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Oracle SQL Interactive Workbook
  • Language: en
  • Pages: 886

Oracle SQL Interactive Workbook

In this unique workbook pedagogy with hands-on exercises, programming projects and a free Web-based training module, the author covers every key Oracle SQL concept: SQL*Plus, DDL, DML, DQL, the Oracle Data Dictionary, and more!

Oracle PL/SQL Interactive Workbook
  • Language: en
  • Pages: 688

Oracle PL/SQL Interactive Workbook

The authors teach all the Oracle PL/SQL skills readers need, through hands-on, real-world labs, exercises, projects, and a great Web-based training site! Coverage includes every key Oracle PL/SQL concept, including: the basics of structured programming; PL/SQL structure and syntax; iterative control; scoping and anchored datatypes.

Designing Web Interfaces
  • Language: en
  • Pages: 398

Designing Web Interfaces

Interactive labs and exercises are featured throughout this book so readers can practice everything they've learned, reinforce their knowledge, and demonstrate proficiency. The authors introduce the Human-Computer Interface (HCI) and its role in Web interface design.

Exploring Web Marketing & Project Management
  • Language: en
  • Pages: 710

Exploring Web Marketing & Project Management

Annotation This series of innovative, interactive workbooks is an entire Webmaster curriculum! Each workbook comes with a free, interactive training Web site featuring sample code, projects, examples, and more.

Exploring Genre through Gamified Adventures in Elementary Classrooms
  • Language: en
  • Pages: 90

Exploring Genre through Gamified Adventures in Elementary Classrooms

This book provides real-world examples of incorporating gamified learning into elementary school classrooms. Scaffolded by relevant research on gamification, literacy, and pedagogy support, this book focuses on how to seamlessly integrate and gamify literacy instruction in a fun, engaging, and unique way. Each chapter is tied to a specific genre, supported by national standards, and represented through developed lesson plans. The gamified activities and tasks provide a framework for meeting standards-based learning objectives. Chapters consist of: · genre specific adventure quests to guide students through lessons; · project-based activities focused on art, listening, speaking, and writing; · anchor texts and text sets centered on the chapter’s theme; · material lists, resource materials, and graphic images to support understanding; · teaching tips and differentiation strategies to support novice and career teachers alike. This book is aimed at preservice teachers, university faculty, practicing teachers, instructional coaches, and administrative instructional leaders.

Advanced Research and Trends in New Technologies, Software, Human-Computer Interaction, and Communicability
  • Language: en
  • Pages: 696

Advanced Research and Trends in New Technologies, Software, Human-Computer Interaction, and Communicability

  • Type: Book
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  • Published: 2013-08-31
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  • Publisher: IGI Global

"This book presents scientific, theoretical, and practical insight on the software and technology of social networks and the factors that boost communicability, highlighting different disciplines in the computer and social sciences fields"--Provided by publisher.

English Grammar from Zero
  • Language: id
  • Pages: 137

English Grammar from Zero

  • Type: Book
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  • Published: 2024-06-11
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  • Publisher: Deepublish

Buku yang berjudul English Grammar from Zero merupakan karya dari Dhini Aulia. Buku ini hadir dengan materi-materi grammar yang sangat mendasar, di antaranya tentang jenis-jenis kata dan bagaimana aturan menggabungkannya menjadi frasa, klausa, dan kalimat. Buku ini terdiri dari beberapa pembahasan, diantaranya: · Noun · Adjective · Pronoun · Verb · Adverb · Preposition · Conjunction · Interjection · Menggabungkan Jenis Kata · Phrase and Clause · Sentence Spesifikasi Buku : Kategori : Bahasa Inggris Penulis : Dhini Aulia, M.Pd E-ISBN : 978-623-124-440-6 Ukuran : 15.5x23 cm Halaman : x, 124 hlm Tahun Terbit : 2024 Penerbit Deepublish adalah penerbit buku yang memfokuskan penerbitannya dalam bidang pendidikan, terutama pendidikan tinggi (universitas dan sekolah tinggi). E-book ini tersedia juga dalam versi cetak. Dapatkan buku-buku berkualitas dengan pilihan terlengkap hanya di Toko Buku Online Deepublish : deepublishstore.com

Shy
  • Language: en
  • Pages: 268

Shy

Sian Prior has maintained a career in the public eye, as a broadcaster and performer, for more than twenty years. For far longer than that she has suffered from excruciating shyness. Eventually, after bolting from a party in a state of near-panic, she decides to investigate her condition. What is it - shyness? Where did hers come from? Why does it create such distressing turmoil beneath her assured professional front? As Sian begins to research the science of social anxiety, other factors present themselves as facets of the problem. Family, intimate friendships, self-perception and fear and longing and the consequences of love...While, in counterpoint, there is the security, the sense of bel...

Administrating Web Servers, Security & Maintenance
  • Language: en
  • Pages: 618

Administrating Web Servers, Security & Maintenance

Specially designed for anyone who wants to become a Web professional; small business owners and marketers responsible fro running Web sites; developers and sysadmins who want to master Web skills

HCI International 2019 - Posters
  • Language: en
  • Pages: 596

HCI International 2019 - Posters

  • Type: Book
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  • Published: 2019-07-10
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  • Publisher: Springer

The three-volume set CCIS 1032, CCIS 1033, and CCIS 1034 contains the extended abstracts of the posters presented during the 21st International Conference on Human-Computer Interaction, HCII 2019, which took place in Orlando, Florida, in July 2019.The total of 1274 papers and 209 posters included in the 35 HCII 2019 proceedings volumes was carefully reviewed and selected from 5029 submissions. The 208 papers presented in these three volumes are organized in topical sections as follows: Part I: design, development and evaluation methods and technique; multimodal Interaction; security and trust; accessibility and universal access; design and user experience case studies. Part II:interacting with games; human robot interaction; AI and machine learning in HCI; physiological measuring; object, motion and activity recognition; virtual and augmented reality; intelligent interactive environments. Part III: new trends in social media; HCI in business; learning technologies; HCI in transport and autonomous driving; HCI for health and well-being.