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Before there were bats like Shade, Marina or even Goth, there was a young chiropter—a small arboreal glider—named Dusk. . . . It is 65 million years ago, during a cataclysmic moment in the earth’s evolution, and Dusk, just months old, has no way of knowing he will play a pivotal role in creating a new world. What he does know is that he is different from the other newborn chiropters. Not content to use his large sails to glide down from the giant sequoia tree, Dusk discovers that if he flaps quickly enough, he can fly. But this strange gift that makes him feel like an outcast from the colony will also make him its saviour. After most of the colony is savagely massacred by the felids—...
With wit and wonder, #1 "New York Times"-bestselling author Wrede creates an alternate history of westward expansion in an amazing new trilogy about the use of magic in the Wild West.
There are seven players in a game of deadly magic Eltiron, each of them has a secret, and each fights his or her part in the battle that has put seven kingdoms on the edge of destruction.
"The Moon Moth by Jack Vance is a short story first published in 1961 set in an alien society on the planet Sirene. It remains to his fans, his most popular story. The story has our hero, Edwin Thissel, a consul newly arrived from Earth who has been ordered to stop an assassin, Haxo Angmark, and his detective work in unmasking the murderer. It combines sci-fi, a murder mystery and the intricacies of society culture formalities involving the wearing of elaborate masks that determine your status and communication through song and the playing of instruments...get it wrong and you could end up dead."--Publisher's website.
In 1241, warriors try to stop the Mongols from invading Europe; in the nineteenth century, a group of martial artists provide a language expert with lost manuscripts to translate that chronicle their ancestors' thirteenth century battles.
The bestselling fantasy series from one of the biggest names in the genre comes to an unforgettable conclusion. This is the final volume of the epic Chronicles of Thomas Covenant - one of the keynote works of modern fantasy. Compelled step by step to actions whose consequences they could neither see nor prevent, Thomas Covenant and Linden Avery have fought for what they love in the magical reality known only as 'the Land'. Now they face their final crisis. Reunited after their separate struggles, they discover in each other their true power - and yet they cannot imagine how to stop the Worm of the World's End from unmaking Time. Nevertheless they must resist the ruin of all things, giving their last strength in the service of the world's continuance.
Late one stormy night three infant princesses are born. As each baby is placed into her mothers arms, so the Archimage Binah bestows on her a gift of great power: a pendant containing a bud of the long-extinct Black Trillium. One day that power will be all that protects the princesses from certain doom.
A doomed lord, an emergent hero, an array of bizarre creatures, and an ancient royal family plagued by madness and intrigue--these are the denizens of ancient, sprawling, tumbledown Gormenghast Castle. Within its vast halls and serpentine corridors, the members of the Groan dynasty and their master Lord Sepulchrave grow increasingly out of touch with a changing world as they pass their days in unending devotion to meaningless rituals and arcane traditions. Meanwhile, an ambitious kitchen boy named Steerpike rises by devious means to the post of Master of the Ritual while he maneuvers to bring down the Groans.In these extraordinary novels, Peake has created a world where all is like a dream: lush, fantastical, vivid; a symbol of dark struggle. Accompanying the text are Peake's own drawings, illustrating the whole assembly of strange creatures that inhibit Gormenghast.Breathtaking in its power and drenched in dark atmosphere, humor and intrigue, The Gormenghast Trilogy is a classic, one of the great works of 20th century British literature.
Long ago, the wizards had vanished from the world, and all knowledge was left hidden in riddles. Morgon, prince of the simple farmers of Hed, proved himself a master of such riddles when he staked his life to win a crown from the dead Lord of Aum. But now ancient, evil forces were threatening him. Shape-changers began replacing friends until no man could be trusted. Morgon was forced to flee to hostile kingdoms, seeking the High One who ruled from mysterious Erlenstar Mountain. Beside him went Deth, the High One's Harper. Ahead lay strange encounters and terrifying adventures. And with him always was the greatest of unsolved riddles; the nature of the three stars on his forehead that seemed to drive him toward his ultimate destiny.
Richard can’t stop thinking about the clock. He lies in bed each night listening to its tick-tocking, to the pendulum’s heavy swing. Why does his granddad open its old doors in secret and walk into the darkness beyond? One night, too inquisitive to sleep, Richard tiptoes from his bed, opens the cherry wood doors, and steps inside . . .