend P...
From The Ammonite Violin, in which a collector achieves the pinnacle of his obsession, and a musician discovers the true power of her craft, to the story of a girl who loves the rat king and holds in her care the whistle the rats used to create the world, Kiernan's stories give us a side of timeless scenarios that have usually been left unspoken.
A doomed lord, an emergent hero, an array of bizarre creatures, and an ancient royal family plagued by madness and intrigue--these are the denizens of ancient, sprawling, tumbledown Gormenghast Castle. Within its vast halls and serpentine corridors, the members of the Groan dynasty and their master Lord Sepulchrave grow increasingly out of touch with a changing world as they pass their days in unending devotion to meaningless rituals and arcane traditions. Meanwhile, an ambitious kitchen boy named Steerpike rises by devious means to the post of Master of the Ritual while he maneuvers to bring down the Groans.In these extraordinary novels, Peake has created a world where all is like a dream: lush, fantastical, vivid; a symbol of dark struggle. Accompanying the text are Peake's own drawings, illustrating the whole assembly of strange creatures that inhibit Gormenghast.Breathtaking in its power and drenched in dark atmosphere, humor and intrigue, The Gormenghast Trilogy is a classic, one of the great works of 20th century British literature.
Four old friends confront their darkest secrets in this fantasy steeped in nostalgia, folklore, religion, and the seductive landscape of Southern Italy—by the Italian Neil Gaiman. “A tale of adventure, mystery, friendship and heart-wrenching beauty that will make you re-examine what is holy, what is true, and what is beyond the realm of possibility.” —BookPage Four old school friends have a pact: to meet up every year in the small town in Puglia they grew up in. Art, the charismatic leader of the group and creator of the pact, insists that the agreement must remain unshakable and enduring. But this year, he never shows up. A visit to his house increases the friends’ worry: Art is f...
Best friends, big fans, a mysterious webcomic, and a long-lost girl collide in this riveting novel, perfect for fans of both Cory Doctorow and Sarah Dessen, & illustrated throughout with comics. Once upon a time, two best friends created a princess together. Libby drew the pictures, May wrote the tales, and their heroine, Princess X, slayed all the dragons and scaled all the mountains their imaginations could conjure. Once upon a few years later, Libby was in the car with her mom, driving across the Ballard Bridge on a rainy night. When the car went over the side, Libby passed away, and Princess X died with her. Once upon a now: May is sixteen and lonely, wandering the streets of Seattle, when she sees a sticker slapped in a corner window. Princess X? When May looks around, she sees the Princess everywhere: Stickers. Patches. Graffiti. There's an entire underground culture, focused around a webcomic at IAmPrincessX.com. The more May explores the webcomic, the more she sees disturbing similarities between Libby's story and Princess X online. And that means that only one person could have started this phenomenon---her best friend, Libby, who lives.
“I loved every page of this book. Clemens has constructed a world of magic that’s never been seen before, with a cast of beings who are so engaging and entrancing that you never want the story to end.”—John Saul On a fateful night five centuries ago, three mages made a desperate last stand, sacrificing everything to preserve the only hope of goodness in the beautiful, doomed land of Alasea. Now, on the anniversary of that ominous night, a girl-child ripens into the heritage of lost power. But before she can even comprehend her terrible new gift, the Dark Lord dispatches his winged monsters to capture her and bring him the embryonic magic she embodies. Fleeing the minions of darkness,...